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Wimote doesn't connect

Last post 04-29-2008, 7:26 PM by deathevor. 10 replies.
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  •  03-29-2008, 9:38 AM 1837

    Wimote doesn't connect

    For unknown reason Wiimote is not connected when I run Wiisis.

    The console shows the following: 

    [WiiRemoteManager] Wii Remote disconected abormally
    [WiiRemoteManager] Attempting to reconnect...
    [WiiRemoteManager] Attempting Wii Remote connection...
    [WiiRemoteManager] Wii Remote Connection Established!
    [WiiRemoteManager] Wii Remote disconected abormally
    [WiiRemoteManager] Attempting to reconnect...
    [WiiRemoteManager] Attempting Wii Remote connection...
    [WiiRemoteManager] Wii Remote disconected abormally
    [WiiRemoteManager] Attempting to reconnect...
    [WiiRemoteManager] Attempting Wii Remote connection...
    [WiiRemoteManager] Wii Remote disconected abormally
    [WiiRemoteManager] Attempting to reconnect...

    ..

    Wiimote Bluetooth connection and Wiimote is working. Other applications work well: WiiRemote Sandbox etc.

    Any idea what else I could check?


     

     

  •  04-01-2008, 1:36 AM 1839 in reply to 1837

    Re: Wimote doesn't connect

    How many HID profiles do you have on your bluetooth stack for a Wiimote? Just one or have you made several for other Wiimotes?
  •  04-01-2008, 6:16 AM 1840 in reply to 1839

    Re: Wimote doesn't connect

    I only have one Wiimote at the moment. How could I check how many HID profiles I have?
    Btw. I have applied Patch 1.21. Shouldn't be a problem since changes are only for multiplayer stuff. 

  •  04-02-2008, 3:36 AM 1842 in reply to 1840

    Re: Wimote doesn't connect

    If you only have one remote, then you can only possibly have one HID profile registered, so this cannot be the problem. You said it works in the Sandbox tool, so I will investigate to see what the difference could be. I have been making a few changes to the startup process for an up-coming patch, maybe this will correct the problem. If you wouldn't mind attaching the entire Game.log file, I would appreciate this.
  •  04-03-2008, 8:35 AM 1846 in reply to 1842

    Re: Wimote doesn't connect

    Sure, I've attached the log file. The file is too long so I've deleted the middle part.

    Hope that give you a clue.


     

     BackupNameAttachment=" Build(6156) Date(03 Apr 2008) Time(15 21 22)"  -- used by backup system
     
    Log Started at Thursday, April 03, 2008 15:21:22
    Running 32 bit version
    Executable: D:\Programme\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe
    FileVersion: 1.1.1.6156
    ProductVersion: 1.1.1.6156
    Using STLport C++ Standard Library implementation
     
    Added MOD directory <Mods\Wiisis\> to CryPak
    --- CPU detection ---
    Total number of logical processors: 2
    Number of available logical processors: 2

