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Problem! Wiisis crashes when starting

Last post 04-26-2008, 10:10 PM by jerrelle87. 31 replies.
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  •  03-10-2008, 11:53 AM 1786 in reply to 1784

    Re: Problem! Wiisis crashes when starting

    my log ... wiisis crashes again 'n always ...

    BackupNameAttachment=" Build(6115) Date(10 Mar 2008) Time(17 49 04)"  -- used by backup system
     
    Log Started at Monday, March 10, 2008 17:49:04
    Running 32 bit version
    Executable: C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe
    FileVersion: 1.1.1.6115
    ProductVersion: 1.1.1.6115
    Using STLport C++ Standard Library implementation
     
    Added MOD directory <Mods\Wiisis\> to CryPak
    --- CPU detection ---
    Total number of logical processors: 2
    Number of available logical processors: 2

    Processor 0:
    CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 4600+
    Family: 15, Model: 11, Stepping: 2
    FPU: On-Chip
    CPU Speed (estimated): 2410.936046 MHz
    MMX: not present
    SSE: present
    3DNow!: present
    Serial number not present or disabled

    Processor 1:
    CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 4600+
    Family: 15, Model: 11, Stepping: 2
    FPU: On-Chip
    CPU Speed (estimated): 2410.940308 MHz
    MMX: not present
    SSE: present
    3DNow!: present
    Serial number not present or disabled

