Sure, I've attached the log file. The file is too long so I've deleted the middle part.
Hope that give you a clue.
BackupNameAttachment=" Build(6156) Date(03 Apr 2008) Time(15 21 22)" -- used by backup system
Log Started at Thursday, April 03, 2008 15:21:22
Running 32 bit version
Executable: D:\Programme\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe
FileVersion: 1.1.1.6156
ProductVersion: 1.1.1.6156
Using STLport C++ Standard Library implementation
Added MOD directory <Mods\Wiisis\> to CryPak
--- CPU detection ---
Total number of logical processors: 2
Number of available logical processors: 2
Processor 0:
CPU: Intel Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
Family: 6, Model: 15, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2400.008221 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
Family: 6, Model: 15, Stepping: 6
FPU: On-Chip
CPU Speed (estimated): 2400.005677 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Total number of system cores: 2
Number of cores available to process: 2
---------------------
Windows XP 32 bit SP 2 (build 5.1.2600)
System language: German
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 15:21:23 04/03/08, system running for 11 minutes
2048MB physical memory installed, 1583MB available, 2047MB virtual memory installed, 22 percent of memory in use
PageFile usage: 46MB, Working Set: 18MB, Peak PageFile usage: 46MB,
Current display mode is 1280x1024x32, VGA
IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
Loading configuration file 'systemcfgoverride.cfg' ...
Configuration file 'systemcfgoverride.cfg' not loaded
File open: Game/Localized/Default.lng
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\localized\german.pak
Opening pak file game\localized\german.pak to game\
Opening pak file game\localized\german1.pak
Opening pak file game\localized\german1.pak to game\
File open: Languages/dialog_recording_list.xml
Loading Localization File Languages/dialog_recording_list.xml
File open: Languages/ai_dialog_recording_list.xml
Loading Localization File Languages/ai_dialog_recording_list.xml
File open: Languages/ui_dialog_recording_list.xml
Loading Localization File Languages/ui_dialog_recording_list.xml
[Warning] [LocError] Localized String 'C:\data\data\Game02\Game\Languages\dialog\' Already Loaded for Language German
File open: Languages/ui_text_messages.xml
Loading Localization File Languages/ui_text_messages.xml
File open: Languages/mp_text_messages.xml
Loading Localization File Languages/mp_text_messages.xml
File open: Languages/game_text_messages.xml
Loading Localization File Languages/game_text_messages.xml
File open: Languages/game_controls.xml
Loading Localization File Languages/game_controls.xml
File open: Languages/ps_basic_tutorial_subtitles.xml
Loading Localization File Languages/ps_basic_tutorial_subtitles.xml
[Warning] [LocError] Localized String 'PS_basic_tutorial_01' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_02' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_03' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_04' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_05' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_06' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_07' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_08' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_09' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_10' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_11' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_12' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_13' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_14' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_15' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_17' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_18' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_19' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_20' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_21' Already Loaded for Language German
[Warning] [LocError] Localized String 'PS_basic_tutorial_22' Already Loaded for Language German
File open: Languages/ui_credit_list.xml
Loading Localization File Languages/ui_credit_list.xml
[Warning] [LocError] Localized String 'ui_Credits_QAProjectLead' Already Loaded for Language German
[Warning] [LocError] Localized String 'SeniorAnimationProgrammer' Already Loaded for Language German
[Warning] [LocError] Localized String 'SeniorAIProgrammer' Already Loaded for Language German
[Warning] [LocError] Localized String 'Producer' Already Loaded for Language German
[Warning] [LocError] Localized String 'RecordingEngineer' Already Loaded for Language German
[Warning] [LocError] Localized String 'RecordingEngineer' Already Loaded for Language German
[Warning] [LocError] Localized String 'AssistantRecordingEngineer' Already Loaded for Language German
[Warning] [LocError] Localized String 'MultiPlayerProducer' Already Loaded for Language German
[Warning] [LocError] Localized String 'QAManager' Already Loaded for Language German
[Warning] [LocError] Localized String 'Nvidia' Already Loaded for Language German
[Warning] [LocError] Localized String 'QA' Already Loaded for Language German
[Warning] [LocError] Localized String 'QAProjectLead' Already Loaded for Language German
[Warning] [LocError] Localized String 'Supervisor' Already Loaded for Language German
[Warning] [LocError] Localized String 'Helena' Already Loaded for Language German
[Warning] [LocError] Localized String 'MajorStrickland' Already Loaded for Language German
[Warning] [LocError] Localized String 'FemaleScientist' Already Loaded for Language German
[Warning] [LocError] Localized String 'Jester' Already Loaded for Language German
[Warning] [LocError] Localized String 'MajorBradley' Already Loaded for Language German
[Warning] [LocError] Localized String 'Pilot1' Already Loaded for Language German
[Warning] [LocError] Localized String 'VTOLPilot' Already Loaded for Language German
[Warning] [LocError] Localized String 'Scientist' Already Loaded for Language German
[Warning] [LocError] Localized String 'DrRosenthal' Already Loaded for Language German
[Warning] [LocError] Localized String 'Aztec' Already Loaded for Language German
[Warning] [LocError] Localized String 'Prophet' Already Loaded for Language German
[Warning] [LocError] Localized String 'Nomad' Already Loaded for Language German
[Warning] [LocError] Localized String 'KoreanSoldier2' Already Loaded for Language German
[Warning] [LocError] Localized String 'Crewman2' Already Loaded for Language German
[Warning] [LocError] Localized String 'Psycho' Already Loaded for Language German
[Warning] [LocError] Localized String 'Kyong' Already Loaded for Language German
[Warning] [LocError] Localized String 'SuitVoice' Already Loaded for Language German
[Warning] [LocError] Localized String 'Morrison' Already Loaded for Language German
[Warning] [LocError] Localized String 'Crewman1' Already Loaded for Language German
[Warning] [LocError] Localized String 'Pilot' Already Loaded for Language German
[Warning] [LocError] Localized String 'FactoryVoice' Already Loaded for Language German
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\animations.pak
Opening pak file game\animations.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\gamedata.pak
Opening pak file game\gamedata.pak to game\
Opening pak file game\level.pak
Opening pak file game\level.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\music.pak
Opening pak file game\music.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\objects.pak
Opening pak file game\objects.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\shadercache.pak
Opening pak file game\shadercache.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\shaders.pak
Opening pak file game\shaders.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\sounds.pak
Opening pak file game\sounds.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\textures.pak
Opening pak file game\textures.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\z_objects.pak
Opening pak file game\z_objects.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file game\zpatch1.pak
Opening pak file game\zpatch1.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file mods\wiisis\game\gamedata.pak
Opening pak file mods\wiisis\game\gamedata.pak to game\
[Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
Opening pak file mods\wiisis\game\textures.pak
Opening pak file mods\wiisis\game\textures.pak to game\
Network initialization
[Warning] CVAR net_backofftimeout is declared not synced
[Warning] CVAR sv_maxmemoryusage is declared not synced
File open: Game/Scripts/Network/Scheduler.xml
[net] using iocp socket io management
Physics initialization
MovieSystem initialization
Renderer initialization
File open: config/gpu/amd.txt
File open: config/gpu/nvidia.txt
Direct3D9 driver is creating...
Crytek Direct3D9 driver version 2.00 (Mar 11 2008 <19:51:05>).