    Processor 0:
    CPU: Intel Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz
    Family: 6, Model: 15, Stepping: 6
    FPU: On-Chip
    CPU Speed (estimated): 2400.008221 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz
    Family: 6, Model: 15, Stepping: 6
    FPU: On-Chip
    CPU Speed (estimated): 2400.005677 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Total number of system cores: 2
    Number of cores available to process: 2
    ---------------------
    Windows XP 32 bit SP 2 (build 5.1.2600)
    System language: German
    Windows Directory: "C:\WINDOWS"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 15:21:23 04/03/08, system running for 11 minutes
    2048MB physical memory installed, 1583MB available, 2047MB virtual memory installed, 22 percent of memory in use
    PageFile usage: 46MB, Working Set: 18MB, Peak PageFile usage: 46MB,
    Current display mode is 1280x1024x32, VGA
    IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Loading configuration file 'systemcfgoverride.cfg' ...
    Configuration file 'systemcfgoverride.cfg' not loaded
    File open: Game/Localized/Default.lng
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\localized\german.pak
    Opening pak file game\localized\german.pak to game\
    Opening pak file game\localized\german1.pak
    Opening pak file game\localized\german1.pak to game\
    File open: Languages/dialog_recording_list.xml
    Loading Localization File Languages/dialog_recording_list.xml
    File open: Languages/ai_dialog_recording_list.xml
    Loading Localization File Languages/ai_dialog_recording_list.xml
    File open: Languages/ui_dialog_recording_list.xml
    Loading Localization File Languages/ui_dialog_recording_list.xml
    [Warning] [LocError] Localized String 'C:\data\data\Game02\Game\Languages\dialog\' Already Loaded for Language German
    File open: Languages/ui_text_messages.xml
    Loading Localization File Languages/ui_text_messages.xml
    File open: Languages/mp_text_messages.xml
    Loading Localization File Languages/mp_text_messages.xml
    File open: Languages/game_text_messages.xml
    Loading Localization File Languages/game_text_messages.xml
    File open: Languages/game_controls.xml
    Loading Localization File Languages/game_controls.xml
    File open: Languages/ps_basic_tutorial_subtitles.xml
    Loading Localization File Languages/ps_basic_tutorial_subtitles.xml
    [Warning] [LocError] Localized String 'PS_basic_tutorial_01' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_02' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_03' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_04' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_05' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_06' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_07' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_08' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_09' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_10' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_11' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_12' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_13' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_14' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_15' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_17' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_18' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_19' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_20' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_21' Already Loaded for Language German
    [Warning] [LocError] Localized String 'PS_basic_tutorial_22' Already Loaded for Language German
    File open: Languages/ui_credit_list.xml
    Loading Localization File Languages/ui_credit_list.xml
    [Warning] [LocError] Localized String 'ui_Credits_QAProjectLead' Already Loaded for Language German
    [Warning] [LocError] Localized String 'SeniorAnimationProgrammer' Already Loaded for Language German
    [Warning] [LocError] Localized String 'SeniorAIProgrammer' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Producer' Already Loaded for Language German
    [Warning] [LocError] Localized String 'RecordingEngineer' Already Loaded for Language German
    [Warning] [LocError] Localized String 'RecordingEngineer' Already Loaded for Language German
    [Warning] [LocError] Localized String 'AssistantRecordingEngineer' Already Loaded for Language German
    [Warning] [LocError] Localized String 'MultiPlayerProducer' Already Loaded for Language German
    [Warning] [LocError] Localized String 'QAManager' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Nvidia' Already Loaded for Language German
    [Warning] [LocError] Localized String 'QA' Already Loaded for Language German
    [Warning] [LocError] Localized String 'QAProjectLead' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Supervisor' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Helena' Already Loaded for Language German
    [Warning] [LocError] Localized String 'MajorStrickland' Already Loaded for Language German
    [Warning] [LocError] Localized String 'FemaleScientist' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Jester' Already Loaded for Language German
    [Warning] [LocError] Localized String 'MajorBradley' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Pilot1' Already Loaded for Language German
    [Warning] [LocError] Localized String 'VTOLPilot' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Scientist' Already Loaded for Language German
    [Warning] [LocError] Localized String 'DrRosenthal' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Aztec' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Prophet' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Nomad' Already Loaded for Language German
    [Warning] [LocError] Localized String 'KoreanSoldier2' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Crewman2' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Psycho' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Kyong' Already Loaded for Language German