    Total number of system cores: 2
    Number of cores available to process: 2
    ---------------------
    Windows XP 32 bit SP 2 (build 5.1.2600)
    System language: French
    Windows Directory: "C:\WINDOWS"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 17:49:05 03/10/08, system running for 18 minutes
    2048MB physical memory installed, 1411MB available, 2047MB virtual memory installed, 31 percent of memory in use
    PageFile usage: 37MB, Working Set: 14MB, Peak PageFile usage: 37MB,
    Current display mode is 1280x1024x32, VGA
    IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    Console initialization
    Time initialization
    Input initialization
    Sound initialization
    Sound - initializing AudioDevice now!
    Sound - starting to initialize DirectSound output!
    Sound - 3 drivers found:
    Sound - available drivers: 0 Aureon 5.1 Fun Wave !
    Sound - available drivers: 1 HD Audio render !
    Sound - available drivers: 2 Bluetooth AV/HS Audio !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - available record drivers: 0 Aureon 5.1 Fun Wave !
    Sound - available record drivers: 1 HD Audio capture !
    Sound - available record drivers: 2 Bluetooth AV/HS Audio !
    Sound - available record drivers: 3 ASUSTeK Audio Capture Filter !
    Sound - available record drivers: 4 Logitech Mic (IM/Connect) !
    Sound - using FMOD version: 00040723 and internal 00040723!
    Sound - initializing SoundSystem now!
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'tilap' successful.
    [PlayerProfiles] Found 4 profiles.
       Profile 0 : 'default'
       Profile 1 : 'GROUMPf'
       Profile 2 : 'Titi'
       Profile 3 : 'tilap'
    [GameProfiles]: Successfully activated profile 'default' for user 'tilap'
        $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
        $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
        $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4
    [WiiRemoteManager] Initializing Core files...
    [WiiRemoteManager] Pooling for Wii Remote devices...
    [WiiRemoteManager] Found Remote HID entry. Initializing the remote...
    [WiiRemoteManager] Wii Remote Initialized!
    [Warning] Unknown command: ; |---------------------------------------------------------------------------------------|
    [Warning] Unknown command: ; |Helder [HP] Pinto - Very High Quality Costum Config 1.3 FINAL                    |
    [Warning] Unknown command: ; |This config has been tweaked to run Crysis withtin it's maximum beauty,             |
    [Warning] Unknown command: ; |while still getting minimaly smooth/playable FPS!                            |
    [Warning] Unknown command: ; |Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU.    |
    [Warning] Unknown command: ; |C&C: http://crymod.com/thread.php?threadid=13790                            |
    [Warning] Unknown command: ; |---------------------------------------------------------------------------------------|
    [Warning] Unknown command: ; User Options commands
        $3con_restricted = $60 $5[RESTRICTEDMODE]$4
        $3r_DisplayInfo = $60 $5[DUMPTODISK, RESTRICTEDMODE]$4
        $3r_VSync = $60 $5[DUMPTODISK, RESTRICTEDMODE]$4
        $3d3d9_TripleBuffering = $60 $5[REQUIRE_APP_RESTART]$4
        $3e_screenshot_width = $64096 $5[]$4
        $3e_screenshot_height = $63072 $5[]$4
        $3e_screenshot_quality = $6100 $5[]$4
        $3e_screenshot_file_format = $6jpg $5[]$4
    [Warning] Unknown command: ; Post Processing
        $3r_ColorGrading = $61 $5[]$4
        $3r_DepthOfField = $62 $5[]$4
        $3r_MotionBlur = $61 $5[]$4
    [Warning] Unknown command: ; Shaders and Lighting
        $3r_EyeAdaptationBase = $60.25 $5[]$4
        $3r_SSAO = $61 $5[]$4
        $3r_SSAO_amount = $60.4 $5[]$4
        $3r_SSAO_darkening = $61.25 $5[]$4
        $3r_SSAO_quality = $62 $5[]$4
        $3r_SSAO_radius = $62 $5[]$4
        $3r_SSAO_blur = $64 $5[]$4
        $3r_SSAO_blurriness = $61 $5[]$4
        $3r_HDRLevel = $60.75 $5[DUMPTODISK]$4
        $3r_UsePOM = $61 $5[]$4
        $3r_sunshafts = $61 $5[]$4
        $3r_Beams = $63 $5[]$4
        $3r_BeamsDistFactor = $60.1 $5[]$4
        $3r_BeamsMaxSlices = $6250 $5[]$4
    [Warning] Unknown command: ; Shadows
        $3e_shadows = $61 $5[]$4
        $3r_ShadowsMaskResolution = $60 $5[]$4
        $3e_shadows_on_alpha_blended = $61 $5[]$4
        $3e_shadows_from_terrain_in_all_lods = $60 $5[]$4
        $3e_shadows_cast_view_dist_ratio = $60.6 $5[]$4
        $3r_ShadowBlur = $63 $5[DUMPTODISK]$4
        $3e_shadows_max_texture_size = $6768 $5[]$4
        $3r_ShadowJittering = $61.5 $5[]$4
    [Warning] Unknown command: ; Object Detail
        $3e_obj_quality = $64 $5[]$4
        $3ca_UseDecals = $61 $5[]$4
        $3e_decals_allow_game_decals = $61 $5[]$4
        $3e_decals_life_time_scale = $62 $5[DUMPTODISK]$4
        $3i_rejecteffects = $61 $5[DUMPTODISK]$4
        $3sys_flash_curve_tess_error = $62 $5[]$4
        $3e_view_dist_ratio = $660 $5[]$4
        $3e_max_view_dst_spec_lerp = $61 $5[]$4
        $3es_DebrisLifetimeScale = $61 $5[]$4
        $3e_cbuffer_resolution = $6256 $5[]$4
        $3e_dissolve = $61 $5[]$4
        $3ca_DrawFaceAttachments = $61 $5[]$4
        $3ca_AttachmentCullingRation = $660 $5[]$4
        $3e_terrain_occlusion_culling = $61 $5[]$4
        $3e_terrain_occlusion_culling_max_dist = $6200 $5[]$4
    [Warning] Unknown command: ; Vegetation
        $3e_foliage_wind_activation_dist = $630 $5[]$4
        $3es_DebrisLifetimeScale = $61 $5[]$4
        $3r_DetailNumLayers = $62 $5[DUMPTODISK]$4
        $3r_VegetationSpritesTexRes = $6128 $5[]$4
        $3r_DynTexAtlasSpritesMaxSize = $632 $5[]$4
        $3r_TexAtlasSize = $62048 $5[]$4
        $3e_vegetation_bending = $62 $5[]$4
        $3e_vegetation_min_size = $60 $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4
        $3e_proc_vegetation = $61 $5[]$4
        $3e_vegetation_use_terrain_color = $61 $5[]$4
    [Warning] Unknown command: ; Particles
        $3e_particles_quality = $64 $5[]$4
        $3e_water_ocean_soft_particles = $61 $5[]$4
        $3e_particles_max_emitter_draw_screen = $616 $5[]$4
        $3e_particles_object_collisions = $61 $5[]$4
        $3r_UseSoftParticles = $61 $5[]$4
        $3e_particles_thread = $61 $5[]$4
    [Warning] Unknown command: ; Water
        $3r_WaterReflectionsQuality = $63 $5[DUMPTODISK]$4
        $3r_WaterUpdateDistance = $60.2 $5[]$4
        $3r_WaterCaustics = $61 $5[]$4
        $3r_WaterRefractions = $61 $5[]$4
        $3r_WaterReflections = $61 $5[DUMPTODISK]$4
        $3r_WaterGodRays = $61 $5[]$4
        $3e_water_ocean_fft = $61 $5[]$4
        $3e_water_tesselation_amount = $610 $5[]$4
        $3e_water_tesselation_swath_width = $610 $5[]$4
        $3q_ShaderWater = $63 $5[]$4
        $3e_phys_ocean_cell = $60.3 $5[]$4
    [Warning] Unknown command: ; Misc
        $3e_max_entity_lights = $616 $5[]$4
        $3g_battleDust_enable = $61 $5[]$4
        $3g_breakage_particles_limit = $6250 $5[]$4
        $3g_ragdollDistance = $635 $5[]$4
        $3g_ragdollMinTime = $615 $5[]$4
        $3e_terrain_ao = $61 $5[]$4
        $3e_terrain_normal_map = $61 $5[]$4
    [Warning] Unknown command: ; LODs
        $3e_vegetation_sprites_distance_custom_ratio_min = $61 $5[]$4
        $3e_vegetation_sprites_distance_ratio = $61.5 $5[]$4
        $3e_cull_veg_activation = $660 $5[]$4
        $3e_view_dist_ratio_vegetation = $650 $5[]$4
        $3e_particles_lod = $60.6 $5[]$4
        $3es_MaxPhysDist = $660 $5[]$4
        $3es_MaxPhysDistInvisible = $625 $5[]$4
        $3e_terrain_lod_ratio = $60.8 $5[]$4
        $3e_view_dist_ratio_detail = $630 $5[]$4
        $3e_lod_ratio = $66 $5[]$4
        $3e_lod_min = $60 $5[]$4
        $3e_lods = $61 $5[]$4
        $3e_detail_materials_view_dist_xy = $64096 $5[]$4
        $3e_detail_materials_view_dist_z = $6256 $5[]$4
        $3r_DetailDistance = $612 $5[DUMPTODISK]$4
    [Warning] Unknown command: ; FPS Gain commands