D3D Adapter: Driver name: nv4_disp.dll
D3D Adapter: Driver description: NVIDIA GeForce 8800 GTS
D3D Adapter: Driver version: 6.14.11.6371
D3D Adapter: Driver GUID: D7B71E3E-42D3-11CF-8D6B2A2403C2CB35
D3D Adapter: VendorId = 0x10DE
D3D Adapter: DeviceId = 0x0193
D3D Adapter: SubSysId = 0x042110DE
D3D Adapter: Revision = 162
NvAPI_Initialize: ok(0)
NVAPI: Single GPU System
D3D Detected: NVidia video card
D3D Device: 'NVIDIA GeForce 8800 GTS'
D3D Driver: FFP MaxTextureBlendStages = 8
D3D Driver: FFP MaxSimultaneousTextures = 8
Using 'A8R8G8B8' pixel texture format (Can autogen mips)
Using 'X8R8G8B8' pixel texture format (Can autogen mips)
Using 'A4R4G4B4' pixel texture format
Using 'R5G6B5' pixel texture format (Can autogen mips)
Using 'A8' pixel texture format
Using 'A8L8' pixel texture format
Using 'L8' pixel texture format
Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
Using 'A16B16G16R16' pixel texture format (Can autogen mips)
Using 'G16R16F' pixel texture format (Can autogen mips)
Using 'G16R16' pixel texture format (Can autogen mips)
Using 'R16F' pixel texture format (Can autogen mips)
Using 'R32F' pixel texture format (Can autogen mips)
Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
Using '3DC' pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Using 'NULL' pixel texture format (Can autogen mips)
Using 'D16' pixel texture format (Can autogen mips)
Using 'D24S8' pixel texture format (Can autogen mips)
D3D Driver: Supports trilinear texture filtering
D3D Driver: Allowed projected textures with Env. bump mapping
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports Z biasing
D3D Driver: Supports scissor test
D3D Driver: Supports stream offset
D3D Driver: Supports non-power-of-2 textures
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Supports Stencil shadows
D3D Driver: Supports Two-Sided stencil
D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192
Renderer HDR_Scalar: R32F
****** D3D9 CryRender Stats ******
Driver description: NVIDIA GeForce 8800 GTS
Full stats:
Hardware acceleration: Yes
Full scene AA: Disabled
Current Resolution: 1024x768x32 Windowed
Maximum Resolution: -1x-1
Maximum texture size: 8192x8192 (Max Aspect: 8192)
Default textures filtering type: TRILINEAR
HDR Rendering: FP16
MRT HDR Rendering: Disabled
Occlusion queries: Supported
Geometry instancing: Supported
Dynamic branching in shaders: Supported
Vertex textures: Supported
R16F rendertarget: Supported
NormalMaps compression (1): 3Dc
Gamma control: Hardware
Vertex Shaders version 3.0
Pixel Shaders version 3.0
used GeomInstancingThreshold is 8
Pixel shaders usage: PS.3.0, PS.2.X, PS.2.0 and PS.1.1
Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1
Shadow maps type: Mixed Depth/2D maps
Stencil shadows type: Two sided
3DC emulation: Disabled
*****************************************
Init Shaders
File open: Shaders/ShaderProfiles.txt
File open: Config/FSAAProfiles.txt
Flushing pended shaders...
Finished flushing pended shaders...
General shader quality: High
Metal shader quality: High
Glass shader quality: High
Vegetation shader quality: High
Ice shader quality: High
Terrain shader quality: High
Shadow shader quality: High
Water shader quality: High
FX shader quality: High
PostProcess shader quality: High
HDR shader quality: High
Sky shader quality: High
Render quality: High
Init textures management (613 Mb of texture memory)...
Textures streaming automatically enabled (Configuration: 2 cores, OS: 'XP', 32 bits OS)...
Enabling of textures streaming...
Using 128 Mb of textures pool for streaming...
Video textures: Atlas clouds max size: 32 Mb
Video textures: Atlas sprites max size: 24 Mb
Video textures: Dynamic managed max size: 80 Mb
File open: textures/defaults/replaceme.dds
File open: textures/defaults/white.dds
File open: Textures/Defaults/Grey.dds
File open: textures/defaults/grey.dds
File open: textures/defaults/black.dds
File open: Textures/Defaults/White_ddn.dds
File open: Textures/Defaults/palletteInst.dds
File open: textures/defaults/palletteinst.dds
File open: textures/defaults/iconshadercompile.dds
File open: textures/defaults/iconstreaming.dds
File open: textures/defaults/iconstreamingterrain.dds
File open: Textures/Defaults/JumpNoiseHighFrequency_x27y19.dds
File open: Textures/Defaults/screen_noisy.dds
File open: textures/defaults/screen_noisy.dds
File open: Textures/Defaults/screen_noisy_bump.dds
File open: textures/defaults/screen_noisy_bump.dds
File open: Shaders/HWScripts/CryFX/clothvalidations.cfi
File open: Shaders/Cache/clothvalidations.cfib
File open: Shaders/HWScripts/CryFX/ambientocclusion.cfx
File open: Shaders/Cache/ambientocclusion.cfxb
File open: Shaders/HWScripts/CryFX/Common.cfi
File open: Shaders/Cache/Common.cfib
File open: Shaders/HWScripts/CryFX/FXSetupEnvVars.cfi
File open: Shaders/Cache/FXSetupEnvVars.cfib
File open: Shaders/HWScripts/CryFX/FXStreamDefs.cfi
File open: Shaders/Cache/FXStreamDefs.cfib
File open: Shaders/HWScripts/CryFX/FXConstantDefs.cfi
File open: Shaders/Cache/FXConstantDefs.cfib
File open: Shaders/HWScripts/CryFX/FXSamplerDefs.cfi
File open: Shaders/Cache/FXSamplerDefs.cfib
File open: Shaders/HWScripts/CryFX/VolumetricFog.cfi
File open: Shaders/Cache/VolumetricFog.cfib
File open: Shaders/HWScripts/CryFX/ModificatorVT.cfi
File open: Shaders/Cache/ModificatorVT.cfib
File open: Shaders/HWScripts/CryFX/ShadowCommon.cfi
File open: Shaders/Cache/ShadowCommon.cfib
File open: Shaders/HWScripts/CryFX/auxgeom.cfx
File open: Shaders/Cache/auxgeom.cfxb
File open: Shaders/HWScripts/CryFX/cloak.cfx
File open: Shaders/Cache/cloak.cfxb
File open: Shaders/HWScripts/CryFX/ShadeLib.cfi
File open: Shaders/Cache/ShadeLib.cfib
File open: Shaders/HWScripts/CryFX/ModificatorTC.cfi
File open: Shaders/Cache/ModificatorTC.cfib
File open: Shaders/HWScripts/CryFX/CommonZPass.cfi
File open: Shaders/Cache/CommonZPass.cfib
File open: Shaders/HWScripts/CryFX/cloaklayer.cfx
File open: Shaders/Cache/cloaklayer.cfxb
File open: Shaders/HWScripts/CryFX/cloth.cfx
File open: Shaders/Cache/cloth.cfxb
File open: Shaders/HWScripts/CryFX/VertexLib.cfi
File open: Shaders/Cache/VertexLib.cfib
File open: Shaders/HWScripts/CryFX/fragLib.cfi
File open: Shaders/Cache/fragLib.cfib
File open: Shaders/HWScripts/CryFX/CommonRAM.cfi
File open: Shaders/Cache/CommonRAM.cfib
File open: Shaders/HWScripts/CryFX/CommonGlowPass.cfi
File open: Shaders/Cache/CommonGlowPass.cfib
File open: Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
File open: Shaders/Cache/CommonMotionBlurPass.cfib
File open: Shaders/HWScripts/CryFX/CommonDetailPass.cfi
File open: Shaders/Cache/CommonDetailPass.cfib
File open: Shaders/HWScripts/CryFX/CommonCausticsPass.cfi
File open: Shaders/Cache/CommonCausticsPass.cfib
File open: Shaders/HWScripts/CryFX/CommonViewsPass.cfi
File open: Shaders/Cache/CommonViewsPass.cfib
File open: Shaders/HWScripts/CryFX/CommonRainPass.cfi
File open: Shaders/Cache/CommonRainPass.cfib
File open: Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
File open: Shaders/Cache/CommonShadowGenPass.cfib
File open: Shaders/HWScripts/CryFX/CommonShadowGenPassGS.cfi
File open: Shaders/Cache/CommonShadowGenPassGS.cfib
File open: Shaders/HWScripts/CryFX/CommonShadowPass.cfi
File open: Shaders/Cache/CommonShadowPass.cfib
File open: Shaders/HWScripts/CryFX/clouds.cfx
File open: Shaders/Cache/clouds.cfxb
File open: Shaders/HWScripts/CryFX/cloudshadowmaskgen.cfx
File open: Shaders/Cache/cloudshadowmaskgen.cfxb
File open: Shaders/HWScripts/CryFX/common.cfx
File open: Shaders/Cache/common.cfxb
File open: Shaders/HWScripts/CryFX/crimw.cfx
File open: Shaders/Cache/crimw.cfxb
File open: Shaders/HWScripts/CryFX/custom.cfx
File open: Shaders/Cache/custom.cfxb
File open: Shaders/HWScripts/CryFX/debug.cfx
File open: Shaders/Cache/debug.cfxb
File open: Shaders/HWScripts/CryFX/debuglight.cfx
File open: Shaders/Cache/debuglight.cfxb
File open: Shaders/HWScripts/CryFX/distanceclouds.cfx
File open: Shaders/Cache/distanceclouds.cfxb
File open: Shaders/HWScripts/CryFX/eye.cfx
File open: Shaders/Cache/eye.cfxb
File open: Shaders/HWScripts/CryFX/fallback.cfx
File open: Shaders/Cache/fallback.cfxb
File open: Shaders/HWScripts/CryFX/fartreesprites.cfx
File open: Shaders/Cache/fartreesprites.cfxb
File open: Shaders/HWScripts/CryFX/fireparticles.cfx
File open: Shaders/Cache/fireparticles.cfxb
File open: Shaders/HWScripts/CryFX/ParticleVT.cfi
File open: Shaders/Cache/ParticleVT.cfib
File open: Shaders/HWScripts/CryFX/fireparticles_vs2.cfx
File open: Shaders/Cache/fireparticles_vs2.cfxb
File open: Shaders/HWScripts/CryFX/fixedpipelineemu.cfx
File open: Shaders/Cache/fixedpipelineemu.cfxb
File open: Shaders/HWScripts/CryFX/fogvolume.cfx
File open: Shaders/Cache/fogvolume.cfxb
File open: Shaders/HWScripts/CryFX/frozenlayerwip.cfx
File open: Shaders/Cache/frozenlayerwip.cfxb
File open: Shaders/HWScripts/CryFX/fx_energyfield.cfx
File open: Shaders/Cache/fx_energyfield.cfxb
File open: Shaders/HWScripts/CryFX/fx_outersphere.cfx
File open: Shaders/Cache/fx_outersphere.cfxb
File open: Shaders/HWScripts/CryFX/fx_velocitybeamparticles.cfx
File open: Shaders/Cache/fx_velocitybeamparticles.cfxb
File open: Shaders/HWScripts/CryFX/glass.cfx
File open: Shaders/Cache/glass.cfxb
File open: Shaders/HWScripts/CryFX/CommonCausticsPass.cfi
File open: Shaders/Cache/CommonCausticsPass.cfib
File open: Shaders/HWScripts/CryFX/CommonRainPass.cfi
File open: Shaders/Cache/CommonRainPass.cfib
File open: Shaders/HWScripts/CryFX/hair.cfx
File open: Shaders/Cache/hair.cfxb
File open: Shaders/HWScripts/CryFX/helper.cfx
File open: Shaders/Cache/helper.cfxb
File open: Shaders/HWScripts/CryFX/hologram.cfx
File open: Shaders/Cache/hologram.cfxb
File open: Shaders/HWScripts/CryFX/humanskin.cfx
File open: Shaders/Cache/humanskin.cfxb
File open: Shaders/HWScripts/CryFX/CommonViewsPass.cfi
File open: Shaders/Cache/CommonViewsPass.cfib
File open: Shaders/HWScripts/CryFX/ice.cfx
File open: Shaders/Cache/ice.cfxb
File open: Shaders/HWScripts/CryFX/SubSurfScat.cfi
File open: Shaders/Cache/SubSurfScat.cfib
File open: Shaders/HWScripts/CryFX/CommonDetailPass.cfi
File open: Shaders/Cache/CommonDetailPass.cfib
File open: Shaders/HWScripts/CryFX/illum.cfx
File open: Shaders/Cache/illum.cfxb
File open: Shaders/HWScripts/CryFX/IllumValidations.cfi
File open: Shaders/Cache/IllumValidations.cfib
File open: Shaders/HWScripts/CryFX/LightmapCommon.cfi
File open: Shaders/Cache/LightmapCommon.cfib
File open: Shaders/HWScripts/CryFX/CommonGlowPass.cfi
File open: Shaders/Cache/CommonGlowPass.cfib
File open: Shaders/HWScripts/CryFX/light.cfx
File open: Shaders/Cache/light.cfxb
File open: Shaders/HWScripts/CryFX/lightbeam.cfx
File open: Shaders/Cache/lightbeam.cfxb
File open: Shaders/HWScripts/CryFX/lightflares.cfx
File open: Shaders/Cache/lightflares.cfxb
File open: Shaders/HWScripts/CryFX/liquid.cfx
File open: Shaders/Cache/liquid.cfxb
File open: Shaders/HWScripts/CryFX/lowspec.cfx
File open: Shaders/Cache/lowspec.cfxb
File open: Shaders/HWScripts/CryFX/metal.cfx
File open: Shaders/Cache/metal.cfxb
File open: Shaders/HWScripts/CryFX/methagen.cfx
File open: Shaders/Cache/methagen.cfxb
File open: Shaders/HWScripts/CryFX/SubSurfScat.cfi
File open: Shaders/Cache/SubSurfScat.cfib
File open: Shaders/HWScripts/CryFX/nodraw.cfx
File open: Shaders/Cache/nodraw.cfxb
File open: Shaders/HWScripts/CryFX/occlusiontest.cfx
File open: Shaders/Cache/occlusiontest.cfxb
File open: Shaders/HWScripts/CryFX/oceanbottom.cfx
File open: Shaders/Cache/oceanbottom.cfxb
File open: Shaders/HWScripts/CryFX/particles.cfx
File open: Shaders/Cache/particles.cfxb
File open: Shaders/HWScripts/CryFX/ParticleVT.cfi
File open: Shaders/Cache/ParticleVT.cfib
File open: Shaders/HWScripts/CryFX/Particles.cfi
File open: Shaders/Cache/Particles.cfib