    [Warning] [LocError] Localized String 'SuitVoice' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Morrison' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Crewman1' Already Loaded for Language German
    [Warning] [LocError] Localized String 'Pilot' Already Loaded for Language German
    [Warning] [LocError] Localized String 'FactoryVoice' Already Loaded for Language German
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\animations.pak
    Opening pak file game\animations.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\gamedata.pak
    Opening pak file game\gamedata.pak to game\
    Opening pak file game\level.pak
    Opening pak file game\level.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\music.pak
    Opening pak file game\music.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\objects.pak
    Opening pak file game\objects.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\shadercache.pak
    Opening pak file game\shadercache.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\shaders.pak
    Opening pak file game\shaders.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\sounds.pak
    Opening pak file game\sounds.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\textures.pak
    Opening pak file game\textures.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\z_objects.pak
    Opening pak file game\z_objects.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\zpatch1.pak
    Opening pak file game\zpatch1.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file mods\wiisis\game\gamedata.pak
    Opening pak file mods\wiisis\game\gamedata.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file mods\wiisis\game\textures.pak
    Opening pak file mods\wiisis\game\textures.pak to game\
    Network initialization
    [Warning] CVAR net_backofftimeout is declared not synced
    [Warning] CVAR sv_maxmemoryusage is declared not synced
    File open: Game/Scripts/Network/Scheduler.xml
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    File open: config/gpu/amd.txt
    File open: config/gpu/nvidia.txt
    Direct3D9 driver is creating...
    Crytek Direct3D9 driver version 2.00 (Mar 11 2008 <19:51:05>).
    D3D Adapter: Driver name: nv4_disp.dll
    D3D Adapter: Driver description: NVIDIA GeForce 8800 GTS
    D3D Adapter: Driver version: 6.14.11.6371
    D3D Adapter: Driver GUID: D7B71E3E-42D3-11CF-8D6B2A2403C2CB35
    D3D Adapter: VendorId = 0x10DE
    D3D Adapter: DeviceId = 0x0193
    D3D Adapter: SubSysId = 0x042110DE
    D3D Adapter: Revision = 162
      NvAPI_Initialize: ok(0)
    NVAPI: Single GPU System
    D3D Detected: NVidia video card
    D3D Device: 'NVIDIA GeForce 8800 GTS'
    D3D Driver: FFP MaxTextureBlendStages   = 8
    D3D Driver: FFP MaxSimultaneousTextures = 8
      Using 'A8R8G8B8' pixel texture format (Can autogen mips)
      Using 'X8R8G8B8' pixel texture format (Can autogen mips)
      Using 'A4R4G4B4' pixel texture format
      Using 'R5G6B5' pixel texture format (Can autogen mips)
      Using 'A8' pixel texture format
      Using 'A8L8' pixel texture format
      Using 'L8' pixel texture format
      Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
      Using 'A16B16G16R16' pixel texture format (Can autogen mips)
      Using 'G16R16F' pixel texture format (Can autogen mips)
      Using 'G16R16' pixel texture format (Can autogen mips)
      Using 'R16F' pixel texture format (Can autogen mips)
      Using 'R32F' pixel texture format (Can autogen mips)
      Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
      Using 'DXT1' pixel texture format
      Using 'DXT3' pixel texture format
      Using 'DXT5' pixel texture format
      Using '3DC' pixel texture format
      Using 'D24S8' pixel texture format
      Using 'D16' pixel texture format
      Using 'NULL' pixel texture format (Can autogen mips)
      Using 'D16' pixel texture format (Can autogen mips)
      Using 'D24S8' pixel texture format (Can autogen mips)
    D3D Driver: Supports trilinear texture filtering
    D3D Driver: Allowed projected textures with Env. bump mapping
    D3D Driver: Supports range-based fog
    D3D Driver: Supports eye-relative fog
    D3D Driver: Supports anisotropic filtering
    D3D Driver: Supports LOD biasing
    D3D Driver: Supports Z biasing
    D3D Driver: Supports scissor test
    D3D Driver: Supports stream offset
    D3D Driver: Supports non-power-of-2 textures
    D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
    D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
    D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
    D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
    D3D Driver: Supports D3DTOP_ADD TextureOp
    D3D Driver: Supports MaxAnisotropy level 16
    D3D Driver: Supports Stencil shadows
    D3D Driver: Supports Two-Sided stencil
    D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192
      Renderer HDR_Scalar: R32F
     ****** D3D9 CryRender Stats ******
     Driver description: NVIDIA GeForce 8800 GTS
     Full stats:
     Hardware acceleration: Yes
     Full scene AA: Disabled
     Current Resolution: 1024x768x32 Windowed
     Maximum Resolution: -1x-1
     Maximum texture size: 8192x8192 (Max Aspect: 8192)
     Default textures filtering type: TRILINEAR
     HDR Rendering: FP16
     MRT HDR Rendering: Disabled
     Occlusion queries: Supported
     Geometry instancing: Supported
     Dynamic branching in shaders: Supported
     Vertex textures: Supported
     R16F rendertarget: Supported
     NormalMaps compression (1): 3Dc
     Gamma control: Hardware
     Vertex Shaders version 3.0
     Pixel Shaders version 3.0
     used GeomInstancingThreshold is 8
     Pixel shaders usage: PS.3.0, PS.2.X, PS.2.0 and PS.1.1
     Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1
     Shadow maps type: Mixed Depth/2D maps
     Stencil shadows type: Two sided
     3DC emulation: Disabled
     *****************************************
     