        $3r_UseEdgeAA = $62 $5[]$4
        $3r_TerrainAO_FadeDist = $61 $5[]$4
        $3r_GeomInstancing = $61 $5[]$4
        $3e_vegetation_static_instancing = $60 $5[]$4
        $3e_gsm_lods_num = $65 $5[]$4
        $3e_gsm_range = $63 $5[]$4
        $3e_gsm_cache = $60 $5[]$4
        $3e_ram_maps = $61 $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4
        $3e_dissolve = $61 $5[]$4
        $3r_TexturesStreaming = $60 $5[REQUIRE_APP_RESTART]$4
        $3log_Verbosity = $68 $5[DUMPTODISK]$4
        $3log_FileVerbosity = $63 $5[DUMPTODISK]$4
    [Warning] Unknown command: ; Successfully loaded - Helder [HP] Pinto - Ultra High Quality Custom Config
    Flushing pended shaders...
    Finished flushing pended shaders...
    File open: Shaders/HWScripts/CryFX/Terrain.cfx
    File open: Shaders/Cache/Terrain.cfxb
    File open: Shaders/HWScripts/CryFX/TerrainValidations.cfi
    File open: Shaders/Cache/TerrainValidations.cfib
    File open: Shaders/Cache/D3D9/CGVShaders/Terrain@TerrainVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainPS.fxcb
    File open: Shaders/Cache/D3D9/CGVShaders/Terrain@TerrainLayerVS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainLayerPS.fxcb
    File open: %USER%/Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainLayerPS.fxcb
    [net 16:49:06.234] network hostname: TILAP
    [net 16:49:06.234]   ip:5.25.26.91
    [net 16:49:06.234]   ip:192.168.50.1
    [net 16:49:06.234]   ip:192.168.0.249
    [net 16:49:16.656] Gamespy service available
    [WiiRemoteManager] Wii Remote Connection Established!
    Initializing CRI-MW/Sofdec ...
    MWSFD/PCx86 Ver.4.33c0 Build:Oct  4 2007 08:53:43
    File open: Shaders/HWScripts/CryFX/CriMw.cfx
    File open: Shaders/Cache/CriMw.cfxb
    File open: Shaders/Cache/D3D9/CGVShaders/CriMw@VS.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/CriMw@PS_CCIR601.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/CriMw@PS_CCIR601_ColAlpha.fxcb
    File open: Shaders/Cache/D3D9/CGPShaders/CriMw@PS_Fallback.fxcb
    File open: ../Mods/Wiisis/Game/Localized/Video/Warning.sfd
    File open: Libs/UI/HUD_Subtitle.gfx
    File open: Libs/UI/HUD_Subtitle.gfx
    Init textures management (374 Mb of texture memory)...
      Textures streaming forced off (Configuration: 2 cores, OS: 'XP', 32 bits OS)...
      Disabling of textures streaming...
      Video textures: Atlas clouds max size: 32 Mb
      Video textures: Atlas sprites max size: 32 Mb
      Video textures: Dynamic managed max size: 80 Mb
    File open: textures/defaults/grey.dds
    File open: textures/defaults/screen_noisy_bump.dds
    File open: textures/defaults/jumpnoisehighfrequency_x27y19.dds
    File open: textures/defaults/shadercompiling.dds
    File open: textures/sprites/refraction_ddn.dds
    File open: textures/cubemaps/alien_02.dds
    File open: objects/editor/suithelper/gradf.dds
    File open: objects/weapons/fx/moac_trail.dds
    File open: textures/sprites/jet_wash_ddn.dds
    File open: textures/defaults/white_ddn.dds
    File open: textures/sprites/fire_blur1_ddn.dds
    File open: textures/sprites/shrinking_ddn.dds
    File open: textures/lightning/animated4.dds
    File open: textures/defaults/fire_atten.dds
    File open: textures/defaults/fire_palete.dds
    File open: textures/cubemaps/cxp_river_blur.dds
    File open: objects/weapons/us/c4/c4_spec.dds
    File open: objects/weapons/us/c4/c4_ddn.dds
    File open: objects/weapons/us/c4/c4_numbers.dds
    File open: textures/defaults/frost_refl2.dds
    File open: textures\defaults\jumpnoisehighfrequency_x27y19.dds
    File open: textures\defaults\perlinnoise_sum.dds
    File open: textures/defaults/perlinnoisenormal.dds
    File open: textures/defaults/screencondensation.dds
    File open: textures/defaults/caustics_sampler.dds
    File open: textures/defaults/vector_noise.dds
    File open: textures/defaults/screenfrost.dds
    File open: textures/defaults/water_droplets.dds
    File open: textures/defaults/white_ddn.dds
    File open: textures/defaults/palletteinst.dds
    File open: textures/defaults/screen_noisy.dds
    File open: textures/defaults/shadererror.dds
    File open: textures/defaults/glitter_color.dds
    File open: textures/defaults/glitter_sprite.dds
    File open: textures/defaults/oceanwaves_ddn.dds
    File open: textures/defaults/noise3d.dds
    File open: textures/defaults/fresnel_sampler.dds
    File open: textures/cubemaps/camera_river_cubemap_bright.dds
    File open: textures/defaults/palette/cloak_interlation.dds
    File open: textures/defaults/palette/cloak_transition.dds
    File open: textures/defaults/palette/cloak_palette.dds
    File open: textures/defaults/palette/cloak_sparks.dds
    File open: objects/weapons/rockets/sidewinder/sidewinder_ddn.dds
    File open: objects/weapons/rockets/sidewinder/sidewinder_spec.dds
    File open: objects/weapons/rockets/sidewinder/sidewinder.dds
    File open: textures/sprites/glow1.dds
    File open: objects/weapons/alien/moac/bullet/bullet_acc.dds
    File open: objects/weapons/alien/moac/bullet/bullet_ddn.dds
    File open: textures/defaults/perlinnoise_nmap.dds
    File open: objects/weapons/us/at_mine/at_mine.dds
    File open: objects/weapons/us/at_mine/at_mine_spec.dds
    File open: objects/weapons/us/claymore/claymore_spec.dds
    File open: objects/weapons/us/c4/c4.dds
    File open: objects/weapons/us/frag_grenade/frag_grenade.dds
    File open: objects/weapons/us/frag_grenade/frag_grenade_ddn.dds
    File open: objects/vehicles/us_cargoplane_damaged/body_burnt_diffuse.dds
    File open: objects/weapons/us/claymore/claymore.dds
    File open: objects/weapons/us/claymore/claymore_ddn.dds
    File open: objects/weapons/us/flashbang/workingfiles/textures/tif/flashbang_ddn.dds
    File open: objects/weapons/us/flashbang/workingfiles/textures/tif/flashbang_spec.dds
    File open: objects/vehicles/us_cargoplane_damaged/debris.dds
    File open: objects/weapons/us/frag_grenade/frag_grenade_spec.dds
    File open: textures/sprites/glow.dds
    File open: objects/weapons/us/flashbang/flashbang.dds
    File open: objects/weapons/us/socom/socom_env.dds
    File open: objects/library/alien/ship_exterior/alienexterior_main_ddn.dds
    File open: objects/weapons/shells/scarglgrenade.dds
    File open: objects/weapons/shells/scarglgrenade_ddn.dds
    File open: textures/sprites/singularity_01_ddn.dds
    File open: textures/lightning/flash_animated2.dds
    File open: textures/lightning/electric_radial1.dds
    File open: objects/effects/tracer_standard_red001.dds
    File open: objects/library/architecture/aircraftcarrier/128gray.dds
    File open: objects/weapons/us/transceiver/transceiver.dds
    File open: objects/weapons/us/transceiver/transceiver_ddn.dds
    File open: objects/weapons/us/transceiver/transceiver_spec.dds
    File open: objects/effects/tracer_standard_red002.dds
    File open: textures/test.dds
    File open: textures/lightning/flash_animated22.dds
    File open: textures\gui\hud\wiiremoteindicators\disconnected.dds
    File open: textures\gui\hud\wiiremoteindicators\noconnection.dds
    File open: textures\gui\hud\wiiremoteindicators\batterylevel.dds
    File open: objects/effects/tracer_standard02.dds
    File open: objects/effects/tracer_standard01.dds
    File open: textures\gui\hud\wiiremoteindicators\noextension.dds
    File open: textures\gui\hud\irdot.dds
    File open: textures\gui\hud\wiiremoteindicators\battery.dds
    File open: objects/library/alien/generic_elements/spikes/spike_element_glow_2.dds
    File open: objects/natural/trees/explosion_shape/broken_tree.dds
    File open: objects/library/alien/generic_elements/spikes/spike_detail.dds
    File open: objects/library/alien/generic_elements/spikes/spike_element.dds
    File open: objects/library/alien/generic_elements/spikes/spike_element_ddn.dds
    File open: objects/natural/trees/explosion_shape/trunk_slpinters.dds
    File open: objects/library/alien/generic_elements/spikes/spike_element_spec.dds

    and nothing > black screen and again the desktop without any error pop up 

  •  03-10-2008, 12:06 PM 1787 in reply to 1786

    Re: Problem! Wiisis crashes when starting

    Are you attempting to launch a map instantly or otherwise enter the game by bypassing the main menu? Because your log shows a lot of textures and objects being opened/created immediately after the first movie plays (warning.sfd) and I am having a hard time understanding why this is happening. If you are, try just starting the game without jumping into a level immediately, so the main menu shows up.
  •  03-10-2008, 1:17 PM 1788 in reply to 1787

    Re: Problem! Wiisis crashes when starting

    I just run the mod by clicking on the wiisis icon ... I don't run a level ! ...
  •  03-10-2008, 1:26 PM 1789 in reply to 1788

    Re: Problem! Wiisis crashes when starting

    little question ... can this mod be utilisated in french ? perhaps it's that the problem ...
     

  •  03-10-2008, 2:24 PM 1790 in reply to 1789

    Re: Problem! Wiisis crashes when starting

    The language shouldn't matter.

    There is definitely something odd going on when you launch the game, as illustrated in your game.log file. If you search for "warning.sfd", you will see a lot of messages below this showing textures and objects being loaded. Warning.sfd is the first intro video that is played. This means while your Crysis is beginning to show the intro videos, it is loading a lot of textures and objects. This is most likely the reason for the crash.

    This isn't a problem directly related to the mod, as there were no changes done that would cause this particular behavior to show forth. We also haven't received any claims from other users of such a situation occurring.

    As much as it pains me to say, I would suggest doing a complete uninstall/reinstall of your Crysis and Wiisis. First, backup your save files and any custom levels/mods you want to keep. Then, uninstall Crysis and reinstall it off the DVD or EA downloader. Then, patch the game to 1.2. Then, reinstall Wiisis. Do not copy in any of the other mods or configurations you had backed up previously until first confirming if Wiisis is now able to launch correctly. Sorry for the inconvenience.
     

  •  03-10-2008, 2:49 PM 1791 in reply to 1790

    Re: Problem! Wiisis crashes when starting

    So now I can run the game !!!! (not needed to reinstall the game) ...

    What I had done : run launcher.exe with \crysis:"-DEVMODE +map [name of a map]" as option... it runs the game directly in a level but it runs ... perhaps the intro don't work .... So now the mod works great but there's a little problem ... all functions works EXPECT the mouse function (to look around ...) ... I've actived IR control ... doesn't work ... wihtout IR control ... doesn't work ... how can I correct this problem ?
     

  •  03-10-2008, 3:35 PM 1794 in reply to 1791

    Re: Problem! Wiisis crashes when starting

    1. Are you playing with or without the sensor bar?

    2. What is the value of "UseIRSensor" in the Options section of wiiremote.xml? (The configuration file)

    3. If you are using the sensor bar, does it have power? If you're using the one that comes with the Wii system, make sure it is plugged in to the back of the Wii and the Wii system is turned ON. 

  •  03-10-2008, 3:46 PM 1795 in reply to 1794

    Re: Problem! Wiisis crashes when starting

    at UseIRSensor the value is 1 (to use IR) ... I use the sensor bar of the wii who is plugged to the wii ... perhaps I had bad positionned the sensorBar ...
  •  03-11-2008, 10:45 AM 1796 in reply to 1795

    Re: Problem! Wiisis crashes when starting

    Well this is not a crash, but i'm getting "Plug your nunchuck" error. My nunchuck is plugged, but it doesn't help.

    What can i do to get it work?

  •  03-11-2008, 11:31 AM 1797 in reply to 1759

    Re: Problem! Wiisis crashes when starting

    I have the same Problem (rapid crash on start). I´ve Vista running as OS, and that´s what´s in my logs:

    BackupNameAttachment=" Build(5879) Date(11 Mar 2008) Time(16 25 57)"  -- used by backup system
     
    Log Started at Tuesday, March 11, 2008 16:25:57
    Running 32 bit version
    Executable: D:\Spiele\Crysis\Bin32\Crysis.exe
    FileVersion: 1.1.1.5879
    ProductVersion: 1.1.1.5879
    Using STLport C++ Standard Library implementation
     
    Added MOD directory <mods\wiisis\> to CryPak
    --- CPU detection ---
    Total number of logical processors: 4
    Number of available logical processors: 4

    Processor 0:
    CPU: Intel Intel(R) Core(TM)2 Quad CPU           @ 2.40GHz
    Family: 6, Model: 15, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 2399.969906 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM)2 Quad CPU           @ 2.40GHz
    Family: 6, Model: 15, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 2399.966326 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 2:
    CPU: Intel Intel(R) Core(TM)2 Quad CPU           @ 2.40GHz
    Family: 6, Model: 15, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 2399.969606 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 3:
    CPU: Intel Intel(R) Core(TM)2 Quad CPU           @ 2.40GHz
    Family: 6, Model: 15, Stepping: 7
    FPU: On-Chip
    CPU Speed (estimated): 2399.969931 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Total number of system cores: 4
    Number of cores available to process: 4
    ---------------------
    Windows Vista 32 bit (build 6.0.6000)
    System language: German
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 16:25:57 03/11/08, system running for 121 minutes
    3582MB physical memory installed, 1863MB available, 3071MB virtual memory installed, 47 percent of memory in use
    PageFile usage: 37MB, Working Set: 15MB, Peak PageFile usage: 37MB,
    Current display mode is 1600x1200x32, VGA
    IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Network initialization
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    Console initialization
    Time initialization
    Input initialization
    Sound initialization
    Sound - initializing AudioDevice now!
    Sound - starting to initialize Windows Audio Session API output!
    Sound - 2 drivers found:
    Sound - available drivers: 0 Lautsprecher (High Definition Audio-Gerät) !
    Sound - available drivers: 1 Digitales Ausgabegerät (SPDIF) (High Definition Audio-Gerät) !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - available record drivers: 0 Mikrofon (High Definition Audio-Gerät) !
    Sound - available record drivers: 1 Eingang (High Definition Audio-Gerät) !
    Sound - available record drivers: 2 Digitales Eingangsgerät (SPDIF) (High Definition Audio-Gerät) !
    Sound - using FMOD version: 00040723 and internal 00040723!
    Sound - initializing SoundSystem now!
    Font initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [PlayerProfiles] Login of user 'Tim' successful.
    [PlayerProfiles] Found 1 profiles.
       Profile 0 : 'default'
    [GameProfiles]: Successfully activated profile 'default' for user 'Tim'
    System Shutdown
    [Error] Runaway thread

     

    I´d love to play this mod. So I´ll keep an eye on this thread ;-)

    Greetz from Germany 

     

     

     

  •  03-11-2008, 7:45 PM 1799 in reply to 1797

    Re: Problem! Wiisis crashes when starting

    I get the "Runaway thread" error by starting Wiisis. Sandbox 2 with Wiisis starts, but when I load a map it crashes -_-

    We need help ! 

  •  03-12-2008, 8:45 AM 1800 in reply to 1799

    Re: Problem! Wiisis crashes when starting

    I got it working when i tried my other wiimote. No more Nunchuk error! :D

     

    Great mod!

  •  03-12-2008, 11:57 AM 1801 in reply to 1759

    Re: Problem! Wiisis crashes when starting

    Hi, thanks in advance for any reply

    Crysis crashes launching wiisis

    Here is the log:

    BackupNameAttachment=" Build(5767) Date(12 Mar 2008) Time(17 51 34)"  -- used by backup system
     
    Log Started at Wednesday, March 12, 2008 17:51:34
    Running 32 bit version
    Executable: F:\Giochi\Crysis\Bin32\Crysis.exe
    FileVersion: 1.1.1.5767
    ProductVersion: 1.1.1.5767
    Using STLport C++ Standard Library implementation
     
    Added MOD directory <mods\wiisis\> to CryPak
    --- CPU detection ---
    Total number of logical processors: 2
    Number of available logical processors: 2

    Processor 0:
    CPU: Intel Intel(R) Core(TM)2 Duo CPU     E4500  @ 2.20GHz
    Family: 6, Model: 15, Stepping: 13
    FPU: On-Chip
    CPU Speed (estimated): 4036.940084 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: Intel Intel(R) Core(TM)2 Duo CPU     E4500  @ 2.20GHz
    Family: 6, Model: 15, Stepping: 13
    FPU: On-Chip
    CPU Speed (estimated): 4036.936469 MHz
    MMX: not present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Total number of system cores: 2
    Number of cores available to process: 2
    ---------------------
    Windows Vista 32 bit SP 1 (build 6.0.6001)
    System language: Italian
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 17:51:35 03/12/08, system running for 353 minutes
    2047MB physical memory installed, 1081MB available, 2047MB virtual memory installed, 47 percent of memory in use
    PageFile usage: 27MB, Working Set: 6MB, Peak PageFile usage: 28MB,
    Current display mode is 1680x1050x32, VGA
    IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    Loading configuration file 'system.cfg' ...
    Configuration file 'system.cfg' not loaded
    Loading configuration file 'systemcfgoverride.cfg' ...
    Configuration file 'systemcfgoverride.cfg' not loaded
    File open: Game/Localized/Default.lng
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\localized\italian.pak
    Opening pak file game\localized\italian.pak to game\
    File open: Languages/dialog_recording_list.xml
    Loading Localization File Languages/dialog_recording_list.xml
    [Warning] [LocError] Localized String 'island/korean_soldier_2_island_ab7_0001' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'fleet/nomad_fleet_ab9_PU0001' Already Loaded for Language Italian
    File open: Languages/ai_dialog_recording_list.xml
    Loading Localization File Languages/ai_dialog_recording_list.xml
    File open: Languages/ui_dialog_recording_list.xml
    Loading Localization File Languages/ui_dialog_recording_list.xml
    [Warning] [LocError] Localized String 'C:\data\data\Game02\Game\Languages\dialog\' Already Loaded for Language Italian
    File open: Languages/ui_text_messages.xml
    Loading Localization File Languages/ui_text_messages.xml
    File open: Languages/mp_text_messages.xml
    Loading Localization File Languages/mp_text_messages.xml
    File open: Languages/game_text_messages.xml
    Loading Localization File Languages/game_text_messages.xml
    File open: Languages/game_controls.xml
    Loading Localization File Languages/game_controls.xml
    File open: Languages/ps_basic_tutorial_subtitles.xml
    Loading Localization File Languages/ps_basic_tutorial_subtitles.xml
    [Warning] [LocError] Localized String 'PS_basic_tutorial_01' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_02' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_04' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_05' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_09' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_10' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_11' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_13' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_14' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_15' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_19' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_20' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_21' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'PS_basic_tutorial_22' Already Loaded for Language Italian
    File open: Languages/ui_credit_list.xml
    Loading Localization File Languages/ui_credit_list.xml
    [Warning] [LocError] Localized String 'ui_Credits_QAProjectLead' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'SeniorAnimationProgrammer' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'SeniorAIProgrammer' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Producer' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'RecordingEngineer' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'RecordingEngineer' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'AssistantRecordingEngineer' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'MultiPlayerProducer' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'QAManager' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Nvidia' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'QA' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'QAProjectLead' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Supervisor' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Helena' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'MajorStrickland' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'FemaleScientist' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Jester' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'MajorBradley' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Pilot1' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'VTOLPilot' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Scientist' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'DrRosenthal' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Aztec' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Prophet' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Nomad' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'KoreanSoldier2' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Crewman2' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Psycho' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Kyong' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'SuitVoice' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Morrison' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Crewman1' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'Pilot' Already Loaded for Language Italian
    [Warning] [LocError] Localized String 'FactoryVoice' Already Loaded for Language Italian

    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\animations.pak
    Opening pak file game\animations.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\gamedata.pak
    Opening pak file game\gamedata.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\music.pak
    Opening pak file game\music.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\objects.pak
    Opening pak file game\objects.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\shadercache.pak
    Opening pak file game\shadercache.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\shaders.pak
    Opening pak file game\shaders.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\sounds.pak
    Opening pak file game\sounds.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file game\textures.pak
    Opening pak file game\textures.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file mods\wiisis\game\gamedata.pak
    Opening pak file mods\wiisis\game\gamedata.pak to game\
    [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file
    Opening pak file mods\wiisis\game\textures.pak
    Opening pak file mods\wiisis\game\textures.pak to game\
    Network initialization
    [Warning] CVAR net_backofftimeout is declared not synced
    [Warning] CVAR sv_maxmemoryusage is declared not synced
    File open: Game/Scripts/Network/Scheduler.xml
    [net] using iocp socket io management
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    Direct3D10 driver is creating...
    Crytek Direct3D10 driver version 2.00 (Oct 24 2007 <20:55:26>).
    D3D Adapter: Description: NVIDIA GeForce 8800 GT
    D3D Adapter: Driver version (UMD): 7.15.11.6925
    D3D Adapter: VendorId = 0x10DE
    D3D Adapter: DeviceId = 0x0611
    D3D Adapter: SubSysId = 0x053C10DE
    D3D Adapter: Revision = 162
      NvAPI_Initialize: ok(0)
    NVAPI: Single GPU System
    D3D Detected: NVidia video card
      Using 'A8R8G8B8' pixel texture format (Can autogen mips)
      Using 'X8R8G8B8' pixel texture format (Can autogen mips)
      Using 'R8G8B8' pixel texture format (Can autogen mips)
      Using 'A8' pixel texture format (Can autogen mips)
      Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
      Using 'A16B16G16R16' pixel texture format (Can autogen mips)
      Using 'G16R16F' pixel texture format (Can autogen mips)
      Using 'R16F' pixel texture format (Can autogen mips)
      Using 'R32F' pixel texture format (Can autogen mips)
      Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
      Using 'DXT1' pixel texture format
      Using 'DXT3' pixel texture format
      Using 'DXT5' pixel texture format
      Using '3DC' pixel texture format
      Using 'D24S8' pixel texture format
      Using 'D16' pixel texture format
      Using 'D32F' pixel texture format
      Using 'D24S8' pixel texture format
      Using 'D16' pixel texture format
      Renderer HDR_Scalar: R32F
     ****** D3D10 CryRender Stats ******
     Driver description: NVIDIA GeForce 8800 GT
     Full stats:
     Rasterizer: Hardware
     Full scene AA: Disabled
     Current Resolution: 1680x1050x32 Full Screen
     Texture filtering type: TRILINEAR
     HDR Rendering: FP16
     MRT HDR Rendering: Disabled
     Occlusion queries: Supported
     Geometry instancing: Supported
     Dynamic branching in shaders: Supported
     Vertex textures: Supported
     R16F rendertarget: Supported
     NormalMaps compression (1): 3Dc
     Gamma control: Hardware
     Vertex Shaders version 4.0
     Pixel Shaders version 4.0
     used GeomInstancingThreshold is 8
     Pixel shaders usage: PS.4.0
     Vertex shaders usage: VS.4.0
     Shadow maps type: Mixed Depth/2D maps
     Stencil shadows type: Two sided
     3DC emulation: Disabled
     *****************************************
     
    Init Shaders
    File open: Shaders/ShaderProfiles.txt
    File open: Config/FSAAProfilesDX10.txt
    Flushing pended shaders...
    Finished flushing pended shaders...
     General shader quality: High
     Metal shader quality: High
     Glass shader quality: High
     Vegetation shader quality: High
     Ice shader quality: High
     Terrain shader quality: High
     Shadow shader quality: High
     Water shader quality: High
     FX shader quality: High
     PostProcess shader quality: High
     HDR shader quality: High
     Sky shader quality: High
    Render quality: High
    Init textures management (479 Mb of texture memory)...
      Textures streaming automatically enabled (Configuration: 2 cores, OS: 'Vista', 32 bits OS)...
      Enabling of textures streaming...
      Using 100 Mb of textures pool for streaming...
      Video textures: Atlas clouds max size: 32 Mb
      Video textures: Atlas sprites max size: 24 Mb
      Video textures: Dynamic managed max size: 80 Mb
    File open: textures/defaults/replaceme.dds
    File open: textures/defaults/white.dds
    File open: Textures/Defaults/Grey.dds
    File open: textures/defaults/grey.dds
    File open: textures/defaults/black.dds
    File open: Textures/Defaults/White_ddn.dds


    File open: Shaders/Cache/D3D10/cgvshaders/watervolume@watervolumeoutofvs.fxcb
    File open: Shaders/Cache/D3D10/cgvshaders/watervortex@watervs.fxcb
    File open: Shaders/Cache/D3D10/cgvshaders/wetlayer@wetvs.fxcb
    Shader cache directory 'Shaders/Cache/D3D10/cgvshaders' was successfully tested for being writable
    Construct Shader '<Default>'...ok
    Load System Shader 'Fallback'...
    File open: Shaders/HWScripts/CryFX/Fallback.cfx
    File open: Shaders/Cache/Fallback.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/Fallback@Sync_VS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/Fallback@Sync_Comp_PS.fxcb
    File open: Textures/Defaults/ShaderCompiling.dds
    File open: Shaders/Cache/D3D10/CGPShaders/Fallback@Sync_Err_PS.fxcb
    File open: Textures/Defaults/ShaderError.dds
    File open: Shaders/Cache/D3D10/CGVShaders/Fallback@Sync_Ter_VS.fxcbok
    Load System Shader 'FixedPipelineEmu'...
    File open: Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx
    File open: Shaders/Cache/FixedPipelineEmu.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/FixedPipelineEmu@FPVS.fxcb
    File open: %USER%/Shaders/Cache/D3D10/CGVShaders/FixedPipelineEmu@FPVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/FixedPipelineEmu@FPPS.fxcb
    File open: %USER%/Shaders/Cache/D3D10/CGPShaders/FixedPipelineEmu@FPPS.fxcbok
    Load System Shader 'Light.LightStyles'...
    File open: Shaders/HWScripts/CryFX/Light.cfx
    File open: Shaders/Cache/Light.cfxbok
    Load System Shader 'FarTreeSprites'...
    File open: Shaders/HWScripts/CryFX/FarTreeSprites.cfx
    File open: Shaders/Cache/FarTreeSprites.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/FarTreeSprites@SpriteVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/FarTreeSprites@SpritePS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/FarTreeSprites@SpriteVS_Z.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/FarTreeSprites@SpritePS_Z.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/FarTreeSprites@Sprite_DebugVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/FarTreeSprites@Sprite_DebugPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ShadowVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_ShadowPS.fxcbok
    Load System Shader 'ShadowBlur'...
    File open: Shaders/HWScripts/CryFX/ShadowBlur.cfx
    File open: Shaders/Cache/ShadowBlur.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/ShadowBlur@ShadowBlurVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurPS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurScreenPS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurScreenOpaquePS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@SSAO_Blur_PS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurScreenDummyPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ShadowBlur@ShadowBlurTransformedColVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurGauss5x5PS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ShadowBlur@ShadowDepthVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowDepthPS.fxcbok
    Load System Shader 'ShadowMaskGen'...
    File open: Shaders/ShadowMaskGen.ext
    File open: Shaders/HWScripts/CryFX/ShadowMaskGen.cfx
    File open: Shaders/Cache/ShadowMaskGen.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@DebugCMVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@DebugCMPS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@DebugSMPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@DeferredShadowVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@LightProjPS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@FrustCullPS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@DeferredShadowPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@StencilCullVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@StencilCullPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@FrustumCullVS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@SimpleQuadVS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@TexturedQuadVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@CopyDepthTarget.fxcbok
    Load System Shader 'AmbientOcclusion'...
    File open: Shaders/AmbientOcclusion.ext
    File open: Shaders/HWScripts/CryFX/AmbientOcclusion.cfx
    File open: Shaders/Cache/AmbientOcclusion.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/AmbientOcclusion@Deferred_SSAO_Pass_VS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/AmbientOcclusion@Deferred_SSAO_Pass_PS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/AmbientOcclusion@Deferred_TerrainAO_Pass_PS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/AmbientOcclusion@Deferred_FillLight_Pass_PS.fxcbok
    Load System Shader 'CloudShadowMaskGen'...
    File open: Shaders/HWScripts/CryFX/CloudShadowMaskGen.cfx
    File open: Shaders/Cache/CloudShadowMaskGen.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/CloudShadowMaskGen@CloudShadowMaskGenVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/CloudShadowMaskGen@CloudShadowMaskGenPS.fxcbok
    Load System Shader 'PostProcess'...
    File open: Shaders/PostProcess.ext
    File open: Shaders/HWScripts/CryFX/PostProcess.cfx
    File open: Shaders/Cache/PostProcess.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/PostProcess@BaseVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/PostProcess@ComposeFinalHDRGlowPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/PostProcess@PreTransformedVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/PostProcess@HDRDownscale2x2PS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/PostProcess@HDRDownscale4x4PS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/PostProcess@HDRDownscale4x4MRTPS.fxcbFile open: Shaders/HWScripts/Composer/Nodes/samplers.cnd
    .
    .

    File open: Shaders/HWScripts/Composer/Nodes/textures.cnd
    Allocate render buffer for particles (16384 verts, 32768 tris)...
    Console initialization
    Time initialization
    Input initialization
    Initializing DirectInput
    Initializing Keyboard
    Initializing mouse
    Sound initialization
    File open: game/Libs/ReverbPresets/ReverbPresets.xml
    Sound - initializing AudioDevice now!
    Sound - starting to initialize Windows Audio Session API output!
    Sound - 4 drivers found:
    Sound - available drivers: 0 Altoparlanti (2- Creative SB Audigy) !
    Sound - available drivers: 1 Dispositivo digitale di output (SPDIF) (2- Dispositivo High Definition Audio) !
    Sound - available drivers: 2 Uscita SPDIF (2- Creative SB Audigy) !
    Sound - available drivers: 3 Cuffie (2- Dispositivo High Definition Audio) !
    Sound - initializing FMOD-EX now!
    Sound - initialized FMOD-EX
    Sound - available record drivers: 0 Microfono (2- Creative SB Audigy) !
    Sound - available record drivers: 1 Microfono (2- Dispositivo High Definition Audio) !
    Sound - available record drivers: 2 Microfono (2- Dispositivo High Definition Audio) !
    Sound - available record drivers: 3 Linea in ingresso (2- Dispositivo High Definition Audio) !
    Sound - available record drivers: 4 Cd digitale (2- Creative SB Audigy) !
    Sound - available record drivers: 5 "Quel che senti" (2- Creative SB Audigy) !
    Sound - available record drivers: 6 Mix analog. (Linea/CD/Aus/TAD/PC) (2- Creative SB Audigy) !
    Sound - using FMOD version: 00040723 and internal 00040723!
    -------------CRYSOUND-EX VERSION =   00040723 -------
    Total number of 2D hardware channels available: 0
    Total number of 3D hardware channels available: 0
    Total number of all hardware channels available: 0
    Sound - initializing SoundSystem now!
    File open: game/Libs/SoundMoods/SoundMoods.xml
    File open: game/Libs/ReverbPresets/ReverbPresets.xml
    Font initialization
    File open: Fonts/default.xml
    File open: Fonts/VeraMono.ttf
    File open: Fonts/console.xml
    File open: Fonts/VeraMono.ttf
    AI initialization
    AI: [AISYSTEM] Initialization: Creating console vars
    Initializing Animation System ok
    Initializing 3D Engine
    File open: Libs/MaterialEffects/SurfaceTypes.xml
    File open: Shaders/Illum.ext
    File open: Shaders/HWScripts/CryFX/Illum.cfx
    File open: Shaders/Cache/Illum.cfxb
    File open: Shaders/HWScripts/CryFX/IllumValidations.cfi
    File open: Shaders/Cache/IllumValidations.cfib
    File open: Shaders/HWScripts/CryFX/LightmapCommon.cfi
    File open: Shaders/Cache/LightmapCommon.cfib
    File open: Shaders/HWScripts/CryFX/VertexLib.cfi
    File open: Shaders/Cache/VertexLib.cfib
    File open: Shaders/HWScripts/CryFX/ModificatorTC.cfi
    File open: Shaders/Cache/ModificatorTC.cfib
    File open: Shaders/HWScripts/CryFX/fragLib.cfi
    File open: Shaders/Cache/fragLib.cfib
    File open: Shaders/HWScripts/CryFX/CommonRAM.cfi
    File open: Shaders/Cache/CommonRAM.cfib
    File open: Shaders/HWScripts/CryFX/CommonZPass.cfi
    File open: Shaders/Cache/CommonZPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonGlowPass.cfi
    File open: Shaders/Cache/CommonGlowPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi
    File open: Shaders/Cache/CommonMotionBlurPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonDetailPass.cfi
    File open: Shaders/Cache/CommonDetailPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonCausticsPass.cfi
    File open: Shaders/Cache/CommonCausticsPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonViewsPass.cfi
    File open: Shaders/Cache/CommonViewsPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonRainPass.cfi
    File open: Shaders/Cache/CommonRainPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi
    File open: Shaders/Cache/CommonShadowGenPass.cfib
    File open: Shaders/HWScripts/CryFX/CommonShadowGenPassGS.cfi
    File open: Shaders/Cache/CommonShadowGenPassGS.cfib
    File open: Shaders/HWScripts/CryFX/CommonShadowPass.cfi
    File open: Shaders/Cache/CommonShadowPass.cfib
    File open: Shaders/Cache/D3D10/CGVShaders/Illum@IlluminationVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/Illum@IlluminationPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ZPassVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_ZPassPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_GlowPassVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_GlowPassPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_MotionBlurPassVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_MotionBlurPassPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_DetailPassVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_DetailPassPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_CausticsPassVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_CausticsPassPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_CustomRenderPassVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_CustomRenderPassPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_RainLayerVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_RainLayerPS.fxcb
    File open: textures/defaults/fresnel_sampler.dds
    File open: textures/defaults/frost_refl2.dds
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_SG_VS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_SG_PS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ShadowGen_VS_DX10.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_ShadowGen_PS_DX10.fxcb
    File open: Shaders/Cache/D3D10/CGGShaders/_Shared@Common_ShadowGen_GS.fxcb
    File open: Shaders/Terrain.ext
    File open: Shaders/HWScripts/CryFX/Terrain.cfx
    File open: Shaders/Cache/Terrain.cfxb
    File open: Shaders/HWScripts/CryFX/TerrainValidations.cfi
    File open: Shaders/Cache/TerrainValidations.cfib
    File open: Shaders/Cache/D3D10/CGVShaders/Terrain@TerrainVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/Terrain@TerrainPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/Terrain@TerrainLayerVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/Terrain@TerrainLayerPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ZPassVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_ZPassPS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ShadowVS.fxcb
    File open: materials/material_layers_default.mtl
    File open: textures/cubemaps/camera_river_cubemap_bright.dds
    File open: textures/cubemaps/camera_river_cubemap_bright.dds
    File open: Shaders/FrozenLayerWip.ext
    File open: Shaders/HWScripts/CryFX/FrozenLayerWip.cfx
    File open: Shaders/Cache/FrozenLayerWip.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/FrozenLayerWip@FrozenVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/FrozenLayerWip@FrozenPS.fxcb
    File open: Shaders/WetLayer.ext
    File open: Shaders/HWScripts/CryFX/WetLayer.cfx
    File open: Shaders/Cache/WetLayer.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/WetLayer@WetVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/WetLayer@WetPS.fxcb
    File open: Shaders/HWScripts/CryFX/CloakLayer.cfx
    File open: Shaders/Cache/CloakLayer.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/CloakLayer@CloakVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/CloakLayer@CloakRefrationPS.fxcb
    File open: textures/defaults/palette/cloak_interlation.dds
    File open: textures/defaults/palette/cloak_interlation.dds
    File open: textures/defaults/palette/cloak_palette.dds
    File open: textures/defaults/palette/cloak_palette.dds
    File open: Shaders/Cache/D3D10/CGVShaders/CloakLayer@CloakSparksVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/CloakLayer@CloakSparksPS.fxcb
    File open: textures/defaults/palette/cloak_transition.dds
    File open: textures/defaults/palette/cloak_transition.dds
    File open: textures/defaults/palette/cloak_sparks.dds
    File open: textures/defaults/palette/cloak_sparks.dds
    File open: Shaders/HWScripts/CryFX/nodraw.cfx
    File open: Shaders/Cache/nodraw.cfxb
    File open: Shaders/HWScripts/CryFX/Helper.cfx
    File open: Shaders/Cache/Helper.cfxb
    File open: Shaders/Cache/D3D10/CGVShaders/Helper@HelperVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/Helper@HelperPS.fxcb
    File open: Libs/Sky/optical.lut
    [Sky light] Optical lookup tables loaded off disc.
    File open: textures/defaults/nightvis_grad.dds
    Removing physicalized foliages ...
    Deleting water waves
    Removing lights ...
    Deleting visareas ...
    Deleting terrain ...
    Deleting outdoor ...
    PartManager shutdown ...
    ObjManager shutdown ...
    File open: Shaders/HWScripts/CryFX/ParticlesNoMat.cfx
    File open: Shaders/Cache/ParticlesNoMat.cfxb
    File open: Shaders/HWScripts/CryFX/ParticleVT.cfi
    File open: Shaders/Cache/ParticleVT.cfib
    File open: Shaders/HWScripts/CryFX/Particles.cfi
    File open: Shaders/Cache/Particles.cfib
    File open: Shaders/Cache/D3D10/CGVShaders/ParticlesNoMat@ParticleVS_GSPassThrough.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ParticlesNoMat@ParticlePS.fxcb
    File open: Shaders/Cache/D3D10/CGGShaders/ParticlesNoMat@ParticleGS.fxcb
    File open: %USER%/Shaders/Cache/D3D10/CGGShaders/ParticlesNoMat@ParticleGS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ParticlesNoMat@ParticleVS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ParticlesNoMat@Particle_ShadowVS_GSPassThrough.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ParticlesNoMat@Particle_ShadowPS.fxcb
    File open: Shaders/Cache/D3D10/CGGShaders/ParticlesNoMat@Particle_ShadowGS.fxcb
    File open: Shaders/Cache/D3D10/CGVShaders/ParticlesNoMat@Particle_ShadowVS.fxcb
    File open: Shaders/Cache/D3D10/CGPShaders/ParticlesNoMat@ParticleGlowPS.fxcb
    Script System Initialization
    File open: scripts/common.lua
    File open: scripts/Utils/Math.lua
    File open: scripts/Utils/EntityUtils.lua
    File open: scripts/Utils/ZeroG.lua
    File open: scripts/entities/items/itemsystemmath.lua
    Entity system initialization
    File open: Entities/advanceddoor.ent
    File open: Entities/aialertness.ent
    File open: Entities/aianchor.ent
    File open: Entities/aicheckinbox.ent
    File open: Entities/aireinforcementspot.ent
    File open: Entities/aispawner.ent
    File open: Entities/alienenergypoint.ent
    File open: Entities/ambientvolume.ent
    File open: Entities/animdoor.ent
    File open: Entities/animobject.ent
    File open: Entities/areabeziervolume.ent
    File open: Entities/areabox.ent
    File open: Entities/areariver.ent
    File open: Entities/arearoad.ent
    File open: Entities/areashape.ent
    File open: Entities/areasphere.ent
    File open: Entities/areatrigger.ent
    File open: Entities/basicentity.ent
    File open: Entities/birds.ent
    File open: Entities/boid.ent
    File open: Entities/breakableobject.ent
    File open: Entities/bugs.ent
    File open: Entities/buyzone.ent
    File open: Entities/camerashake.ent
    File open: Entities/camerasource.ent
    File open: Entities/cameratarget.ent
    File open: Entities/characterattachhelper.ent
    File open: Entities/chickens.ent
    File open: Entities/cinematictrigger.ent
    File open: Entities/clonefactory.ent
    File open: Entities/cloth.ent
    File open: Entities/cloud.ent
    File open: Entities/comment.ent
    File open: Entities/constraint.ent
    File open: Entities/crabs.ent
    File open: Entities/deadbody.ent
    File open: Entities/decalplacer.ent
    File open: Entities/delaytrigger.ent
    File open: Entities/destroyableobject.ent
    File open: Entities/dialog.ent
    File open: Entities/door.ent
    File open: Entities/elevator.ent
    File open: Entities/elevatorswitch.ent
    File open: Entities/explosion.ent
    File open: Entities/explosiveobject.ent
    File open: Entities/factory.ent
    File open: Entities/fan.ent
    File open: Entities/fish.ent
    File open: Entities/flag.ent
    File open: Entities/flash.ent
    File open: Entities/fog.ent
    File open: Entities/fogvolume.ent
    File open: Entities/forbiddenarea.ent
    File open: Entities/frogs.ent
    File open: Entities/gravitybox.ent
    File open: Entities/gravitysphere.ent
    File open: Entities/gravitystream.ent
    File open: Entities/gravitystreamcap.ent
    File open: Entities/gravityvalve.ent
    File open: Entities/gui.ent
    File open: Entities/hazard.ent
    File open: Entities/hq.ent
    File open: Entities/indirectlight.ent
    File open: Entities/interactiveentity.ent
    File open: Entities/ladder.ent
    File open: Entities/light.ent
    File open: Entities/lightning.ent
    File open: Entities/mine.ent
    File open: Entities/missionhint.ent
    File open: Entities/missionobjective.ent
    File open: Entities/multipletrigger.ent
    File open: Entities/musicendtheme.ent
    File open: Entities/musiclogictrigger.ent
    File open: Entities/musicmoodselector.ent
    File open: Entities/musicplaypattern.ent
    File open: Entities/musicstinger.ent
    File open: Entities/musicthemeselector.ent
    File open: Entities/objective.ent
    File open: Entities/particleeffect.ent
    File open: Entities/perimeter.ent
    File open: Entities/playermodelchanger.ent
    File open: Entities/plover.ent
    File open: Entities/precachecamera.ent
    File open: Entities/pressurizedobject.ent
    File open: Entities/proximitytrigger.ent
    File open: Entities/raisi