File open: Shaders/HWScripts/CryFX/particlesnomat.cfx
File open: Shaders/Cache/particlesnomat.cfxb
File open: Shaders/HWScripts/CryFX/posteffects.cfx
File open: Shaders/Cache/posteffects.cfxb
File open: Shaders/HWScripts/CryFX/PostEffectsLib.cfi
File open: Shaders/Cache/PostEffectsLib.cfib
File open: Shaders/HWScripts/CryFX/posteffectsgame.cfx
File open: Shaders/Cache/posteffectsgame.cfxb
File open: Shaders/HWScripts/CryFX/postprocess.cfx
File open: Shaders/Cache/postprocess.cfxb
File open: Shaders/HWScripts/CryFX/scaleform.cfx
File open: Shaders/Cache/scaleform.cfxb
File open: Shaders/HWScripts/CryFX/scopes.cfx
File open: Shaders/Cache/scopes.cfxb
File open: Shaders/HWScripts/CryFX/shadowblur.cfx
File open: Shaders/Cache/shadowblur.cfxb
File open: Shaders/HWScripts/CryFX/shadowmaskgen.cfx
File open: Shaders/Cache/shadowmaskgen.cfxb
File open: Shaders/HWScripts/CryFX/sketch.cfx
File open: Shaders/Cache/sketch.cfxb
File open: Shaders/HWScripts/CryFX/VertexLib.cfi
File open: Shaders/Cache/VertexLib.cfib
File open: Shaders/HWScripts/CryFX/fragLib.cfi
File open: Shaders/Cache/fragLib.cfib
File open: Shaders/HWScripts/CryFX/CommonRAM.cfi
File open: Shaders/Cache/CommonRAM.cfib
File open: Shaders/HWScripts/CryFX/sketchparticles.cfx
File open: Shaders/Cache/sketchparticles.cfxb
File open: Shaders/HWScripts/CryFX/sky.cfx
File open: Shaders/Cache/sky.cfxb
File open: Shaders/HWScripts/CryFX/skyhdr.cfx
File open: Shaders/Cache/skyhdr.cfxb
File open: Shaders/HWScripts/CryFX/specialeffects.cfx
File open: Shaders/Cache/specialeffects.cfxb
File open: Shaders/HWScripts/CryFX/CommonCausticsPass.cfi
File open: Shaders/Cache/CommonCausticsPass.cfib
File open: Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
File open: Shaders/Cache/CommonMotionBlurPass.cfib
File open: Shaders/HWScripts/CryFX/speedtest.cfx
File open: Shaders/Cache/speedtest.cfxb
File open: Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
File open: Shaders/Cache/CommonShadowGenPass.cfib
File open: Shaders/HWScripts/CryFX/CommonShadowGenPassGS.cfi
File open: Shaders/Cache/CommonShadowGenPassGS.cfib
File open: Shaders/HWScripts/CryFX/CommonShadowPass.cfi
File open: Shaders/Cache/CommonShadowPass.cfib
File open: Shaders/HWScripts/CryFX/stars.cfx
File open: Shaders/Cache/stars.cfxb
File open: Shaders/HWScripts/CryFX/templbeamproc.cfx
File open: Shaders/Cache/templbeamproc.cfxb
File open: Shaders/HWScripts/CryFX/terrain.cfx
File open: Shaders/Cache/terrain.cfxb
File open: Shaders/HWScripts/CryFX/LightmapCommon.cfi
File open: Shaders/Cache/LightmapCommon.cfib
File open: Shaders/HWScripts/CryFX/TerrainValidations.cfi
File open: Shaders/Cache/TerrainValidations.cfib
File open: Shaders/HWScripts/CryFX/vegetation.cfx
File open: Shaders/Cache/vegetation.cfxb
File open: Shaders/HWScripts/CryFX/VegetationValidations.cfi
File open: Shaders/Cache/VegetationValidations.cfib
File open: Shaders/HWScripts/CryFX/CommonDetailPass.cfi
File open: Shaders/Cache/CommonDetailPass.cfib
File open: Shaders/HWScripts/CryFX/CommonRainPass.cfi
File open: Shaders/Cache/CommonRainPass.cfib
File open: Shaders/HWScripts/CryFX/volumeobject.cfx
File open: Shaders/Cache/volumeobject.cfxb
File open: Shaders/HWScripts/CryFX/volumeparticles.cfx
File open: Shaders/Cache/volumeparticles.cfxb
File open: Shaders/HWScripts/CryFX/ParticleVT.cfi
File open: Shaders/Cache/ParticleVT.cfib
File open: Shaders/HWScripts/CryFX/water.cfx
File open: Shaders/Cache/water.cfxb
File open: Shaders/HWScripts/CryFX/waterocean.cfx
File open: Shaders/Cache/waterocean.cfxb
File open: Shaders/HWScripts/CryFX/watersurface.cfx
File open: Shaders/Cache/watersurface.cfxb
File open: Shaders/HWScripts/CryFX/watervols.cfx
File open: Shaders/Cache/watervols.cfxb
File open: Shaders/HWScripts/CryFX/watervolume.cfx
File open: Shaders/Cache/watervolume.cfxb
File open: Shaders/HWScripts/CryFX/watervortex.cfx
File open: Shaders/Cache/watervortex.cfxb
File open: Shaders/HWScripts/CryFX/wetlayer.cfx
File open: Shaders/Cache/wetlayer.cfxb
File open: Shaders/RunTime.ext
File open: Shaders/Water.ext
File open: Shaders/Vegetation.ext
File open: Shaders/DistanceClouds.ext
File open: Shaders/Terrain.ext
File open: Shaders/Watervols.ext
File open: Shaders/Ice.ext
File open: Shaders/Metal.ext
File open: Shaders/Methagen.ext
File open: Shaders/Humanskin.ext
File open: Shaders/Glass.ext
File open: Shaders/Cloth.ext
File open: Shaders/Aliases.txt
File open: Shaders/CustomAliases.txt
File open: Shaders/Cache/D3D9/cgpshaders/_shared@common_causticspassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/_shared@common_customrenderpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/_shared@common_detailpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/_shared@common_glowpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/_shared@common_motionblurpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/_shared@common_rainlayerps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/_shared@common_sg_ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/_shared@common_shadowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/_shared@common_zpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/ambientocclusion@deferred_filllight_pass_ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/ambientocclusion@deferred_ssao_pass_ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/ambientocclusion@deferred_terrainao_pass_ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/auxgeom@auxgeomps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/cloak@cloakdifractionps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/cloak@cloakrefrationps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/cloaklayer@cloakrefrationps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/cloaklayer@cloaksparksps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/cloth@clotheffectsps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/cloth@clothps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/cloudshadowmaskgen@cloudshadowmaskgenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/common@clearps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/common@cloud_recursiveps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/common@cloudimposterps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/common@cloudps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/common@cloudscreenimposterps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/common@imposterpostps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/common@imposterps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/common@panoramaclusterps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/crimw@ps_ccir601.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/crimw@ps_ccir601_colalpha.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/crimw@ps_fallback.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/custom@customps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/debug@debug_showmrtps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/debug@debug_showrps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/debug@gradinstructionsps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/debug@showinstructionsps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/debuglight@debuglightps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/debuglight@debuglightzps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/distanceclouds@distancecloudsps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/eye@eyeps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fallback@sync_comp_ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fallback@sync_err_ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fartreesprites@sprite_debugps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fartreesprites@spriteps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fartreesprites@spriteps_z.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fireparticles@fireps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fireparticles_vs2@fireps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fixedpipelineemu@fpps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fogvolume@fogvolumeboxps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fogvolume@fogvolumeellipsoidps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/frozenlayerwip@frozenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fx_energyfield@energyfieldps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fx_energyfield@energyfieldsparksps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fx_outersphere@outersphereps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fx_outersphere@zpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/fx_velocitybeamparticles@gravitybeamps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/glass@glassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/hair@hairopaqueps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/hair@hairps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/helper@helperps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/hologram@hologramps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/humanskin@skinps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/ice@newiceps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/illum@illuminationps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/lightbeam@volbeamps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/lightflares@lightflareps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/lightflares@lowspecbeamps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/lightflares@sunflareblurps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/lightflares@sunflaregenmaskps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/lightflares@sunflaregenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/lightflares@sunflareps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/liquid@liquidps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/liquid@zpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/lowspec@lowspecps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/metal@metalps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/methagen@newmethagenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/occlusiontest@occlusiontestps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/oceanbottom@oceanbottomps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/oceanbottom@oceanbottomzpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/particles@particle_shadowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/particles@particleglowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/particles@particleps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/particlesnomat@particle_shadowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/particlesnomat@particleglowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/particlesnomat@particleps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@anisotropicverticalblurps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@blurinterpolationps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@chromashiftps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@clearscreenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@colorcorrectionps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@copydepthtoalphabiasednomaskps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@copydepthtoalphabiasedps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@copydepthtoalphanomaskps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@copydepthtoalphaps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@depthenhancementps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@dilateps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@distantrainfinalps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@distantrainps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@dofhdrps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@dofps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@edgeps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@edgeps2pixelblurtest.