    Init Shaders
    File open: Shaders/ShaderProfiles.txt
    File open: Config/FSAAProfiles.txt
    Flushing pended shaders...
    Finished flushing pended shaders...
     General shader quality: High
     Metal shader quality: High
     Glass shader quality: High
     Vegetation shader quality: High
     Ice shader quality: High
     Terrain shader quality: High
     Shadow shader quality: High
     Water shader quality: High
     FX shader quality: High
     PostProcess shader quality: High
     HDR shader quality: High
     Sky shader quality: High
    Render quality: High
    Init textures management (613 Mb of texture memory)...
      Textures streaming automatically enabled (Configuration: 2 cores, OS: 'XP', 32 bits OS)...
      Enabling of textures streaming...
      Using 128 Mb of textures pool for streaming...
      Video textures: Atlas clouds max size: 32 Mb
      Video textures: Atlas sprites max size: 24 Mb
      Video textures: Dynamic managed max size: 80 Mb
    File open: textures/defaults/replaceme.dds
    File open: textures/defaults/white.dds
    File open: Textures/Defaults/Grey.dds
    File open: textures/defaults/grey.dds
    File open: textures/defaults/black.dds
    File open: Textures/Defaults/White_ddn.dds
    File open: Textures/Defaults/palletteInst.dds
    File open: textures/defaults/palletteinst.dds
    File open: textures/defaults/iconshadercompile.dds
    File open: textures/defaults/iconstreaming.dds
    File open: textures/defaults/iconstreamingterrain.dds
    File open: Textures/Defaults/JumpNoiseHighFrequency_x27y19.dds
    File open: Textures/Defaults/screen_noisy.dds
    File open: textures/defaults/screen_noisy.dds
    File open: Textures/Defaults/screen_noisy_bump.dds
    File open: textures/defaults/screen_noisy_bump.dds
    File open: Shaders/HWScripts/CryFX/clothvalidations.cfi
    File open: Shaders/Cache/clothvalidations.cfib
    File open: Shaders/HWScripts/CryFX/ambientocclusion.cfx
    File open: Shaders/Cache/ambientocclusion.cfxb
    File open: Shaders/HWScripts/CryFX/Common.cfi
    File open: Shaders/Cache/Common.cfib
    File open: Shaders/HWScripts/CryFX/FXSetupEnvVars.cfi
    File open: Shaders/Cache/FXSetupEnvVars.cfib
    File open: Shaders/HWScripts/CryFX/FXStreamDefs.cfi
    File open: Shaders/Cache/FXStreamDefs.cfib
    File open: Shaders/HWScripts/CryFX/FXConstantDefs.cfi
    File open: Shaders/Cache/FXConstantDefs.cfib
    File open: Shaders/HWScripts/CryFX/FXSamplerDefs.cfi
    File open: Shaders/Cache/FXSamplerDefs.cfib
    File open: Shaders/HWScripts/CryFX/VolumetricFog.cfi
    File open: Shaders/Cache/VolumetricFog.cfib
    File open: Shaders/HWScripts/CryFX/ModificatorVT.cfi
    File open: Shaders/Cache/ModificatorVT.cfib
    File open: Shaders/HWScripts/CryFX/ShadowCommon.cfi
    File open: Shaders/Cache/ShadowCommon.cfib
    File open: Shaders/HWScripts/CryFX/auxgeom.cfx
    File open: Shaders/Cache/auxgeom.cfxb
    File open: Shaders/HWScripts/CryFX/cloak.cfx
    File open: Shaders/Cache/cloak.cfxb
    File open: Shaders/HWScripts/CryFX/ShadeLib.cfi
    File open: Shaders/Cache/ShadeLib.cfib
    File open: Shaders/HWScripts/CryFX/ModificatorTC.cfi
    File open: Shaders/Cache/ModificatorTC.cfib
    File open: Shaders/HWScripts/CryFX/CommonZPass.cfi
    File open: Shaders/Cache/CommonZPass.cfib
    File open: Shaders/HWScripts/CryFX/cloaklayer.cfx
    File open: Shaders/Cache/cloaklayer.cfxb
    File open: Shaders/HWScripts/CryFX/cloth.cfx
    File open: Shaders/Cache/cloth.cfxb
    File open: Shaders/HWScripts/CryFX/VertexLib.cfi
    File open: Shaders/Cache/VertexLib.cfib
    File open: Shaders/HWScripts/CryFX/fragLib.cfi
    File open: Shaders/Cache/fragLib.cfib
    File open: Shaders/HWScripts/CryFX/CommonRAM.cfi
    File open: Shaders/Cache/CommonRAM.cfib
    File open: Shaders/HWScripts/CryFX/CommonGlowPass.cfi
    File open: Shaders/Cache/CommonGlowPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
    File open: Shaders/Cache/CommonMotionBlurPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonDetailPass.cfi
    File open: Shaders/Cache/CommonDetailPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonCausticsPass.cfi
    File open: Shaders/Cache/CommonCausticsPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonViewsPass.cfi
    File open: Shaders/Cache/CommonViewsPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonRainPass.cfi
    File open: Shaders/Cache/CommonRainPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
    File open: Shaders/Cache/CommonShadowGenPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonShadowGenPassGS.cfi
    File open: Shaders/Cache/CommonShadowGenPassGS.cfib
    File open: Shaders/HWScripts/CryFX/CommonShadowPass.cfi
    File open: Shaders/Cache/CommonShadowPass.cfib
    File open: Shaders/HWScripts/CryFX/clouds.cfx
    File open: Shaders/Cache/clouds.cfxb
    File open: Shaders/HWScripts/CryFX/cloudshadowmaskgen.cfx
    File open: Shaders/Cache/cloudshadowmaskgen.cfxb
    File open: Shaders/HWScripts/CryFX/common.cfx
    File open: Shaders/Cache/common.cfxb
    File open: Shaders/HWScripts/CryFX/crimw.cfx
    File open: Shaders/Cache/crimw.cfxb
    File open: Shaders/HWScripts/CryFX/custom.cfx
    File open: Shaders/Cache/custom.cfxb
    File open: Shaders/HWScripts/CryFX/debug.cfx
    File open: Shaders/Cache/debug.cfxb
    File open: Shaders/HWScripts/CryFX/debuglight.cfx
    File open: Shaders/Cache/debuglight.cfxb
    File open: Shaders/HWScripts/CryFX/distanceclouds.cfx
    File open: Shaders/Cache/distanceclouds.cfxb
    File open: Shaders/HWScripts/CryFX/eye.cfx
    File open: Shaders/Cache/eye.cfxb
    File open: Shaders/HWScripts/CryFX/fallback.cfx
    File open: Shaders/Cache/fallback.cfxb
    File open: Shaders/HWScripts/CryFX/fartreesprites.cfx
    File open: Shaders/Cache/fartreesprites.cfxb
    File open: Shaders/HWScripts/CryFX/fireparticles.cfx
    File open: Shaders/Cache/fireparticles.cfxb
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    File open: Shaders/Cache/D3D9/cgvshaders/specialeffects@scopesightvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/speedtest@speedtestvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/stars@starsvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/templbeamproc@beamvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/terrain@terrainlayervs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/terrain@terrainvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/vegetation@vegetationvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/volumeobject@vs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/volumeparticles@volumeparticlevs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/water@water_shadowvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/water@watervs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/waterocean@wateroceanrefractvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/waterocean@wateroceanvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/waterocean@zpassvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/watersurface@watersurfacevs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/watersurface@zpassvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/watervols@watersurfacevs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/watervols@zpassvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/watervolume@oceanintovs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/watervolume@watervolumeintovs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/watervolume@watervolumeoutofvs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/watervortex@watervs.fxcb
    File open: Shaders/Cache/D3D9/cgvshaders/wetlayer@wetvs.fxcb
    Shader cache directory 'Shaders/Cache/D3D9/cgvshaders' was successfully tested for being writable
    Construct Shader '<Default>'...ok
    Load System Shader 'Fallback'...
    File open: Shaders/HWScripts/CryFX/Fallback.cfx
    File open: Shaders/Cache/Fallback.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/Fallback@Sync_VS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Fallback@Sync_Comp_PS.fxcb
    File open: Textures/Defaults/ShaderCompiling.dds
    File open: Shaders/Cache/D3D9/CGPShaders/Fallback@Sync_Err_PS.fxcb
    File open: Textures/Defaults/ShaderError.dds
    File open: Shaders/Cache/D3D9/CGVShaders/Fallback@Sync_Ter_VS.fxcbok
    Load System Shader 'FixedPipelineEmu'...
    File open: Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx
    File open: Shaders/Cache/FixedPipelineEmu.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/FixedPipelineEmu@FPVS.fxcb
    File open: %USER%/Shaders/Cache/D3D9/CGVShaders/FixedPipelineEmu@FPVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/FixedPipelineEmu@FPPS.fxcb
    File open: %USER%/Shaders/Cache/D3D9/CGPShaders/FixedPipelineEmu@FPPS.fxcbok
    Load System Shader 'Light.LightStyles'...
    File open: Shaders/HWScripts/CryFX/Light.cfx
    File open: Shaders/Cache/Light.cfxbok
    Load System Shader 'FarTreeSprites'...
    File open: Shaders/HWScripts/CryFX/FarTreeSprites.cfx
    File open: Shaders/Cache/FarTreeSprites.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/FarTreeSprites@SpriteVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/FarTreeSprites@SpritePS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/FarTreeSprites@SpriteVS_Z.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/FarTreeSprites@SpritePS_Z.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/FarTreeSprites@Sprite_DebugVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/FarTreeSprites@Sprite_DebugPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_ShadowVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_ShadowPS.fxcbok
    Load System Shader 'ShadowBlur'...
    File open: Shaders/HWScripts/CryFX/ShadowBlur.cfx
    File open: Shaders/Cache/ShadowBlur.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/ShadowBlur@ShadowBlurVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurScreenPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurScreenOpaquePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@SSAO_Blur_PS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurScreenDummyPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/ShadowBlur@ShadowBlurTransformedColVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurGauss5x5PS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/ShadowBlur@ShadowDepthVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowDepthPS.fxcbok
    Load System Shader 'ShadowMaskGen'...
    File open: Shaders/ShadowMaskGen.ext
    File open: Shaders/HWScripts/CryFX/ShadowMaskGen.cfx
    File open: Shaders/Cache/ShadowMaskGen.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@DebugCMVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@DebugCMPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@DebugSMPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@DeferredShadowVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@LightProjPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@FrustCullPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@DeferredShadowPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@StencilCullVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@StencilCullPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@FrustumCullVS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@SimpleQuadVS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@TexturedQuadVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@CopyDepthTarget.fxcbok
    Load System Shader 'AmbientOcclusion'...
    File open: Shaders/AmbientOcclusion.ext
    File open: Shaders/HWScripts/CryFX/AmbientOcclusion.cfx
    File open: Shaders/Cache/AmbientOcclusion.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/AmbientOcclusion@Deferred_SSAO_Pass_VS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/AmbientOcclusion@Deferred_SSAO_Pass_PS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/AmbientOcclusion@Deferred_TerrainAO_Pass_PS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/AmbientOcclusion@Deferred_FillLight_Pass_PS.fxcbok
    Load System Shader 'CloudShadowMaskGen'...
    File open: Shaders/HWScripts/CryFX/CloudShadowMaskGen.cfx
    File open: Shaders/Cache/CloudShadowMaskGen.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/CloudShadowMaskGen@CloudShadowMaskGenVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/CloudShadowMaskGen@CloudShadowMaskGenPS.fxcbok
    Load System Shader 'PostProcess'...
    File open: Shaders/PostProcess.ext
    File open: Shaders/HWScripts/CryFX/PostProcess.cfx
    File open: Shaders/Cache/PostProcess.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@BaseVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@ComposeFinalHDRGlowPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@PreTransformedVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRDownscale2x2PS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRDownscale4x4PS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRDownscale4x4MRTPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRDownscale4x4MRTSafePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRCutPercentileInitialPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRCutPercentileIterativePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRCutPercentileFinalPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRSampleLumInitialPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRSampleLumIterativePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRSampleLumFinalPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRCalculateAdaptedLumPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRBrightPassFilterPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRGaussBlur5x5PS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRBloomPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRMergeTexturesPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@TransformedVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRFinalScenePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRFinalDebugScenePS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@PreTransformedFogVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@FogPassPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@FogPassWithLightningPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@EncodeHDRPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@Downscale4x4PS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@Downscale4x4_ToLDRPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@LightInfoVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@LightInfoPS.fxcbok
    Load System Shader 'PostEffectsGame'...
    File open: Shaders/HWScripts/CryFX/PostEffectsGame.cfx
    File open: Shaders/Cache/PostEffectsGame.cfxb
    File open: Shaders/HWScripts/CryFX/PostEffectsLib.cfi
    File open: Shaders/Cache/PostEffectsLib.cfib
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@vmNoisyVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@vmNoisyPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@AlienInterferenceVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@AlienInterferencePS.fxcb
    File open: textures\defaults\JumpNoiseHighFrequency_x27y19.dds
    File open: textures\defaults\perlinNoise_sum.dds