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@edgeps2pixelblurtestopt.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@encodehdrtoldrps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@filrateprofileps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@gaussalphablurps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@gaussblurbilinearencodedps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@gaussblurbilinearps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@gaussblurps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@glitteringpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@glitterspriteps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@glowbrightpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@glowdisplayps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@glowsceneps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@grainfilterps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@kawaseblurps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@maskedblurinterpolationps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@maskedgaussblurbilinearps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@motionblurddepthmaskps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@motionblurdepthmaskhdrps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@motionblurdisplhdrps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@motionblurdisplps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@motionblurobjectmaskps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@motionblurobjectps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@motionblurobjectusingmaskps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@omb_copyalphaidps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@omb_offsetmapps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@omb_usingvelocitydilationps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@omb_velocitydilationps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@omb_velocityidrescaleps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@perspectivewarpps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@radialblurringps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@sceneluminancepassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@sunshaftsdisplayps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@sunshaftsgenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@sunshaftsmaskgenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@textotexps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@textotexsampledaops.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@textotexsampledaops_3x3_first.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@textotexsampledaops_3x3_second.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@textotexsampledps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@underwatergodraysfinalps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@underwatergodraysps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@underwaterviewps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@volumetricscatteringfinalps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@volumetricscatteringps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@waterpuddlesdisplayps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffects@waterpuddlesps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@alienbloodsplatsglowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@alienbloodsplatsps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@alieninterferenceps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@binocularviewfinalnotintingps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@binocularviewfinalps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@binocularviewglowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@binocularviewps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@bloodsplatsflowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@bloodsplatsgenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@bloodsplatsps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@chameleoncloakeffectps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@colorgradingps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@flashbangps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@nightvisionps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@raindropsextinctionps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@raindropsfinalps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@raindropsgenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@screencondensationps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@screenfrostps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@stylizedfilterps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@vmnoisyps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@waterdropletsps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@waterflowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/posteffectsgame@watervolumesnormalgenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@composefinalhdrglowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@downscale4x4_toldrps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@downscale4x4ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@encodehdrps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@fogpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@fogpasswithlightningps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrbloomps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrbrightpassfilterps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrcalculateadaptedlumps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrcutpercentilefinalps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrcutpercentileinitialps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrcutpercentileiterativeps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrdownscale2x2ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrdownscale4x4mrtps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrdownscale4x4mrtsafeps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrdownscale4x4ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrfinaldebugsceneps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrfinalsceneps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrgaussblur5x5ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrmergetexturesps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrsamplelumfinalps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrsampleluminitialps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@hdrsamplelumiterativeps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/postprocess@lightinfops.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxform2texture.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxformgouraud.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxformgouraudmultiply.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxformgouraudmultiplynoaddalpha.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxformgouraudmultiplytexture.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxformgouraudnoaddalpha.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxformgouraudtexture.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxformmultiply2texture.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxformmultiplytexture.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_cxformtexture.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_glyph.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scaleform@ps_solidcolor.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/scopes@scopeps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowblur@shadowblurgauss5x5ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowblur@shadowblurps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowblur@shadowblurscreendummyps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowblur@shadowblurscreenopaqueps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowblur@shadowblurscreenps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowblur@shadowdepthps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowblur@ssao_blur_ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowmaskgen@copydepthtarget.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowmaskgen@debugcmps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowmaskgen@debugsmps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowmaskgen@deferredshadowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowmaskgen@frustcullps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowmaskgen@lightprojps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/shadowmaskgen@stencilcullps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/sketch@sketchfastps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/sketch@sketchps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/sketchparticles@particleps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/sky@skyps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/sky@skyzps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/skyhdr@skyhdrps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/skyhdr@skyzps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/specialeffects@dummyps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/specialeffects@outersphereps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/specialeffects@refractiveexplps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/specialeffects@refractivescopeps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/specialeffects@scopesightps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/speedtest@speedtestps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/stars@starsps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/templbeamproc@beamps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/terrain@terrainlayerps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/terrain@terrainps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/vegetation@vegetationps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/volumeobject@ps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/volumeparticles@volumeparticleps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/water@water_shadowps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/water@waterps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/waterocean@wateroceanps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/waterocean@wateroceanrefractps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/waterocean@zpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/watersurface@watersurfaceps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/watersurface@zpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/watervols@watersurfaceps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/watervols@zpassps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/watervolume@oceanintops.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/watervolume@oceanoutofps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/watervolume@watervolumeintops.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/watervolume@watervolumeoutofps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/watervortex@waterps.fxcb
File open: Shaders/Cache/D3D9/cgpshaders/wetlayer@wetps.fxcb
Shader cache directory 'Shaders/Cache/D3D9/cgpshaders' was successfully tested for being writable
File open: Shaders/Cache/D3D9/cgvshaders/_shared@common_causticspassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/_shared@common_customrenderpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/_shared@common_detailpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/_shared@common_glowpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/_shared@common_motionblurpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/_shared@common_rainlayervs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/_shared@common_sg_vs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/_shared@common_shadowvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/_shared@common_zpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/ambientocclusion@deferred_ssao_pass_vs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/auxgeom@auxgeomobjvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/auxgeom@auxgeomvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/cloak@cloakvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/cloaklayer@cloaksparksvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/cloaklayer@cloakvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/cloth@clotheffectsvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/cloth@clothvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/cloudshadowmaskgen@cloudshadowmaskgenvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/common@imposterpostvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/common@impostervs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/common@panoramaclustervs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/common@transformcloudvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/common@transformcsimpostervs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/common@transformedclearvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/common@transformimpostervs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/crimw@vs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/custom@customvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/debug@transformcompvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/debug@transformvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/debuglight@debuglightvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/debuglight@debuglightzvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/distanceclouds@distancecloudsvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/eye@eyevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fallback@sync_ter_vs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fallback@sync_vs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fartreesprites@sprite_debugvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fartreesprites@spritevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fartreesprites@spritevs_z.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fireparticles@firevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fireparticles_vs2@firevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fixedpipelineemu@fpvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fogvolume@fogvolumeboxvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fogvolume@fogvolumeellipsoidvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/frozenlayerwip@frozenvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fx_energyfield@energyfieldvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fx_outersphere@outerspherevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fx_outersphere@zpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/fx_velocitybeamparticles@gravitybeamvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/glass@glassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/hair@hairvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/helper@helpervs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/hologram@hologramvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/humanskin@skinvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/ice@icevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/illum@illuminationvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/lightbeam@transformbeamvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/lightflares@lightflarevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/lightflares@lowspecbeamvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/liquid@liquidvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/liquid@zpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/lowspec@lowspecvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/metal@metalvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/methagen@newmethagenvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/occlusiontest@occlusiontestvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/oceanbottom@oceanbottomvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/oceanbottom@oceanbottomzpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/particles@particle_shadowvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/particles@particlevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/particlesnomat@particle_shadowvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/particlesnomat@particlevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@anisotropicverticalvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@basevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@clearscreenvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@dilatevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@distantrainvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@edgeaaoptvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@edgeaavs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@gaussalphablurvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@gaussblurbilinearvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@glitterspritevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@kawaseblurvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@motionblurdisplvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@perspectivewarpvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@sunshaftsgenvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@textotexvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@underwatergodraysvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@volumetricscatteringvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffects@waterpuddlesvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@alieninterferencevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@basevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@binocularviewvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@bloodsplatsvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@nightvisionvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@raindropsextinctionvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@raindropsfinalvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@screencondensationvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@screenfrostvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@vmnoisyvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@waterdropletsvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/posteffectsgame@waterflowvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/postprocess@basevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/postprocess@lightinfovs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/postprocess@pretransformedfogvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/postprocess@pretransformedvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/postprocess@transformedvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/scaleform@vs_glyph.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/scaleform@vs_xy.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/scaleform@vs_xy_c.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/scaleform@vs_xy_c_f.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/scaleform@vs_xy_c_f_notex.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/scaleform@vs_xy_c_f_t2.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/scaleform@vs_xy_notex.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/scopes@scopevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/shadowblur@shadowblurtransformedcolvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/shadowblur@shadowblurvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/shadowblur@shadowdepthvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/shadowmaskgen@debugcmvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/shadowmaskgen@deferredshadowvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/shadowmaskgen@frustumcullvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/shadowmaskgen@simplequadvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/shadowmaskgen@stencilcullvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/shadowmaskgen@texturedquadvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/sketch@sketchfastvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/sketch@sketchvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/sketchparticles@particlevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/sky@skyvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/sky@skyzvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/skyhdr@skyhdrvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/skyhdr@skyzvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/specialeffects@dummyvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/specialeffects@outerspherevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/specialeffects@refractiveexplvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/specialeffects@refractivescopevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/specialeffects@scopesightvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/speedtest@speedtestvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/stars@starsvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/templbeamproc@beamvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/terrain@terrainlayervs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/terrain@terrainvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/vegetation@vegetationvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/volumeobject@vs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/volumeparticles@volumeparticlevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/water@water_shadowvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/water@watervs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/waterocean@wateroceanrefractvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/waterocean@wateroceanvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/waterocean@zpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/watersurface@watersurfacevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/watersurface@zpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/watervols@watersurfacevs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/watervols@zpassvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/watervolume@oceanintovs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/watervolume@watervolumeintovs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/watervolume@watervolumeoutofvs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/watervortex@watervs.fxcb
File open: Shaders/Cache/D3D9/cgvshaders/wetlayer@wetvs.fxcb
Shader cache directory 'Shaders/Cache/D3D9/cgvshaders' was successfully tested for being writable
Construct Shader '<Default>'...ok
Load System Shader 'Fallback'...