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@waterDropletsVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@waterDropletsPS.fxcb
    File open: textures/defaults/water_droplets.dds
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@waterFlowVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@waterFlowPS.fxcb
    File open: textures/defaults/perlinNoiseNormal.dds
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@BaseVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@bloodSplatsGenPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@bloodSplatsFlowPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@bloodSplatsVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@bloodSplatsPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@alienBloodSplatsPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@alienBloodSplatsGlowPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@ScreenFrostVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@ScreenFrostPS.fxcb
    File open: textures/defaults/screenfrost.dds
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@ScreenCondensationVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@ScreenCondensationPS.fxcb
    File open: textures/defaults/screencondensation.dds
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@NightVisionVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@NightVisionPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@FlashBangPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@RainDropsGenPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@RainDropsExtinctionVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@RainDropsExtinctionPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@RainDropsFinalVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@RainDropsFinalPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@ChameleonCloakEffectPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@StylizedFilterPS.fxcb
    File open: textures/defaults/vector_noise.dds
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@BinocularViewVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@BinocularViewPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@BinocularViewGlowPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@BinocularViewFinalPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@BinocularViewFinalNoTintingPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@BaseVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@ColorGradingPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@waterVolumesNormalGenPS.fxcbok
    Load System Shader 'Debug'...
    File open: Shaders/HWScripts/CryFX/Debug.cfx
    File open: Shaders/Cache/Debug.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/Debug@TransformVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Debug@Debug_ShowMRTPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Debug@Debug_ShowRPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/Debug@TransformCompVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Debug@ShowInstructionsPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Debug@GradInstructionsPS.fxcbok
    Load System Shader 'LightFlares'...
    File open: Shaders/HWScripts/CryFX/LightFlares.cfx
    File open: Shaders/Cache/LightFlares.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/LightFlares@LightFlareVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@LightFlarePS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/LightFlares@LowSpecBeamVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@LowSpecBeamPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@SunFlareGenPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@SunFlareGenMaskPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@SunFlareBlurPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@SunFlarePS.fxcbok
    Load System Shader 'Common'...
    File open: Shaders/HWScripts/CryFX/Common.cfx
    File open: Shaders/Cache/Common.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/Common@PanoramaClusterVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Common@PanoramaClusterPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/Common@ImposterVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Common@ImposterPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/Common@ImposterPostVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Common@ImposterPostPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/Common@TransformCloudVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Common@CloudPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/Common@TransformImposterVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Common@Cloud_RecursivePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Common@CloudImposterPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/Common@TransformCSImposterVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Common@CloudScreenImposterPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/Common@TransformedClearVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Common@ClearPS.fxcbok
    Load System Shader 'OcclusionTest'...
    File open: Shaders/HWScripts/CryFX/OcclusionTest.cfx
    File open: Shaders/Cache/OcclusionTest.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/OcclusionTest@OcclusionTestVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/OcclusionTest@OcclusionTestPS.fxcbok
    Load System Shader 'PostEffects'...
    File open: Shaders/PostEffects.ext
    File open: Shaders/HWScripts/CryFX/PostEffects.cfx
    File open: Shaders/Cache/PostEffects.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@TexToTexVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexSampledAOPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexSampledAOPS_3x3_First.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexSampledAOPS_3x3_Second.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexSampledPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@EdgeAAVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@EdgePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@EdgePS2PixelBlurTest.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@EdgeAAOptVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@EdgePS2PixelBlurTestOpt.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@ClearScreenVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@ClearScreenPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@KawaseBlurVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@KawaseBlurPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@BaseVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GaussBlurPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@GaussBlurBilinearVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GaussBlurBilinearPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MaskedGaussBlurBilinearPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GaussBlurBilinearEncodedPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@GaussAlphaBlurVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GaussAlphaBlurPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@AnisotropicVerticalVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@AnisotropicVerticalBlurPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@DilateVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DilatePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@ColorCorrectionPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@BlurInterpolationPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MaskedBlurInterpolationPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@RadialBlurringPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurdDepthMaskPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurDepthMaskHDRPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@MotionBlurDisplVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurDisplPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_OffsetMapPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_CopyAlphaIDPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurDisplHDRPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@BaseVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurObjectPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurObjectUsingMaskPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurObjectMaskPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_VelocityIDRescalePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_VelocityDilationPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_UsingVelocityDilationPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@CopyDepthToAlphaNoMaskPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@CopyDepthToAlphaBiasedNoMaskPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@CopyDepthToAlphaPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@CopyDepthToAlphaBiasedPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DofPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DofHDRPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@PerspectiveWarpVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@PerspectiveWarpPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@glitterSpriteVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@glitterSpritePS.fxcb
    File open: textures/defaults/glitter_color.dds
    File open: textures/defaults/glitter_sprite.dds
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@glitteringPassPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@SceneLuminancePassPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GlowBrightPassPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GlowDisplayPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GlowScenePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@EncodeHDRtoLDRPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@SunShaftsMaskGenPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@SunShaftsGenVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@SunShaftsGenPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@SunShaftsDisplayPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DepthEnhancementPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@ChromaShiftPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@UnderwaterViewPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@UnderwaterGodRaysVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@UnderwaterGodRaysPS.fxcb
    File open: textures/defaults/oceanwaves_ddn.dds
    File open: textures/defaults/caustics_sampler.dds
    File open: textures/defaults/caustics_sampler.dds
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@UnderwaterGodRaysFinalPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@VolumetricScatteringVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@VolumetricScatteringPS.fxcb
    File open: textures/defaults/Noise3D.dds
    File open: textures/defaults/noise3d.dds
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@VolumetricScatteringFinalPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@DistantRainVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DistantRainPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DistantRainFinalPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@waterPuddlesVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@waterPuddlesPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@waterPuddlesDisplayPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@FilrateProfilePS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GrainFilterPS.fxcbok
    File open: Shaders/HWScripts/Composer/Nodes/constants.cnd
    File open: Shaders/HWScripts/Composer/Nodes/functions.cnd
    File open: Shaders/HWScripts/Composer/Nodes/inputsoutputs.cnd
    File open: Shaders/HWScripts/Composer/Nodes/samplers.cnd
    File open: Shaders/HWScripts/Composer/Nodes/textures.cnd
    Allocate render buffer for particles (16384 verts, 32768 tris)...
    Console initialization
    Time initialization
    Input initialization
    Initializing DirectInput
    Initializing Keyboard
    Initializing mouse
    Sound initialization
    File open: game/Libs/ReverbPresets/ReverbPresets.xml
    Sound - initializing AudioDevice now!
    Sound - starting to initialize DirectSound output!
    Sound - 2 drivers found:
    Sound - available drivers: 0 SoundMAX HD Audio !
    Sound - available drivers: 1 Bluetooth-Audio !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - available record drivers: 0 SoundMAX HD Audio !
    Sound - available record drivers: 1 Bluetooth-Audio !
    Sound - using FMOD version: 00040723 and internal 00040723!
    -------------CRYSOUND-EX VERSION =   00040723 -------
    Total number of 2D hardware channels available: 0
    Total number of 3D hardware channels available: 0
    Total number of all hardware channels available: 0
    Sound - initializing SoundSystem now!
    File open: game/Libs/SoundMoods/SoundMoods.xml
    File open: game/Libs/ReverbPresets/ReverbPresets.xml
    Font initialization
    File open: Fonts/default.xml
    File open: Fonts/VeraMono.ttf
    File open: Fonts/console.xml
    File open: Fonts/VeraMono.ttf
    AI initialization
    AI: [AISYSTEM] Initialization: Creating console vars
    Initializing Animation System ok
    Initializing 3D Engine
    File open: Libs/MaterialEffects/SurfaceTypes.xml
    File open: Shaders/Illum.ext
    File open: Shaders/HWScripts/CryFX/Illum.cfx
    File open: Shaders/Cache/Illum.cfxb
    File open: Shaders/HWScripts/CryFX/IllumValidations.cfi
    File open: Shaders/Cache/IllumValidations.cfib
    File open: Shaders/HWScripts/CryFX/LightmapCommon.cfi
    File open: Shaders/Cache/LightmapCommon.cfib
    File open: Shaders/HWScripts/CryFX/VertexLib.cfi
    File open: Shaders/Cache/VertexLib.cfib
    File open: Shaders/HWScripts/CryFX/ModificatorTC.cfi
    File open: Shaders/Cache/ModificatorTC.cfib
    File open: Shaders/HWScripts/CryFX/fragLib.cfi
    File open: Shaders/Cache/fragLib.cfib
    File open: Shaders/HWScripts/CryFX/CommonRAM.cfi
    File open: Shaders/Cache/CommonRAM.cfib
    File open: Shaders/HWScripts/CryFX/CommonZPass.cfi
    File open: Shaders/Cache/CommonZPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonGlowPass.cfi
    File open: Shaders/Cache/CommonGlowPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
    File open: Shaders/Cache/CommonMotionBlurPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonDetailPass.cfi
    File open: Shaders/Cache/CommonDetailPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonCausticsPass.cfi
    File open: Shaders/Cache/CommonCausticsPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonViewsPass.cfi
    File open: Shaders/Cache/CommonViewsPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonRainPass.cfi
    File open: Shaders/Cache/CommonRainPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
    File open: Shaders/Cache/CommonShadowGenPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonShadowPass.cfi
    File open: Shaders/Cache/CommonShadowPass.cfib
    File open: Shaders/Cache/D3D9/CGVShaders/Illum@IlluminationVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Illum@IlluminationPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_ZPassVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_ZPassPS.fxcb
    File open: %USER%/Shaders/Cache/D3D9/CGPShaders/_Shared@Common_ZPassPS.fxcb