File open: Shaders/HWScripts/CryFX/Fallback.cfx
File open: Shaders/Cache/Fallback.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/Fallback@Sync_VS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Fallback@Sync_Comp_PS.fxcb
File open: Textures/Defaults/ShaderCompiling.dds
File open: Shaders/Cache/D3D9/CGPShaders/Fallback@Sync_Err_PS.fxcb
File open: Textures/Defaults/ShaderError.dds
File open: Shaders/Cache/D3D9/CGVShaders/Fallback@Sync_Ter_VS.fxcbok
Load System Shader 'FixedPipelineEmu'...
File open: Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx
File open: Shaders/Cache/FixedPipelineEmu.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/FixedPipelineEmu@FPVS.fxcb
File open: %USER%/Shaders/Cache/D3D9/CGVShaders/FixedPipelineEmu@FPVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/FixedPipelineEmu@FPPS.fxcb
File open: %USER%/Shaders/Cache/D3D9/CGPShaders/FixedPipelineEmu@FPPS.fxcbok
Load System Shader 'Light.LightStyles'...
File open: Shaders/HWScripts/CryFX/Light.cfx
File open: Shaders/Cache/Light.cfxbok
Load System Shader 'FarTreeSprites'...
File open: Shaders/HWScripts/CryFX/FarTreeSprites.cfx
File open: Shaders/Cache/FarTreeSprites.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/FarTreeSprites@SpriteVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/FarTreeSprites@SpritePS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/FarTreeSprites@SpriteVS_Z.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/FarTreeSprites@SpritePS_Z.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/FarTreeSprites@Sprite_DebugVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/FarTreeSprites@Sprite_DebugPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_ShadowVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_ShadowPS.fxcbok
Load System Shader 'ShadowBlur'...
File open: Shaders/HWScripts/CryFX/ShadowBlur.cfx
File open: Shaders/Cache/ShadowBlur.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/ShadowBlur@ShadowBlurVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurScreenPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurScreenOpaquePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@SSAO_Blur_PS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurScreenDummyPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/ShadowBlur@ShadowBlurTransformedColVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowBlurGauss5x5PS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/ShadowBlur@ShadowDepthVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowBlur@ShadowDepthPS.fxcbok
Load System Shader 'ShadowMaskGen'...
File open: Shaders/ShadowMaskGen.ext
File open: Shaders/HWScripts/CryFX/ShadowMaskGen.cfx
File open: Shaders/Cache/ShadowMaskGen.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@DebugCMVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@DebugCMPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@DebugSMPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@DeferredShadowVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@LightProjPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@FrustCullPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@DeferredShadowPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@StencilCullVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@StencilCullPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@FrustumCullVS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@SimpleQuadVS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/ShadowMaskGen@TexturedQuadVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ShadowMaskGen@CopyDepthTarget.fxcbok
Load System Shader 'AmbientOcclusion'...
File open: Shaders/AmbientOcclusion.ext
File open: Shaders/HWScripts/CryFX/AmbientOcclusion.cfx
File open: Shaders/Cache/AmbientOcclusion.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/AmbientOcclusion@Deferred_SSAO_Pass_VS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/AmbientOcclusion@Deferred_SSAO_Pass_PS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/AmbientOcclusion@Deferred_TerrainAO_Pass_PS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/AmbientOcclusion@Deferred_FillLight_Pass_PS.fxcbok
Load System Shader 'CloudShadowMaskGen'...
File open: Shaders/HWScripts/CryFX/CloudShadowMaskGen.cfx
File open: Shaders/Cache/CloudShadowMaskGen.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/CloudShadowMaskGen@CloudShadowMaskGenVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/CloudShadowMaskGen@CloudShadowMaskGenPS.fxcbok
Load System Shader 'PostProcess'...
File open: Shaders/PostProcess.ext
File open: Shaders/HWScripts/CryFX/PostProcess.cfx
File open: Shaders/Cache/PostProcess.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@BaseVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@ComposeFinalHDRGlowPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@PreTransformedVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRDownscale2x2PS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRDownscale4x4PS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRDownscale4x4MRTPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRDownscale4x4MRTSafePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRCutPercentileInitialPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRCutPercentileIterativePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRCutPercentileFinalPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRSampleLumInitialPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRSampleLumIterativePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRSampleLumFinalPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRCalculateAdaptedLumPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRBrightPassFilterPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRGaussBlur5x5PS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRBloomPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRMergeTexturesPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@TransformedVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRFinalScenePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@HDRFinalDebugScenePS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@PreTransformedFogVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@FogPassPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@FogPassWithLightningPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@EncodeHDRPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@Downscale4x4PS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@Downscale4x4_ToLDRPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostProcess@LightInfoVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostProcess@LightInfoPS.fxcbok
Load System Shader 'PostEffectsGame'...
File open: Shaders/HWScripts/CryFX/PostEffectsGame.cfx
File open: Shaders/Cache/PostEffectsGame.cfxb
File open: Shaders/HWScripts/CryFX/PostEffectsLib.cfi
File open: Shaders/Cache/PostEffectsLib.cfib
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@vmNoisyVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@vmNoisyPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@AlienInterferenceVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@AlienInterferencePS.fxcb
File open: textures\defaults\JumpNoiseHighFrequency_x27y19.dds
File open: textures\defaults\perlinNoise_sum.dds
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@waterDropletsVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@waterDropletsPS.fxcb
File open: textures/defaults/water_droplets.dds
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@waterFlowVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@waterFlowPS.fxcb
File open: textures/defaults/perlinNoiseNormal.dds
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@BaseVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@bloodSplatsGenPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@bloodSplatsFlowPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@bloodSplatsVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@bloodSplatsPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@alienBloodSplatsPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@alienBloodSplatsGlowPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@ScreenFrostVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@ScreenFrostPS.fxcb
File open: textures/defaults/screenfrost.dds
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@ScreenCondensationVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@ScreenCondensationPS.fxcb
File open: textures/defaults/screencondensation.dds
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@NightVisionVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@NightVisionPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@FlashBangPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@RainDropsGenPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@RainDropsExtinctionVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@RainDropsExtinctionPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@RainDropsFinalVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@RainDropsFinalPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@ChameleonCloakEffectPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@StylizedFilterPS.fxcb
File open: textures/defaults/vector_noise.dds
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@BinocularViewVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@BinocularViewPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@BinocularViewGlowPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@BinocularViewFinalPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@BinocularViewFinalNoTintingPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffectsGame@BaseVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@ColorGradingPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffectsGame@waterVolumesNormalGenPS.fxcbok
Load System Shader 'Debug'...
File open: Shaders/HWScripts/CryFX/Debug.cfx
File open: Shaders/Cache/Debug.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/Debug@TransformVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Debug@Debug_ShowMRTPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Debug@Debug_ShowRPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/Debug@TransformCompVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Debug@ShowInstructionsPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Debug@GradInstructionsPS.fxcbok
Load System Shader 'LightFlares'...
File open: Shaders/HWScripts/CryFX/LightFlares.cfx
File open: Shaders/Cache/LightFlares.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/LightFlares@LightFlareVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@LightFlarePS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/LightFlares@LowSpecBeamVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@LowSpecBeamPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@SunFlareGenPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@SunFlareGenMaskPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@SunFlareBlurPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/LightFlares@SunFlarePS.fxcbok
Load System Shader 'Common'...
File open: Shaders/HWScripts/CryFX/Common.cfx
File open: Shaders/Cache/Common.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/Common@PanoramaClusterVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Common@PanoramaClusterPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/Common@ImposterVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Common@ImposterPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/Common@ImposterPostVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Common@ImposterPostPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/Common@TransformCloudVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Common@CloudPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/Common@TransformImposterVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Common@Cloud_RecursivePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Common@CloudImposterPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/Common@TransformCSImposterVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Common@CloudScreenImposterPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/Common@TransformedClearVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Common@ClearPS.fxcbok
Load System Shader 'OcclusionTest'...
File open: Shaders/HWScripts/CryFX/OcclusionTest.cfx
File open: Shaders/Cache/OcclusionTest.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/OcclusionTest@OcclusionTestVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/OcclusionTest@OcclusionTestPS.fxcbok
Load System Shader 'PostEffects'...
File open: Shaders/PostEffects.ext
File open: Shaders/HWScripts/CryFX/PostEffects.cfx
File open: Shaders/Cache/PostEffects.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@TexToTexVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexSampledAOPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexSampledAOPS_3x3_First.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexSampledAOPS_3x3_Second.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@TexToTexSampledPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@EdgeAAVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@EdgePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@EdgePS2PixelBlurTest.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@EdgeAAOptVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@EdgePS2PixelBlurTestOpt.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@ClearScreenVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@ClearScreenPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@KawaseBlurVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@KawaseBlurPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@BaseVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GaussBlurPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@GaussBlurBilinearVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GaussBlurBilinearPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MaskedGaussBlurBilinearPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GaussBlurBilinearEncodedPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@GaussAlphaBlurVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GaussAlphaBlurPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@AnisotropicVerticalVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@AnisotropicVerticalBlurPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@DilateVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DilatePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@ColorCorrectionPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@BlurInterpolationPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MaskedBlurInterpolationPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@RadialBlurringPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurdDepthMaskPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurDepthMaskHDRPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@MotionBlurDisplVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurDisplPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_OffsetMapPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_CopyAlphaIDPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurDisplHDRPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@BaseVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurObjectPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurObjectUsingMaskPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@MotionBlurObjectMaskPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_VelocityIDRescalePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_VelocityDilationPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@OMB_UsingVelocityDilationPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@CopyDepthToAlphaNoMaskPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@CopyDepthToAlphaBiasedNoMaskPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@CopyDepthToAlphaPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@CopyDepthToAlphaBiasedPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DofPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DofHDRPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@PerspectiveWarpVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@PerspectiveWarpPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@glitterSpriteVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@glitterSpritePS.fxcb
File open: textures/defaults/glitter_color.dds
File open: textures/defaults/glitter_sprite.dds
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@glitteringPassPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@SceneLuminancePassPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GlowBrightPassPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GlowDisplayPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GlowScenePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@EncodeHDRtoLDRPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@SunShaftsMaskGenPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@SunShaftsGenVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@SunShaftsGenPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@SunShaftsDisplayPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DepthEnhancementPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@ChromaShiftPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@UnderwaterViewPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@UnderwaterGodRaysVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@UnderwaterGodRaysPS.fxcb
File open: textures/defaults/oceanwaves_ddn.dds
File open: textures/defaults/caustics_sampler.dds
File open: textures/defaults/caustics_sampler.dds
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@UnderwaterGodRaysFinalPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@VolumetricScatteringVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@VolumetricScatteringPS.fxcb
File open: textures/defaults/Noise3D.dds
File open: textures/defaults/noise3d.dds
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@VolumetricScatteringFinalPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@DistantRainVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DistantRainPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@DistantRainFinalPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/PostEffects@waterPuddlesVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@waterPuddlesPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@waterPuddlesDisplayPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@FilrateProfilePS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/PostEffects@GrainFilterPS.fxcbok
File open: Shaders/HWScripts/Composer/Nodes/constants.cnd
File open: Shaders/HWScripts/Composer/Nodes/functions.cnd
File open: Shaders/HWScripts/Composer/Nodes/inputsoutputs.cnd
File open: Shaders/HWScripts/Composer/Nodes/samplers.cnd
File open: Shaders/HWScripts/Composer/Nodes/textures.cnd
Allocate render buffer for particles (16384 verts, 32768 tris)...
Console initialization
Time initialization
Input initialization
Initializing DirectInput
Initializing Keyboard
Initializing mouse
Sound initialization
File open: game/Libs/ReverbPresets/ReverbPresets.xml
Sound - initializing AudioDevice now!
Sound - starting to initialize DirectSound output!
Sound - 2 drivers found:
Sound - available drivers: 0 SoundMAX HD Audio !
Sound - available drivers: 1 Bluetooth-Audio !
Sound - initializing FMOD-EX now!
Sound - initialized FMOD-EX
Sound - available record drivers: 0 SoundMAX HD Audio !
Sound - available record drivers: 1 Bluetooth-Audio !
Sound - using FMOD version: 00040723 and internal 00040723!
-------------CRYSOUND-EX VERSION = 00040723 -------
Total number of 2D hardware channels available: 0
Total number of 3D hardware channels available: 0
Total number of all hardware channels available: 0
Sound - initializing SoundSystem now!
File open: game/Libs/SoundMoods/SoundMoods.xml
File open: game/Libs/ReverbPresets/ReverbPresets.xml
Font initialization
File open: Fonts/default.xml
File open: Fonts/VeraMono.ttf
File open: Fonts/console.xml
File open: Fonts/VeraMono.ttf
AI initialization
AI: [AISYSTEM] Initialization: Creating console vars
Initializing Animation System ok
Initializing 3D Engine
File open: Libs/MaterialEffects/SurfaceTypes.xml
File open: Shaders/Illum.ext
File open: Shaders/HWScripts/CryFX/Illum.cfx
File open: Shaders/Cache/Illum.cfxb
File open: Shaders/HWScripts/CryFX/IllumValidations.cfi
File open: Shaders/Cache/IllumValidations.cfib
File open: Shaders/HWScripts/CryFX/LightmapCommon.cfi
File open: Shaders/Cache/LightmapCommon.cfib
File open: Shaders/HWScripts/CryFX/VertexLib.cfi
File open: Shaders/Cache/VertexLib.cfib
File open: Shaders/HWScripts/CryFX/ModificatorTC.cfi
File open: Shaders/Cache/ModificatorTC.cfib
File open: Shaders/HWScripts/CryFX/fragLib.cfi
File open: Shaders/Cache/fragLib.cfib
File open: Shaders/HWScripts/CryFX/CommonRAM.cfi
File open: Shaders/Cache/CommonRAM.cfib
File open: Shaders/HWScripts/CryFX/CommonZPass.cfi
File open: Shaders/Cache/CommonZPass.cfib
File open: Shaders/HWScripts/CryFX/CommonGlowPass.cfi
File open: Shaders/Cache/CommonGlowPass.cfib
File open: Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
File open: Shaders/Cache/CommonMotionBlurPass.cfib
File open: Shaders/HWScripts/CryFX/CommonDetailPass.cfi
File open: Shaders/Cache/CommonDetailPass.cfib
File open: Shaders/HWScripts/CryFX/CommonCausticsPass.cfi
File open: Shaders/Cache/CommonCausticsPass.cfib
File open: Shaders/HWScripts/CryFX/CommonViewsPass.cfi
File open: Shaders/Cache/CommonViewsPass.cfib
File open: Shaders/HWScripts/CryFX/CommonRainPass.cfi
File open: Shaders/Cache/CommonRainPass.cfib
File open: Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
File open: Shaders/Cache/CommonShadowGenPass.cfib
File open: Shaders/HWScripts/CryFX/CommonShadowPass.cfi
File open: Shaders/Cache/CommonShadowPass.cfib
File open: Shaders/Cache/D3D9/CGVShaders/Illum@IlluminationVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Illum@IlluminationPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_ZPassVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_ZPassPS.fxcb
File open: %USER%/Shaders/Cache/D3D9/CGPShaders/_Shared@Common_ZPassPS.fxcb
File open: Shaders/Cache/vegetation.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_GlowPassVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_GlowPassPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_MotionBlurPassVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_MotionBlurPassPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_DetailPassVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_DetailPassPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_CausticsPassVS.fxcb
File open: %USER%/Shaders/Cache/D3D9/CGVShaders/_Shared@Common_CausticsPassVS.fxcb
File open: Shaders/Cache/vegetation.cfxb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_CausticsPassPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_CustomRenderPassVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_CustomRenderPassPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_RainLayerVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_RainLayerPS.fxcb
File open: textures/defaults/fresnel_sampler.dds
File open: textures/defaults/frost_refl2.dds
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_SG_VS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_SG_PS.fxcb
File open: Shaders/Terrain.ext
File open: Shaders/HWScripts/CryFX/Terrain.cfx
File open: Shaders/Cache/Terrain.cfxb
File open: Shaders/HWScripts/CryFX/TerrainValidations.cfi
File open: Shaders/Cache/TerrainValidations.cfib
File open: Shaders/Cache/D3D9/CGVShaders/Terrain@TerrainVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/Terrain@TerrainLayerVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainLayerPS.fxcb
File open: %USER%/Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainLayerPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_ZPassVS.fxcb
File open: Shaders/Cache/vegetation.cfxb
File open: Shaders/Cache/illum.cfxb
File open: Shaders/Cache/D3D9/CGPShaders/_Shared@Common_ZPassPS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/_Shared@Common_ShadowVS.fxcb
File open: materials/material_layers_default.mtl
File open: textures/cubemaps/camera_river_cubemap_bright.dds
File open: Shaders/FrozenLayerWip.ext
File open: Shaders/HWScripts/CryFX/FrozenLayerWip.cfx
File open: Shaders/Cache/FrozenLayerWip.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/FrozenLayerWip@FrozenVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/FrozenLayerWip@FrozenPS.fxcb
File open: Shaders/WetLayer.ext
File open: Shaders/HWScripts/CryFX/WetLayer.cfx
File open: Shaders/Cache/WetLayer.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/WetLayer@WetVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/WetLayer@WetPS.fxcb
File open: Shaders/HWScripts/CryFX/CloakLayer.cfx
File open: Shaders/Cache/CloakLayer.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/CloakLayer@CloakVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/CloakLayer@CloakRefrationPS.fxcb
File open: textures/defaults/palette/cloak_palette.dds
File open: textures/defaults/palette/cloak_palette.dds
File open: textures/defaults/palette/cloak_interlation.dds
File open: textures/defaults/palette/cloak_interlation.dds
File open: Shaders/Cache/D3D9/CGVShaders/CloakLayer@CloakSparksVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/CloakLayer@CloakSparksPS.fxcb
File open: textures/defaults/palette/cloak_transition.dds
File open: textures/defaults/palette/cloak_transition.dds
File open: textures/defaults/palette/cloak_sparks.dds
File open: textures/defaults/palette/cloak_sparks.dds
File open: Shaders/HWScripts/CryFX/nodraw.cfx
File open: Shaders/Cache/nodraw.cfxb
File open: Shaders/HWScripts/CryFX/Helper.cfx
File open: Shaders/Cache/Helper.cfxb
File open: Shaders/Cache/D3D9/CGVShaders/Helper@HelperVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/Helper@HelperPS.fxcb
File open: Libs/Sky/optical.lut
[Sky light] Optical lookup tables loaded off disc.
File open: textures/defaults/nightvis_grad.dds
Removing physicalized foliages ...
Deleting water waves
Removing lights ...
Deleting visareas ...
Deleting terrain ...
Deleting outdoor ...
PartManager shutdown ...
ObjManager shutdown ...
File open: Shaders/HWScripts/CryFX/ParticlesNoMat.cfx
File open: Shaders/Cache/ParticlesNoMat.cfxb
File open: Shaders/HWScripts/CryFX/ParticleVT.cfi
File open: Shaders/Cache/ParticleVT.cfib
File open: Shaders/HWScripts/CryFX/Particles.cfi
File open: Shaders/Cache/Particles.cfib
File open: Shaders/Cache/D3D9/CGVShaders/ParticlesNoMat@ParticleVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ParticlesNoMat@ParticlePS.fxcb
File open: Shaders/Cache/D3D9/CGVShaders/ParticlesNoMat@Particle_ShadowVS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ParticlesNoMat@Particle_ShadowPS.fxcb
File open: Shaders/Cache/D3D9/CGPShaders/ParticlesNoMat@ParticleGlowPS.fxcb
Script System Initialization
File open: scripts/common.lua
File open: scripts/Utils/Math.lua
File open: scripts/Utils/EntityUtils.lua
File open: scripts/Utils/ZeroG.lua
File open: scripts/entities/items/itemsystemmath.lua
Entity system initialization
File open: Entities/advanceddoor.ent
File open: Entities/aialertness.ent
File open: Entities/aianchor.ent
File open: Entities/aicheckinbox.ent
File open: Entities/aireinforcementspot.ent
File open: Entities/aispawner.ent
File open: Entities/alienenergypoint.ent
File open: Entities/ambientvolume.ent
File open: Entities/animdoor.ent
File open: Entities/animobject.ent
File open: Entities/areabeziervolume.ent
File open: Entities/areabox.ent
File open: Entities/areariver.ent
File open: Entities/arearoad.ent
File open: Entities/areashape.ent
File open: Entities/areasphere.ent
File open: Entities/areatrigger.ent
File open: Entities/basicentity.ent
File open: Entities/birds.ent
File open: Entities/boid.ent
File open: Entities/breakableobject.ent
File open: Entities/bugs.ent
File open: Entities/buyzone.ent
File open: Entities/camerashake.ent
File open: Entities/camerasource.ent
File open: Entities/cameratarget.ent
File open: Entities/characterattachhelper.ent
File open: Entities/chickens.ent
File open: Entities/cinematictrigger.ent
File open: Entities/clonefactory.ent
File open: Entities/cloth.ent
File open: Entities/cloud.ent
File open: Entities/comment.ent
File open: Entities/constraint.ent
File open: Entities/crabs.ent
File open: Entities/deadbody.ent
File open: Entities/decalplacer.ent
File open: Entities/delaytrigger.ent
File open: Entities/destroyableobject.ent
File open: Entities/dialog.ent
File open: Entities/door.ent
File open: Entities/elevator.ent
File open: Entities/elevatorswitch.ent
File open: Entities/explosion.ent
File open: Entities/explosiveobject.ent
File open: Entities/factory.ent
File open: Entities/fan.ent
File open: Entities/fish.ent
File open: Entities/flag.ent
File open: Entities/flash.ent
File open: Entities/fog.ent
File open: Entities/fogvolume.ent
File open: Entities/forbiddenarea.ent
File open: Entities/frogs.ent
File open: Entities/gravitybox.ent
File open: Entities/gravitysphere.ent
File open: Entities/gravitystream.ent
File open: Entities/gravitystreamcap.ent
File open: Entities/gravityvalve.ent
File open: Entities/gui.ent
File open: Entities/hazard.ent
File open: Entities/hq.ent
File open: Entities/indirectlight.ent
File open: Entities/interactiveentity.ent
File open: Entities/ladder.ent
File open: Entities/light.ent
File open: Entiti