    File open: Shaders/Cache/vegetation.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_GlowPassVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_GlowPassPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_MotionBlurPassVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_MotionBlurPassPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_DetailPassVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_DetailPassPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_CausticsPassVS.fxcb
    File open: %USER%/Shaders/Cache/D3D9/CGVShaders/_Shared@Common_CausticsPassVS.fxcb
    File open: Shaders/Cache/vegetation.cfxb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_CausticsPassPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_CustomRenderPassVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_CustomRenderPassPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_RainLayerVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_RainLayerPS.fxcb
    File open: textures/defaults/fresnel_sampler.dds
    File open: textures/defaults/frost_refl2.dds
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_SG_VS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_SG_PS.fxcb
    File open: Shaders/Terrain.ext
    File open: Shaders/HWScripts/CryFX/Terrain.cfx
    File open: Shaders/Cache/Terrain.cfxb
    File open: Shaders/HWScripts/CryFX/TerrainValidations.cfi
    File open: Shaders/Cache/TerrainValidations.cfib
    File open: Shaders/Cache/D3D9/CGVShaders/Terrain@TerrainVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/Terrain@TerrainLayerVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainLayerPS.fxcb
    File open: %USER%/Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainLayerPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_ZPassVS.fxcb
    File open: Shaders/Cache/vegetation.cfxb
    File open: Shaders/Cache/illum.cfxb
    File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_ZPassPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_ShadowVS.fxcb
    File open: materials/material_layers_default.mtl
    File open: textures/cubemaps/camera_river_cubemap_bright.dds
    File open: Shaders/FrozenLayerWip.ext
    File open: Shaders/HWScripts/CryFX/FrozenLayerWip.cfx
    File open: Shaders/Cache/FrozenLayerWip.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/FrozenLayerWip@FrozenVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/FrozenLayerWip@FrozenPS.fxcb
    File open: Shaders/WetLayer.ext
    File open: Shaders/HWScripts/CryFX/WetLayer.cfx
    File open: Shaders/Cache/WetLayer.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/WetLayer@WetVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/WetLayer@WetPS.fxcb
    File open: Shaders/HWScripts/CryFX/CloakLayer.cfx
    File open: Shaders/Cache/CloakLayer.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/CloakLayer@CloakVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/CloakLayer@CloakRefrationPS.fxcb
    File open: textures/defaults/palette/cloak_palette.dds
    File open: textures/defaults/palette/cloak_palette.dds
    File open: textures/defaults/palette/cloak_interlation.dds
    File open: textures/defaults/palette/cloak_interlation.dds
    File open: Shaders/Cache/D3D9/CGVShaders/CloakLayer@CloakSparksVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/CloakLayer@CloakSparksPS.fxcb
    File open: textures/defaults/palette/cloak_transition.dds
    File open: textures/defaults/palette/cloak_transition.dds
    File open: textures/defaults/palette/cloak_sparks.dds
    File open: textures/defaults/palette/cloak_sparks.dds
    File open: Shaders/HWScripts/CryFX/nodraw.cfx
    File open: Shaders/Cache/nodraw.cfxb
    File open: Shaders/HWScripts/CryFX/Helper.cfx
    File open: Shaders/Cache/Helper.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/Helper@HelperVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Helper@HelperPS.fxcb
    File open: Libs/Sky/optical.lut
    [Sky light] Optical lookup tables loaded off disc.
    File open: textures/defaults/nightvis_grad.dds
    Removing physicalized foliages ...
    Deleting water waves
    Removing lights ...
    Deleting visareas ...
    Deleting terrain ...
    Deleting outdoor ...
    PartManager shutdown ...
    ObjManager shutdown ...
    File open: Shaders/HWScripts/CryFX/ParticlesNoMat.cfx
    File open: Shaders/Cache/ParticlesNoMat.cfxb
    File open: Shaders/HWScripts/CryFX/ParticleVT.cfi
    File open: Shaders/Cache/ParticleVT.cfib
    File open: Shaders/HWScripts/CryFX/Particles.cfi
    File open: Shaders/Cache/Particles.cfib
    File open: Shaders/Cache/D3D9/CGVShaders/ParticlesNoMat@ParticleVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ParticlesNoMat@ParticlePS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/ParticlesNoMat@Particle_ShadowVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ParticlesNoMat@Particle_ShadowPS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/ParticlesNoMat@ParticleGlowPS.fxcb
    Script System Initialization
    File open: scripts/common.lua
    File open: scripts/Utils/Math.lua
    File open: scripts/Utils/EntityUtils.lua
    File open: scripts/Utils/ZeroG.lua
    File open: scripts/entities/items/itemsystemmath.lua
    Entity system initialization
    File open: Entities/advanceddoor.ent
    File open: Entities/aialertness.ent
    File open: Entities/aianchor.ent
    File open: Entities/aicheckinbox.ent
    File open: Entities/aireinforcementspot.ent
    File open: Entities/aispawner.ent
    File open: Entities/alienenergypoint.ent
    File open: Entities/ambientvolume.ent
    File open: Entities/animdoor.ent
    File open: Entities/animobject.ent
    File open: Entities/areabeziervolume.ent
    File open: Entities/areabox.ent
    File open: Entities/areariver.ent
    File open: Entities/arearoad.ent
    File open: Entities/areashape.ent
    File open: Entities/areasphere.ent
    File open: Entities/areatrigger.ent
    File open: Entities/basicentity.ent
    File open: Entities/birds.ent
    File open: Entities/boid.ent
    File open: Entities/breakableobject.ent
    File open: Entities/bugs.ent
    File open: Entities/buyzone.ent
    File open: Entities/camerashake.ent
    File open: Entities/camerasource.ent
    File open: Entities/cameratarget.ent
    File open: Entities/characterattachhelper.ent
    File open: Entities/chickens.ent
    File open: Entities/cinematictrigger.ent
    File open: Entities/clonefactory.ent
    File open: Entities/cloth.ent
    File open: Entities/cloud.ent
    File open: Entities/comment.ent
    File open: Entities/constraint.ent
    File open: Entities/crabs.ent
    File open: Entities/deadbody.ent
    File open: Entities/decalplacer.ent
    File open: Entities/delaytrigger.ent
    File open: Entities/destroyableobject.ent
    File open: Entities/dialog.ent
    File open: Entities/door.ent
    File open: Entities/elevator.ent
    File open: Entities/elevatorswitch.ent
    File open: Entities/explosion.ent
    File open: Entities/explosiveobject.ent
    File open: Entities/factory.ent
    File open: Entities/fan.ent
    File open: Entities/fish.ent
    File open: Entities/flag.ent
    File open: Entities/flash.ent
    File open: Entities/fog.ent
    File open: Entities/fogvolume.ent
    File open: Entities/forbiddenarea.ent
    File open: Entities/frogs.ent
    File open: Entities/gravitybox.ent
    File open: Entities/gravitysphere.ent
    File open: Entities/gravitystream.ent
    File open: Entities/gravitystreamcap.ent
    File open: Entities/gravityvalve.ent
    File open: Entities/gui.ent
    File open: Entities/hazard.ent
    File open: Entities/hq.ent
    File open: Entities/indirectlight.ent
    File open: Entities/interactiveentity.ent
    File open: Entities/ladder.ent
    File open: