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Problem! Wiisis crashes when starting
Last post 04-26-2008, 10:10 PM by jerrelle87. 31 replies.
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03-10-2008, 11:53 AM |
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tilap
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Joined on 03-10-2008
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Posts 9
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Re: Problem! Wiisis crashes when starting
my log ... wiisis crashes again 'n always ... BackupNameAttachment=" Build(6115) Date(10 Mar 2008) Time(17 49 04)" -- used by backup system Log Started at Monday, March 10, 2008 17:49:04 Running 32 bit version Executable: C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe FileVersion: 1.1.1.6115 ProductVersion: 1.1.1.6115 Using STLport C++ Standard Library implementation Added MOD directory <Mods\Wiisis\> to CryPak --- CPU detection --- Total number of logical processors: 2 Number of available logical processors: 2
Processor 0: CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 4600+ Family: 15, Model: 11, Stepping: 2 FPU: On-Chip CPU Speed (estimated): 2410.936046 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled
Processor 1: CPU: AMD AMD Athlon(tm) 64 X2 Dual Core Processor 4600+ Family: 15, Model: 11, Stepping: 2 FPU: On-Chip CPU Speed (estimated): 2410.940308 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled
Total number of system cores: 2 Number of cores available to process: 2 --------------------- Windows XP 32 bit SP 2 (build 5.1.2600) System language: French Windows Directory: "C:\WINDOWS" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 17:49:05 03/10/08, system running for 18 minutes 2048MB physical memory installed, 1411MB available, 2047MB virtual memory installed, 31 percent of memory in use PageFile usage: 37MB, Working Set: 14MB, Peak PageFile usage: 37MB, Current display mode is 1280x1024x32, VGA IBM enhanced (101/102-key) keyboard and 3+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization Network initialization [net] using iocp socket io management Physics initialization MovieSystem initialization Renderer initialization Console initialization Time initialization Input initialization Sound initialization Sound - initializing AudioDevice now! Sound - starting to initialize DirectSound output! Sound - 3 drivers found: Sound - available drivers: 0 Aureon 5.1 Fun Wave ! Sound - available drivers: 1 HD Audio render ! Sound - available drivers: 2 Bluetooth AV/HS Audio ! Sound - initializing FMOD-EX now! Sound - initialized FMOD-EX Sound - available record drivers: 0 Aureon 5.1 Fun Wave ! Sound - available record drivers: 1 HD Audio capture ! Sound - available record drivers: 2 Bluetooth AV/HS Audio ! Sound - available record drivers: 3 ASUSTeK Audio Capture Filter ! Sound - available record drivers: 4 Logitech Mic (IM/Connect) ! Sound - using FMOD version: 00040723 and internal 00040723! Sound - initializing SoundSystem now! Font initialization AI initialization Initializing Animation System Initializing 3D Engine Script System Initialization Entity system initialization Initializing AI System [PlayerProfiles] Login of user 'tilap' successful. [PlayerProfiles] Found 4 profiles. Profile 0 : 'default' Profile 1 : 'GROUMPf' Profile 2 : 'Titi' Profile 3 : 'tilap' [GameProfiles]: Successfully activated profile 'default' for user 'tilap' $3r_FSAA = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4 $3r_FSAA_samples = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4 $3r_FSAA_quality = $60 $5[DUMPTODISK, REQUIRE_APP_RESTART]$4 [WiiRemoteManager] Initializing Core files... [WiiRemoteManager] Pooling for Wii Remote devices... [WiiRemoteManager] Found Remote HID entry. Initializing the remote... [WiiRemoteManager] Wii Remote Initialized! [Warning] Unknown command: ; |---------------------------------------------------------------------------------------| [Warning] Unknown command: ; |Helder [HP] Pinto - Very High Quality Costum Config 1.3 FINAL | [Warning] Unknown command: ; |This config has been tweaked to run Crysis withtin it's maximum beauty, | [Warning] Unknown command: ; |while still getting minimaly smooth/playable FPS! | [Warning] Unknown command: ; |Minimum System recomended is a Nvidia 8800, 2GB RAM and a fairly good dual core CPU. | [Warning] Unknown command: ; |C&C: http://crymod.com/thread.php?threadid=13790 | [Warning] Unknown command: ; |---------------------------------------------------------------------------------------| [Warning] Unknown command: ; User Options commands $3con_restricted = $60 $5[RESTRICTEDMODE]$4 $3r_DisplayInfo = $60 $5[DUMPTODISK, RESTRICTEDMODE]$4 $3r_VSync = $60 $5[DUMPTODISK, RESTRICTEDMODE]$4 $3d3d9_TripleBuffering = $60 $5[REQUIRE_APP_RESTART]$4 $3e_screenshot_width = $64096 $5[]$4 $3e_screenshot_height = $63072 $5[]$4 $3e_screenshot_quality = $6100 $5[]$4 $3e_screenshot_file_format = $6jpg $5[]$4 [Warning] Unknown command: ; Post Processing $3r_ColorGrading = $61 $5[]$4 $3r_DepthOfField = $62 $5[]$4 $3r_MotionBlur = $61 $5[]$4 [Warning] Unknown command: ; Shaders and Lighting $3r_EyeAdaptationBase = $60.25 $5[]$4 $3r_SSAO = $61 $5[]$4 $3r_SSAO_amount = $60.4 $5[]$4 $3r_SSAO_darkening = $61.25 $5[]$4 $3r_SSAO_quality = $62 $5[]$4 $3r_SSAO_radius = $62 $5[]$4 $3r_SSAO_blur = $64 $5[]$4 $3r_SSAO_blurriness = $61 $5[]$4 $3r_HDRLevel = $60.75 $5[DUMPTODISK]$4 $3r_UsePOM = $61 $5[]$4 $3r_sunshafts = $61 $5[]$4 $3r_Beams = $63 $5[]$4 $3r_BeamsDistFactor = $60.1 $5[]$4 $3r_BeamsMaxSlices = $6250 $5[]$4 [Warning] Unknown command: ; Shadows $3e_shadows = $61 $5[]$4 $3r_ShadowsMaskResolution = $60 $5[]$4 $3e_shadows_on_alpha_blended = $61 $5[]$4 $3e_shadows_from_terrain_in_all_lods = $60 $5[]$4 $3e_shadows_cast_view_dist_ratio = $60.6 $5[]$4 $3r_ShadowBlur = $63 $5[DUMPTODISK]$4 $3e_shadows_max_texture_size = $6768 $5[]$4 $3r_ShadowJittering = $61.5 $5[]$4 [Warning] Unknown command: ; Object Detail $3e_obj_quality = $64 $5[]$4 $3ca_UseDecals = $61 $5[]$4 $3e_decals_allow_game_decals = $61 $5[]$4 $3e_decals_life_time_scale = $62 $5[DUMPTODISK]$4 $3i_rejecteffects = $61 $5[DUMPTODISK]$4 $3sys_flash_curve_tess_error = $62 $5[]$4 $3e_view_dist_ratio = $660 $5[]$4 $3e_max_view_dst_spec_lerp = $61 $5[]$4 $3es_DebrisLifetimeScale = $61 $5[]$4 $3e_cbuffer_resolution = $6256 $5[]$4 $3e_dissolve = $61 $5[]$4 $3ca_DrawFaceAttachments = $61 $5[]$4 $3ca_AttachmentCullingRation = $660 $5[]$4 $3e_terrain_occlusion_culling = $61 $5[]$4 $3e_terrain_occlusion_culling_max_dist = $6200 $5[]$4 [Warning] Unknown command: ; Vegetation $3e_foliage_wind_activation_dist = $630 $5[]$4 $3es_DebrisLifetimeScale = $61 $5[]$4 $3r_DetailNumLayers = $62 $5[DUMPTODISK]$4 $3r_VegetationSpritesTexRes = $6128 $5[]$4 $3r_DynTexAtlasSpritesMaxSize = $632 $5[]$4 $3r_TexAtlasSize = $62048 $5[]$4 $3e_vegetation_bending = $62 $5[]$4 $3e_vegetation_min_size = $60 $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4 $3e_proc_vegetation = $61 $5[]$4 $3e_vegetation_use_terrain_color = $61 $5[]$4 [Warning] Unknown command: ; Particles $3e_particles_quality = $64 $5[]$4 $3e_water_ocean_soft_particles = $61 $5[]$4 $3e_particles_max_emitter_draw_screen = $616 $5[]$4 $3e_particles_object_collisions = $61 $5[]$4 $3r_UseSoftParticles = $61 $5[]$4 $3e_particles_thread = $61 $5[]$4 [Warning] Unknown command: ; Water $3r_WaterReflectionsQuality = $63 $5[DUMPTODISK]$4 $3r_WaterUpdateDistance = $60.2 $5[]$4 $3r_WaterCaustics = $61 $5[]$4 $3r_WaterRefractions = $61 $5[]$4 $3r_WaterReflections = $61 $5[DUMPTODISK]$4 $3r_WaterGodRays = $61 $5[]$4 $3e_water_ocean_fft = $61 $5[]$4 $3e_water_tesselation_amount = $610 $5[]$4 $3e_water_tesselation_swath_width = $610 $5[]$4 $3q_ShaderWater = $63 $5[]$4 $3e_phys_ocean_cell = $60.3 $5[]$4 [Warning] Unknown command: ; Misc $3e_max_entity_lights = $616 $5[]$4 $3g_battleDust_enable = $61 $5[]$4 $3g_breakage_particles_limit = $6250 $5[]$4 $3g_ragdollDistance = $635 $5[]$4 $3g_ragdollMinTime = $615 $5[]$4 $3e_terrain_ao = $61 $5[]$4 $3e_terrain_normal_map = $61 $5[]$4 [Warning] Unknown command: ; LODs $3e_vegetation_sprites_distance_custom_ratio_min = $61 $5[]$4 $3e_vegetation_sprites_distance_ratio = $61.5 $5[]$4 $3e_cull_veg_activation = $660 $5[]$4 $3e_view_dist_ratio_vegetation = $650 $5[]$4 $3e_particles_lod = $60.6 $5[]$4 $3es_MaxPhysDist = $660 $5[]$4 $3es_MaxPhysDistInvisible = $625 $5[]$4 $3e_terrain_lod_ratio = $60.8 $5[]$4 $3e_view_dist_ratio_detail = $630 $5[]$4 $3e_lod_ratio = $66 $5[]$4 $3e_lod_min = $60 $5[]$4 $3e_lods = $61 $5[]$4 $3e_detail_materials_view_dist_xy = $64096 $5[]$4 $3e_detail_materials_view_dist_z = $6256 $5[]$4 $3r_DetailDistance = $612 $5[DUMPTODISK]$4 [Warning] Unknown command: ; FPS Gain commands $3r_UseEdgeAA = $62 $5[]$4 $3r_TerrainAO_FadeDist = $61 $5[]$4 $3r_GeomInstancing = $61 $5[]$4 $3e_vegetation_static_instancing = $60 $5[]$4 $3e_gsm_lods_num = $65 $5[]$4 $3e_gsm_range = $63 $5[]$4 $3e_gsm_cache = $60 $5[]$4 $3e_ram_maps = $61 $5[DUMPTODISK, REQUIRE_LEVEL_RELOAD]$4 $3e_dissolve = $61 $5[]$4 $3r_TexturesStreaming = $60 $5[REQUIRE_APP_RESTART]$4 $3log_Verbosity = $68 $5[DUMPTODISK]$4 $3log_FileVerbosity = $63 $5[DUMPTODISK]$4 [Warning] Unknown command: ; Successfully loaded - Helder [HP] Pinto - Ultra High Quality Custom Config Flushing pended shaders... Finished flushing pended shaders... File open: Shaders/HWScripts/CryFX/Terrain.cfx File open: Shaders/Cache/Terrain.cfxb File open: Shaders/HWScripts/CryFX/TerrainValidations.cfi File open: Shaders/Cache/TerrainValidations.cfib File open: Shaders/Cache/D3D9/CGVShaders/Terrain@TerrainVS.fxcb File open: Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainPS.fxcb File open: Shaders/Cache/D3D9/CGVShaders/Terrain@TerrainLayerVS.fxcb File open: Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainLayerPS.fxcb File open: %USER%/Shaders/Cache/D3D9/CGPShaders/Terrain@TerrainLayerPS.fxcb [net 16:49:06.234] network hostname: TILAP [net 16:49:06.234] ip:5.25.26.91 [net 16:49:06.234] ip:192.168.50.1 [net 16:49:06.234] ip:192.168.0.249 [net 16:49:16.656] Gamespy service available [WiiRemoteManager] Wii Remote Connection Established! Initializing CRI-MW/Sofdec ... MWSFD/PCx86 Ver.4.33c0 Build:Oct 4 2007 08:53:43 File open: Shaders/HWScripts/CryFX/CriMw.cfx File open: Shaders/Cache/CriMw.cfxb File open: Shaders/Cache/D3D9/CGVShaders/CriMw@VS.fxcb File open: Shaders/Cache/D3D9/CGPShaders/CriMw@PS_CCIR601.fxcb File open: Shaders/Cache/D3D9/CGPShaders/CriMw@PS_CCIR601_ColAlpha.fxcb File open: Shaders/Cache/D3D9/CGPShaders/CriMw@PS_Fallback.fxcb File open: ../Mods/Wiisis/Game/Localized/Video/Warning.sfd File open: Libs/UI/HUD_Subtitle.gfx File open: Libs/UI/HUD_Subtitle.gfx Init textures management (374 Mb of texture memory)... Textures streaming forced off (Configuration: 2 cores, OS: 'XP', 32 bits OS)... Disabling of textures streaming... Video textures: Atlas clouds max size: 32 Mb Video textures: Atlas sprites max size: 32 Mb Video textures: Dynamic managed max size: 80 Mb File open: textures/defaults/grey.dds File open: textures/defaults/screen_noisy_bump.dds File open: textures/defaults/jumpnoisehighfrequency_x27y19.dds File open: textures/defaults/shadercompiling.dds File open: textures/sprites/refraction_ddn.dds File open: textures/cubemaps/alien_02.dds File open: objects/editor/suithelper/gradf.dds File open: objects/weapons/fx/moac_trail.dds File open: textures/sprites/jet_wash_ddn.dds File open: textures/defaults/white_ddn.dds File open: textures/sprites/fire_blur1_ddn.dds File open: textures/sprites/shrinking_ddn.dds File open: textures/lightning/animated4.dds File open: textures/defaults/fire_atten.dds File open: textures/defaults/fire_palete.dds File open: textures/cubemaps/cxp_river_blur.dds File open: objects/weapons/us/c4/c4_spec.dds File open: objects/weapons/us/c4/c4_ddn.dds File open: objects/weapons/us/c4/c4_numbers.dds File open: textures/defaults/frost_refl2.dds File open: textures\defaults\jumpnoisehighfrequency_x27y19.dds File open: textures\defaults\perlinnoise_sum.dds File open: textures/defaults/perlinnoisenormal.dds File open: textures/defaults/screencondensation.dds File open: textures/defaults/caustics_sampler.dds File open: textures/defaults/vector_noise.dds File open: textures/defaults/screenfrost.dds File open: textures/defaults/water_droplets.dds File open: textures/defaults/white_ddn.dds File open: textures/defaults/palletteinst.dds File open: textures/defaults/screen_noisy.dds File open: textures/defaults/shadererror.dds File open: textures/defaults/glitter_color.dds File open: textures/defaults/glitter_sprite.dds File open: textures/defaults/oceanwaves_ddn.dds File open: textures/defaults/noise3d.dds File open: textures/defaults/fresnel_sampler.dds File open: textures/cubemaps/camera_river_cubemap_bright.dds File open: textures/defaults/palette/cloak_interlation.dds File open: textures/defaults/palette/cloak_transition.dds File open: textures/defaults/palette/cloak_palette.dds File open: textures/defaults/palette/cloak_sparks.dds File open: objects/weapons/rockets/sidewinder/sidewinder_ddn.dds File open: objects/weapons/rockets/sidewinder/sidewinder_spec.dds File open: objects/weapons/rockets/sidewinder/sidewinder.dds File open: textures/sprites/glow1.dds File open: objects/weapons/alien/moac/bullet/bullet_acc.dds File open: objects/weapons/alien/moac/bullet/bullet_ddn.dds File open: textures/defaults/perlinnoise_nmap.dds File open: objects/weapons/us/at_mine/at_mine.dds File open: objects/weapons/us/at_mine/at_mine_spec.dds File open: objects/weapons/us/claymore/claymore_spec.dds File open: objects/weapons/us/c4/c4.dds File open: objects/weapons/us/frag_grenade/frag_grenade.dds File open: objects/weapons/us/frag_grenade/frag_grenade_ddn.dds File open: objects/vehicles/us_cargoplane_damaged/body_burnt_diffuse.dds File open: objects/weapons/us/claymore/claymore.dds File open: objects/weapons/us/claymore/claymore_ddn.dds File open: objects/weapons/us/flashbang/workingfiles/textures/tif/flashbang_ddn.dds File open: objects/weapons/us/flashbang/workingfiles/textures/tif/flashbang_spec.dds File open: objects/vehicles/us_cargoplane_damaged/debris.dds File open: objects/weapons/us/frag_grenade/frag_grenade_spec.dds File open: textures/sprites/glow.dds File open: objects/weapons/us/flashbang/flashbang.dds File open: objects/weapons/us/socom/socom_env.dds File open: objects/library/alien/ship_exterior/alienexterior_main_ddn.dds File open: objects/weapons/shells/scarglgrenade.dds File open: objects/weapons/shells/scarglgrenade_ddn.dds File open: textures/sprites/singularity_01_ddn.dds File open: textures/lightning/flash_animated2.dds File open: textures/lightning/electric_radial1.dds File open: objects/effects/tracer_standard_red001.dds File open: objects/library/architecture/aircraftcarrier/128gray.dds File open: objects/weapons/us/transceiver/transceiver.dds File open: objects/weapons/us/transceiver/transceiver_ddn.dds File open: objects/weapons/us/transceiver/transceiver_spec.dds File open: objects/effects/tracer_standard_red002.dds File open: textures/test.dds File open: textures/lightning/flash_animated22.dds File open: textures\gui\hud\wiiremoteindicators\disconnected.dds File open: textures\gui\hud\wiiremoteindicators\noconnection.dds File open: textures\gui\hud\wiiremoteindicators\batterylevel.dds File open: objects/effects/tracer_standard02.dds File open: objects/effects/tracer_standard01.dds File open: textures\gui\hud\wiiremoteindicators\noextension.dds File open: textures\gui\hud\irdot.dds File open: textures\gui\hud\wiiremoteindicators\battery.dds File open: objects/library/alien/generic_elements/spikes/spike_element_glow_2.dds File open: objects/natural/trees/explosion_shape/broken_tree.dds File open: objects/library/alien/generic_elements/spikes/spike_detail.dds File open: objects/library/alien/generic_elements/spikes/spike_element.dds File open: objects/library/alien/generic_elements/spikes/spike_element_ddn.dds File open: objects/natural/trees/explosion_shape/trunk_slpinters.dds File open: objects/library/alien/generic_elements/spikes/spike_element_spec.dds and nothing > black screen and again the desktop without any error pop up
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03-10-2008, 12:06 PM |
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vloktboky
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Joined on 11-27-2006
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Covington, KY
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Posts 248
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Re: Problem! Wiisis crashes when starting
Are you attempting to launch a map instantly or otherwise enter the game by bypassing the main menu? Because your log shows a lot of textures and objects being opened/created immediately after the first movie plays (warning.sfd) and I am having a hard time understanding why this is happening. If you are, try just starting the game without jumping into a level immediately, so the main menu shows up.
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03-10-2008, 1:17 PM |
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tilap
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Joined on 03-10-2008
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Posts 9
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Re: Problem! Wiisis crashes when starting
I just run the mod by clicking on the wiisis icon ... I don't run a level ! ...
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03-10-2008, 1:26 PM |
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tilap
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Joined on 03-10-2008
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Posts 9
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Re: Problem! Wiisis crashes when starting
little question ... can this mod be utilisated in french ? perhaps it's that the problem ...
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03-10-2008, 2:24 PM |
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vloktboky
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Joined on 11-27-2006
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Covington, KY
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Re: Problem! Wiisis crashes when starting
The language shouldn't matter. There is definitely something odd going on when you launch the game, as illustrated in your game.log file. If you search for "warning.sfd", you will see a lot of messages below this showing textures and objects being loaded. Warning.sfd is the first intro video that is played. This means while your Crysis is beginning to show the intro videos, it is loading a lot of textures and objects. This is most likely the reason for the crash. This isn't a problem directly related to the mod, as there were no changes done that would cause this particular behavior to show forth. We also haven't received any claims from other users of such a situation occurring. As much as it pains me to say, I would suggest doing a complete uninstall/reinstall of your Crysis and Wiisis. First, backup your save files and any custom levels/mods you want to keep. Then, uninstall Crysis and reinstall it off the DVD or EA downloader. Then, patch the game to 1.2. Then, reinstall Wiisis. Do not copy in any of the other mods or configurations you had backed up previously until first confirming if Wiisis is now able to launch correctly. Sorry for the inconvenience.
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03-10-2008, 2:49 PM |
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tilap
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Joined on 03-10-2008
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Posts 9
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Re: Problem! Wiisis crashes when starting
So now I can run the game !!!! (not needed to reinstall the game) ... What I had done : run launcher.exe with \crysis:"-DEVMODE +map [name of a map]" as option... it runs the game directly in a level but it runs ... perhaps the intro don't work .... So now the mod works great but there's a little problem ... all functions works EXPECT the mouse function (to look around ...) ... I've actived IR control ... doesn't work ... wihtout IR control ... doesn't work ... how can I correct this problem ?
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03-10-2008, 3:35 PM |
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vloktboky
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Joined on 11-27-2006
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Covington, KY
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Posts 248
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Re: Problem! Wiisis crashes when starting
1. Are you playing with or without the sensor bar? 2. What is the value of "UseIRSensor" in the Options section of wiiremote.xml? (The configuration file) 3. If you are using the sensor bar, does it have power? If you're using the one that comes with the Wii system, make sure it is plugged in to the back of the Wii and the Wii system is turned ON.
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03-10-2008, 3:46 PM |
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tilap
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Joined on 03-10-2008
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Posts 9
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Re: Problem! Wiisis crashes when starting
at UseIRSensor the value is 1 (to use IR) ... I use the sensor bar of the wii who is plugged to the wii ... perhaps I had bad positionned the sensorBar ...
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03-11-2008, 10:45 AM |
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Predator Mario
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Joined on 03-12-2008
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Re: Problem! Wiisis crashes when starting
Well this is not a crash, but i'm getting "Plug your nunchuck" error. My nunchuck is plugged, but it doesn't help.
What can i do to get it work?
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03-11-2008, 11:31 AM |
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NRWunited
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Joined on 03-12-2008
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Re: Problem! Wiisis crashes when starting
I have the same Problem (rapid crash on start). I´ve Vista running as OS, and that´s what´s in my logs: BackupNameAttachment=" Build(5879) Date(11 Mar 2008) Time(16 25 57)" -- used by backup system Log Started at Tuesday, March 11, 2008 16:25:57 Running 32 bit version Executable: D:\Spiele\Crysis\Bin32\Crysis.exe FileVersion: 1.1.1.5879 ProductVersion: 1.1.1.5879 Using STLport C++ Standard Library implementation Added MOD directory <mods\wiisis\> to CryPak --- CPU detection --- Total number of logical processors: 4 Number of available logical processors: 4
Processor 0: CPU: Intel Intel(R) Core(TM)2 Quad CPU @ 2.40GHz Family: 6, Model: 15, Stepping: 7 FPU: On-Chip CPU Speed (estimated): 2399.969906 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Processor 1: CPU: Intel Intel(R) Core(TM)2 Quad CPU @ 2.40GHz Family: 6, Model: 15, Stepping: 7 FPU: On-Chip CPU Speed (estimated): 2399.966326 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Processor 2: CPU: Intel Intel(R) Core(TM)2 Quad CPU @ 2.40GHz Family: 6, Model: 15, Stepping: 7 FPU: On-Chip CPU Speed (estimated): 2399.969606 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Processor 3: CPU: Intel Intel(R) Core(TM)2 Quad CPU @ 2.40GHz Family: 6, Model: 15, Stepping: 7 FPU: On-Chip CPU Speed (estimated): 2399.969931 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Total number of system cores: 4 Number of cores available to process: 4 --------------------- Windows Vista 32 bit (build 6.0.6000) System language: German Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 16:25:57 03/11/08, system running for 121 minutes 3582MB physical memory installed, 1863MB available, 3071MB virtual memory installed, 47 percent of memory in use PageFile usage: 37MB, Working Set: 15MB, Peak PageFile usage: 37MB, Current display mode is 1600x1200x32, VGA IBM enhanced (101/102-key) keyboard and 3+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization Network initialization [net] using iocp socket io management Physics initialization MovieSystem initialization Renderer initialization Console initialization Time initialization Input initialization Sound initialization Sound - initializing AudioDevice now! Sound - starting to initialize Windows Audio Session API output! Sound - 2 drivers found: Sound - available drivers: 0 Lautsprecher (High Definition Audio-Gerät) ! Sound - available drivers: 1 Digitales Ausgabegerät (SPDIF) (High Definition Audio-Gerät) ! Sound - initializing FMOD-EX now! Sound - initialized FMOD-EX Sound - available record drivers: 0 Mikrofon (High Definition Audio-Gerät) ! Sound - available record drivers: 1 Eingang (High Definition Audio-Gerät) ! Sound - available record drivers: 2 Digitales Eingangsgerät (SPDIF) (High Definition Audio-Gerät) ! Sound - using FMOD version: 00040723 and internal 00040723! Sound - initializing SoundSystem now! Font initialization AI initialization Initializing Animation System Initializing 3D Engine Script System Initialization Entity system initialization Initializing AI System [PlayerProfiles] Login of user 'Tim' successful. [PlayerProfiles] Found 1 profiles. Profile 0 : 'default' [GameProfiles]: Successfully activated profile 'default' for user 'Tim' System Shutdown [Error] Runaway thread I´d love to play this mod. So I´ll keep an eye on this thread ;-) Greetz from Germany
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03-11-2008, 7:45 PM |
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Chacker
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Joined on 03-12-2008
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Re: Problem! Wiisis crashes when starting
I get the "Runaway thread" error by starting Wiisis. Sandbox 2 with Wiisis starts, but when I load a map it crashes -_- We need help !
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03-12-2008, 8:45 AM |
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Predator Mario
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Joined on 03-12-2008
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Posts 2
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Re: Problem! Wiisis crashes when starting
I got it working when i tried my other wiimote. No more Nunchuk error! :D
Great mod!
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03-12-2008, 11:57 AM |
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Leeloo
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Joined on 03-13-2008
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Posts 1
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Re: Problem! Wiisis crashes when starting
Hi, thanks in advance for any reply Crysis crashes launching wiisis Here is the log: BackupNameAttachment=" Build(5767) Date(12 Mar 2008) Time(17 51 34)" -- used by backup system Log Started at Wednesday, March 12, 2008 17:51:34 Running 32 bit version Executable: F:\Giochi\Crysis\Bin32\Crysis.exe FileVersion: 1.1.1.5767 ProductVersion: 1.1.1.5767 Using STLport C++ Standard Library implementation Added MOD directory <mods\wiisis\> to CryPak --- CPU detection --- Total number of logical processors: 2 Number of available logical processors: 2
Processor 0: CPU: Intel Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz Family: 6, Model: 15, Stepping: 13 FPU: On-Chip CPU Speed (estimated): 4036.940084 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Processor 1: CPU: Intel Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz Family: 6, Model: 15, Stepping: 13 FPU: On-Chip CPU Speed (estimated): 4036.936469 MHz MMX: not present SSE: present 3DNow!: not present Serial number not present or disabled
Total number of system cores: 2 Number of cores available to process: 2 --------------------- Windows Vista 32 bit SP 1 (build 6.0.6001) System language: Italian Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 17:51:35 03/12/08, system running for 353 minutes 2047MB physical memory installed, 1081MB available, 2047MB virtual memory installed, 47 percent of memory in use PageFile usage: 27MB, Working Set: 6MB, Peak PageFile usage: 28MB, Current display mode is 1680x1050x32, VGA IBM enhanced (101/102-key) keyboard and 16+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization Loading configuration file 'system.cfg' ... Configuration file 'system.cfg' not loaded Loading configuration file 'systemcfgoverride.cfg' ... Configuration file 'systemcfgoverride.cfg' not loaded File open: Game/Localized/Default.lng [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file game\localized\italian.pak Opening pak file game\localized\italian.pak to game\ File open: Languages/dialog_recording_list.xml Loading Localization File Languages/dialog_recording_list.xml [Warning] [LocError] Localized String 'island/korean_soldier_2_island_ab7_0001' Already Loaded for Language Italian [Warning] [LocError] Localized String 'fleet/nomad_fleet_ab9_PU0001' Already Loaded for Language Italian File open: Languages/ai_dialog_recording_list.xml Loading Localization File Languages/ai_dialog_recording_list.xml File open: Languages/ui_dialog_recording_list.xml Loading Localization File Languages/ui_dialog_recording_list.xml [Warning] [LocError] Localized String 'C:\data\data\Game02\Game\Languages\dialog\' Already Loaded for Language Italian File open: Languages/ui_text_messages.xml Loading Localization File Languages/ui_text_messages.xml File open: Languages/mp_text_messages.xml Loading Localization File Languages/mp_text_messages.xml File open: Languages/game_text_messages.xml Loading Localization File Languages/game_text_messages.xml File open: Languages/game_controls.xml Loading Localization File Languages/game_controls.xml File open: Languages/ps_basic_tutorial_subtitles.xml Loading Localization File Languages/ps_basic_tutorial_subtitles.xml [Warning] [LocError] Localized String 'PS_basic_tutorial_01' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_02' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_04' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_05' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_09' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_10' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_11' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_13' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_14' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_15' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_19' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_20' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_21' Already Loaded for Language Italian [Warning] [LocError] Localized String 'PS_basic_tutorial_22' Already Loaded for Language Italian File open: Languages/ui_credit_list.xml Loading Localization File Languages/ui_credit_list.xml [Warning] [LocError] Localized String 'ui_Credits_QAProjectLead' Already Loaded for Language Italian [Warning] [LocError] Localized String 'SeniorAnimationProgrammer' Already Loaded for Language Italian [Warning] [LocError] Localized String 'SeniorAIProgrammer' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Producer' Already Loaded for Language Italian [Warning] [LocError] Localized String 'RecordingEngineer' Already Loaded for Language Italian [Warning] [LocError] Localized String 'RecordingEngineer' Already Loaded for Language Italian [Warning] [LocError] Localized String 'AssistantRecordingEngineer' Already Loaded for Language Italian [Warning] [LocError] Localized String 'MultiPlayerProducer' Already Loaded for Language Italian [Warning] [LocError] Localized String 'QAManager' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Nvidia' Already Loaded for Language Italian [Warning] [LocError] Localized String 'QA' Already Loaded for Language Italian [Warning] [LocError] Localized String 'QAProjectLead' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Supervisor' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Helena' Already Loaded for Language Italian [Warning] [LocError] Localized String 'MajorStrickland' Already Loaded for Language Italian [Warning] [LocError] Localized String 'FemaleScientist' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Jester' Already Loaded for Language Italian [Warning] [LocError] Localized String 'MajorBradley' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Pilot1' Already Loaded for Language Italian [Warning] [LocError] Localized String 'VTOLPilot' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Scientist' Already Loaded for Language Italian [Warning] [LocError] Localized String 'DrRosenthal' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Aztec' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Prophet' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Nomad' Already Loaded for Language Italian [Warning] [LocError] Localized String 'KoreanSoldier2' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Crewman2' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Psycho' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Kyong' Already Loaded for Language Italian [Warning] [LocError] Localized String 'SuitVoice' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Morrison' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Crewman1' Already Loaded for Language Italian [Warning] [LocError] Localized String 'Pilot' Already Loaded for Language Italian [Warning] [LocError] Localized String 'FactoryVoice' Already Loaded for Language Italian [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file game\animations.pak Opening pak file game\animations.pak to game\ [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file game\gamedata.pak Opening pak file game\gamedata.pak to game\ [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file game\music.pak Opening pak file game\music.pak to game\ [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file game\objects.pak Opening pak file game\objects.pak to game\ [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file game\shadercache.pak Opening pak file game\shadercache.pak to game\ [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file game\shaders.pak Opening pak file game\shaders.pak to game\ [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file game\sounds.pak Opening pak file game\sounds.pak to game\ [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file game\textures.pak Opening pak file game\textures.pak to game\ [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file mods\wiisis\game\gamedata.pak Opening pak file mods\wiisis\game\gamedata.pak to game\ [Warning] The number of parsed files does not match the declared number of entries in the central directory. The pak does not appear to be corrupt, but perhaps there are some duplicated or missing file entries, try to repare the file Opening pak file mods\wiisis\game\textures.pak Opening pak file mods\wiisis\game\textures.pak to game\ Network initialization [Warning] CVAR net_backofftimeout is declared not synced [Warning] CVAR sv_maxmemoryusage is declared not synced File open: Game/Scripts/Network/Scheduler.xml [net] using iocp socket io management Physics initialization MovieSystem initialization Renderer initialization Direct3D10 driver is creating... Crytek Direct3D10 driver version 2.00 (Oct 24 2007 <20:55:26>). D3D Adapter: Description: NVIDIA GeForce 8800 GT D3D Adapter: Driver version (UMD): 7.15.11.6925 D3D Adapter: VendorId = 0x10DE D3D Adapter: DeviceId = 0x0611 D3D Adapter: SubSysId = 0x053C10DE D3D Adapter: Revision = 162 NvAPI_Initialize: ok(0) NVAPI: Single GPU System D3D Detected: NVidia video card Using 'A8R8G8B8' pixel texture format (Can autogen mips) Using 'X8R8G8B8' pixel texture format (Can autogen mips) Using 'R8G8B8' pixel texture format (Can autogen mips) Using 'A8' pixel texture format (Can autogen mips) Using 'A16B16G16R16F' pixel texture format (Can autogen mips) Using 'A16B16G16R16' pixel texture format (Can autogen mips) Using 'G16R16F' pixel texture format (Can autogen mips) Using 'R16F' pixel texture format (Can autogen mips) Using 'R32F' pixel texture format (Can autogen mips) Using 'A32B32G32R32F' pixel texture format (Can autogen mips) Using 'DXT1' pixel texture format Using 'DXT3' pixel texture format Using 'DXT5' pixel texture format Using '3DC' pixel texture format Using 'D24S8' pixel texture format Using 'D16' pixel texture format Using 'D32F' pixel texture format Using 'D24S8' pixel texture format Using 'D16' pixel texture format Renderer HDR_Scalar: R32F ****** D3D10 CryRender Stats ****** Driver description: NVIDIA GeForce 8800 GT Full stats: Rasterizer: Hardware Full scene AA: Disabled Current Resolution: 1680x1050x32 Full Screen Texture filtering type: TRILINEAR HDR Rendering: FP16 MRT HDR Rendering: Disabled Occlusion queries: Supported Geometry instancing: Supported Dynamic branching in shaders: Supported Vertex textures: Supported R16F rendertarget: Supported NormalMaps compression (1): 3Dc Gamma control: Hardware Vertex Shaders version 4.0 Pixel Shaders version 4.0 used GeomInstancingThreshold is 8 Pixel shaders usage: PS.4.0 Vertex shaders usage: VS.4.0 Shadow maps type: Mixed Depth/2D maps Stencil shadows type: Two sided 3DC emulation: Disabled ***************************************** Init Shaders File open: Shaders/ShaderProfiles.txt File open: Config/FSAAProfilesDX10.txt Flushing pended shaders... Finished flushing pended shaders... General shader quality: High Metal shader quality: High Glass shader quality: High Vegetation shader quality: High Ice shader quality: High Terrain shader quality: High Shadow shader quality: High Water shader quality: High FX shader quality: High PostProcess shader quality: High HDR shader quality: High Sky shader quality: High Render quality: High Init textures management (479 Mb of texture memory)... Textures streaming automatically enabled (Configuration: 2 cores, OS: 'Vista', 32 bits OS)... Enabling of textures streaming... Using 100 Mb of textures pool for streaming... Video textures: Atlas clouds max size: 32 Mb Video textures: Atlas sprites max size: 24 Mb Video textures: Dynamic managed max size: 80 Mb File open: textures/defaults/replaceme.dds File open: textures/defaults/white.dds File open: Textures/Defaults/Grey.dds File open: textures/defaults/grey.dds File open: textures/defaults/black.dds File open: Textures/Defaults/White_ddn.dds
File open: Shaders/Cache/D3D10/cgvshaders/watervolume@watervolumeoutofvs.fxcb File open: Shaders/Cache/D3D10/cgvshaders/watervortex@watervs.fxcb File open: Shaders/Cache/D3D10/cgvshaders/wetlayer@wetvs.fxcb Shader cache directory 'Shaders/Cache/D3D10/cgvshaders' was successfully tested for being writable Construct Shader '<Default>'...ok Load System Shader 'Fallback'... File open: Shaders/HWScripts/CryFX/Fallback.cfx File open: Shaders/Cache/Fallback.cfxb File open: Shaders/Cache/D3D10/CGVShaders/Fallback@Sync_VS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/Fallback@Sync_Comp_PS.fxcb File open: Textures/Defaults/ShaderCompiling.dds File open: Shaders/Cache/D3D10/CGPShaders/Fallback@Sync_Err_PS.fxcb File open: Textures/Defaults/ShaderError.dds File open: Shaders/Cache/D3D10/CGVShaders/Fallback@Sync_Ter_VS.fxcbok Load System Shader 'FixedPipelineEmu'... File open: Shaders/HWScripts/CryFX/FixedPipelineEmu.cfx File open: Shaders/Cache/FixedPipelineEmu.cfxb File open: Shaders/Cache/D3D10/CGVShaders/FixedPipelineEmu@FPVS.fxcb File open: %USER%/Shaders/Cache/D3D10/CGVShaders/FixedPipelineEmu@FPVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/FixedPipelineEmu@FPPS.fxcb File open: %USER%/Shaders/Cache/D3D10/CGPShaders/FixedPipelineEmu@FPPS.fxcbok Load System Shader 'Light.LightStyles'... File open: Shaders/HWScripts/CryFX/Light.cfx File open: Shaders/Cache/Light.cfxbok Load System Shader 'FarTreeSprites'... File open: Shaders/HWScripts/CryFX/FarTreeSprites.cfx File open: Shaders/Cache/FarTreeSprites.cfxb File open: Shaders/Cache/D3D10/CGVShaders/FarTreeSprites@SpriteVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/FarTreeSprites@SpritePS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/FarTreeSprites@SpriteVS_Z.fxcb File open: Shaders/Cache/D3D10/CGPShaders/FarTreeSprites@SpritePS_Z.fxcb File open: Shaders/Cache/D3D10/CGVShaders/FarTreeSprites@Sprite_DebugVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/FarTreeSprites@Sprite_DebugPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ShadowVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_ShadowPS.fxcbok Load System Shader 'ShadowBlur'... File open: Shaders/HWScripts/CryFX/ShadowBlur.cfx File open: Shaders/Cache/ShadowBlur.cfxb File open: Shaders/Cache/D3D10/CGVShaders/ShadowBlur@ShadowBlurVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurPS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurScreenPS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurScreenOpaquePS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@SSAO_Blur_PS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurScreenDummyPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ShadowBlur@ShadowBlurTransformedColVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowBlurGauss5x5PS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ShadowBlur@ShadowDepthVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowBlur@ShadowDepthPS.fxcbok Load System Shader 'ShadowMaskGen'... File open: Shaders/ShadowMaskGen.ext File open: Shaders/HWScripts/CryFX/ShadowMaskGen.cfx File open: Shaders/Cache/ShadowMaskGen.cfxb File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@DebugCMVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@DebugCMPS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@DebugSMPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@DeferredShadowVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@LightProjPS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@FrustCullPS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@DeferredShadowPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@StencilCullVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@StencilCullPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@FrustumCullVS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@SimpleQuadVS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ShadowMaskGen@TexturedQuadVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ShadowMaskGen@CopyDepthTarget.fxcbok Load System Shader 'AmbientOcclusion'... File open: Shaders/AmbientOcclusion.ext File open: Shaders/HWScripts/CryFX/AmbientOcclusion.cfx File open: Shaders/Cache/AmbientOcclusion.cfxb File open: Shaders/Cache/D3D10/CGVShaders/AmbientOcclusion@Deferred_SSAO_Pass_VS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/AmbientOcclusion@Deferred_SSAO_Pass_PS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/AmbientOcclusion@Deferred_TerrainAO_Pass_PS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/AmbientOcclusion@Deferred_FillLight_Pass_PS.fxcbok Load System Shader 'CloudShadowMaskGen'... File open: Shaders/HWScripts/CryFX/CloudShadowMaskGen.cfx File open: Shaders/Cache/CloudShadowMaskGen.cfxb File open: Shaders/Cache/D3D10/CGVShaders/CloudShadowMaskGen@CloudShadowMaskGenVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/CloudShadowMaskGen@CloudShadowMaskGenPS.fxcbok Load System Shader 'PostProcess'... File open: Shaders/PostProcess.ext File open: Shaders/HWScripts/CryFX/PostProcess.cfx File open: Shaders/Cache/PostProcess.cfxb File open: Shaders/Cache/D3D10/CGVShaders/PostProcess@BaseVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/PostProcess@ComposeFinalHDRGlowPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/PostProcess@PreTransformedVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/PostProcess@HDRDownscale2x2PS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/PostProcess@HDRDownscale4x4PS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/PostProcess@HDRDownscale4x4MRTPS.fxcbFile open: Shaders/HWScripts/Composer/Nodes/samplers.cnd . . . File open: Shaders/HWScripts/Composer/Nodes/textures.cnd Allocate render buffer for particles (16384 verts, 32768 tris)... Console initialization Time initialization Input initialization Initializing DirectInput Initializing Keyboard Initializing mouse Sound initialization File open: game/Libs/ReverbPresets/ReverbPresets.xml Sound - initializing AudioDevice now! Sound - starting to initialize Windows Audio Session API output! Sound - 4 drivers found: Sound - available drivers: 0 Altoparlanti (2- Creative SB Audigy) ! Sound - available drivers: 1 Dispositivo digitale di output (SPDIF) (2- Dispositivo High Definition Audio) ! Sound - available drivers: 2 Uscita SPDIF (2- Creative SB Audigy) ! Sound - available drivers: 3 Cuffie (2- Dispositivo High Definition Audio) ! Sound - initializing FMOD-EX now! Sound - initialized FMOD-EX Sound - available record drivers: 0 Microfono (2- Creative SB Audigy) ! Sound - available record drivers: 1 Microfono (2- Dispositivo High Definition Audio) ! Sound - available record drivers: 2 Microfono (2- Dispositivo High Definition Audio) ! Sound - available record drivers: 3 Linea in ingresso (2- Dispositivo High Definition Audio) ! Sound - available record drivers: 4 Cd digitale (2- Creative SB Audigy) ! Sound - available record drivers: 5 "Quel che senti" (2- Creative SB Audigy) ! Sound - available record drivers: 6 Mix analog. (Linea/CD/Aus/TAD/PC) (2- Creative SB Audigy) ! Sound - using FMOD version: 00040723 and internal 00040723! -------------CRYSOUND-EX VERSION = 00040723 ------- Total number of 2D hardware channels available: 0 Total number of 3D hardware channels available: 0 Total number of all hardware channels available: 0 Sound - initializing SoundSystem now! File open: game/Libs/SoundMoods/SoundMoods.xml File open: game/Libs/ReverbPresets/ReverbPresets.xml Font initialization File open: Fonts/default.xml File open: Fonts/VeraMono.ttf File open: Fonts/console.xml File open: Fonts/VeraMono.ttf AI initialization AI: [AISYSTEM] Initialization: Creating console vars Initializing Animation System ok Initializing 3D Engine File open: Libs/MaterialEffects/SurfaceTypes.xml File open: Shaders/Illum.ext File open: Shaders/HWScripts/CryFX/Illum.cfx File open: Shaders/Cache/Illum.cfxb File open: Shaders/HWScripts/CryFX/IllumValidations.cfi File open: Shaders/Cache/IllumValidations.cfib File open: Shaders/HWScripts/CryFX/LightmapCommon.cfi File open: Shaders/Cache/LightmapCommon.cfib File open: Shaders/HWScripts/CryFX/VertexLib.cfi File open: Shaders/Cache/VertexLib.cfib File open: Shaders/HWScripts/CryFX/ModificatorTC.cfi File open: Shaders/Cache/ModificatorTC.cfib File open: Shaders/HWScripts/CryFX/fragLib.cfi File open: Shaders/Cache/fragLib.cfib File open: Shaders/HWScripts/CryFX/CommonRAM.cfi File open: Shaders/Cache/CommonRAM.cfib File open: Shaders/HWScripts/CryFX/CommonZPass.cfi File open: Shaders/Cache/CommonZPass.cfib File open: Shaders/HWScripts/CryFX/CommonGlowPass.cfi File open: Shaders/Cache/CommonGlowPass.cfib File open: Shaders/HWScripts/CryFX/CommonMotionBlurPass.cfi File open: Shaders/Cache/CommonMotionBlurPass.cfib File open: Shaders/HWScripts/CryFX/CommonDetailPass.cfi File open: Shaders/Cache/CommonDetailPass.cfib File open: Shaders/HWScripts/CryFX/CommonCausticsPass.cfi File open: Shaders/Cache/CommonCausticsPass.cfib File open: Shaders/HWScripts/CryFX/CommonViewsPass.cfi File open: Shaders/Cache/CommonViewsPass.cfib File open: Shaders/HWScripts/CryFX/CommonRainPass.cfi File open: Shaders/Cache/CommonRainPass.cfib File open: Shaders/HWScripts/CryFX/CommonShadowGenPass.cfi File open: Shaders/Cache/CommonShadowGenPass.cfib File open: Shaders/HWScripts/CryFX/CommonShadowGenPassGS.cfi File open: Shaders/Cache/CommonShadowGenPassGS.cfib File open: Shaders/HWScripts/CryFX/CommonShadowPass.cfi File open: Shaders/Cache/CommonShadowPass.cfib File open: Shaders/Cache/D3D10/CGVShaders/Illum@IlluminationVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/Illum@IlluminationPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ZPassVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_ZPassPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_GlowPassVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_GlowPassPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_MotionBlurPassVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_MotionBlurPassPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_DetailPassVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_DetailPassPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_CausticsPassVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_CausticsPassPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_CustomRenderPassVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_CustomRenderPassPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_RainLayerVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_RainLayerPS.fxcb File open: textures/defaults/fresnel_sampler.dds File open: textures/defaults/frost_refl2.dds File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_SG_VS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_SG_PS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ShadowGen_VS_DX10.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_ShadowGen_PS_DX10.fxcb File open: Shaders/Cache/D3D10/CGGShaders/_Shared@Common_ShadowGen_GS.fxcb File open: Shaders/Terrain.ext File open: Shaders/HWScripts/CryFX/Terrain.cfx File open: Shaders/Cache/Terrain.cfxb File open: Shaders/HWScripts/CryFX/TerrainValidations.cfi File open: Shaders/Cache/TerrainValidations.cfib File open: Shaders/Cache/D3D10/CGVShaders/Terrain@TerrainVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/Terrain@TerrainPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/Terrain@TerrainLayerVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/Terrain@TerrainLayerPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ZPassVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/_Shared@Common_ZPassPS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/_Shared@Common_ShadowVS.fxcb File open: materials/material_layers_default.mtl File open: textures/cubemaps/camera_river_cubemap_bright.dds File open: textures/cubemaps/camera_river_cubemap_bright.dds File open: Shaders/FrozenLayerWip.ext File open: Shaders/HWScripts/CryFX/FrozenLayerWip.cfx File open: Shaders/Cache/FrozenLayerWip.cfxb File open: Shaders/Cache/D3D10/CGVShaders/FrozenLayerWip@FrozenVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/FrozenLayerWip@FrozenPS.fxcb File open: Shaders/WetLayer.ext File open: Shaders/HWScripts/CryFX/WetLayer.cfx File open: Shaders/Cache/WetLayer.cfxb File open: Shaders/Cache/D3D10/CGVShaders/WetLayer@WetVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/WetLayer@WetPS.fxcb File open: Shaders/HWScripts/CryFX/CloakLayer.cfx File open: Shaders/Cache/CloakLayer.cfxb File open: Shaders/Cache/D3D10/CGVShaders/CloakLayer@CloakVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/CloakLayer@CloakRefrationPS.fxcb File open: textures/defaults/palette/cloak_interlation.dds File open: textures/defaults/palette/cloak_interlation.dds File open: textures/defaults/palette/cloak_palette.dds File open: textures/defaults/palette/cloak_palette.dds File open: Shaders/Cache/D3D10/CGVShaders/CloakLayer@CloakSparksVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/CloakLayer@CloakSparksPS.fxcb File open: textures/defaults/palette/cloak_transition.dds File open: textures/defaults/palette/cloak_transition.dds File open: textures/defaults/palette/cloak_sparks.dds File open: textures/defaults/palette/cloak_sparks.dds File open: Shaders/HWScripts/CryFX/nodraw.cfx File open: Shaders/Cache/nodraw.cfxb File open: Shaders/HWScripts/CryFX/Helper.cfx File open: Shaders/Cache/Helper.cfxb File open: Shaders/Cache/D3D10/CGVShaders/Helper@HelperVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/Helper@HelperPS.fxcb File open: Libs/Sky/optical.lut [Sky light] Optical lookup tables loaded off disc. File open: textures/defaults/nightvis_grad.dds Removing physicalized foliages ... Deleting water waves Removing lights ... Deleting visareas ... Deleting terrain ... Deleting outdoor ... PartManager shutdown ... ObjManager shutdown ... File open: Shaders/HWScripts/CryFX/ParticlesNoMat.cfx File open: Shaders/Cache/ParticlesNoMat.cfxb File open: Shaders/HWScripts/CryFX/ParticleVT.cfi File open: Shaders/Cache/ParticleVT.cfib File open: Shaders/HWScripts/CryFX/Particles.cfi File open: Shaders/Cache/Particles.cfib File open: Shaders/Cache/D3D10/CGVShaders/ParticlesNoMat@ParticleVS_GSPassThrough.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ParticlesNoMat@ParticlePS.fxcb File open: Shaders/Cache/D3D10/CGGShaders/ParticlesNoMat@ParticleGS.fxcb File open: %USER%/Shaders/Cache/D3D10/CGGShaders/ParticlesNoMat@ParticleGS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ParticlesNoMat@ParticleVS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ParticlesNoMat@Particle_ShadowVS_GSPassThrough.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ParticlesNoMat@Particle_ShadowPS.fxcb File open: Shaders/Cache/D3D10/CGGShaders/ParticlesNoMat@Particle_ShadowGS.fxcb File open: Shaders/Cache/D3D10/CGVShaders/ParticlesNoMat@Particle_ShadowVS.fxcb File open: Shaders/Cache/D3D10/CGPShaders/ParticlesNoMat@ParticleGlowPS.fxcb Script System Initialization File open: scripts/common.lua File open: scripts/Utils/Math.lua File open: scripts/Utils/EntityUtils.lua File open: scripts/Utils/ZeroG.lua File open: scripts/entities/items/itemsystemmath.lua Entity system initialization File open: Entities/advanceddoor.ent File open: Entities/aialertness.ent File open: Entities/aianchor.ent File open: Entities/aicheckinbox.ent File open: Entities/aireinforcementspot.ent File open: Entities/aispawner.ent File open: Entities/alienenergypoint.ent File open: Entities/ambientvolume.ent File open: Entities/animdoor.ent File open: Entities/animobject.ent File open: Entities/areabeziervolume.ent File open: Entities/areabox.ent File open: Entities/areariver.ent File open: Entities/arearoad.ent File open: Entities/areashape.ent File open: Entities/areasphere.ent File open: Entities/areatrigger.ent File open: Entities/basicentity.ent File open: Entities/birds.ent File open: Entities/boid.ent File open: Entities/breakableobject.ent File open: Entities/bugs.ent File open: Entities/buyzone.ent File open: Entities/camerashake.ent File open: Entities/camerasource.ent File open: Entities/cameratarget.ent File open: Entities/characterattachhelper.ent File open: Entities/chickens.ent File open: Entities/cinematictrigger.ent File open: Entities/clonefactory.ent File open: Entities/cloth.ent File open: Entities/cloud.ent File open: Entities/comment.ent File open: Entities/constraint.ent File open: Entities/crabs.ent File open: Entities/deadbody.ent File open: Entities/decalplacer.ent File open: Entities/delaytrigger.ent File open: Entities/destroyableobject.ent File open: Entities/dialog.ent File open: Entities/door.ent File open: Entities/elevator.ent File open: Entities/elevatorswitch.ent File open: Entities/explosion.ent File open: Entities/explosiveobject.ent File open: Entities/factory.ent File open: Entities/fan.ent File open: Entities/fish.ent File open: Entities/flag.ent File open: Entities/flash.ent File open: Entities/fog.ent File open: Entities/fogvolume.ent File open: Entities/forbiddenarea.ent File open: Entities/frogs.ent File open: Entities/gravitybox.ent File open: Entities/gravitysphere.ent File open: Entities/gravitystream.ent File open: Entities/gravitystreamcap.ent File open: Entities/gravityvalve.ent File open: Entities/gui.ent File open: Entities/hazard.ent File open: Entities/hq.ent File open: Entities/indirectlight.ent File open: Entities/interactiveentity.ent File open: Entities/ladder.ent File open: Entities/light.ent File open: Entities/lightning.ent File open: Entities/mine.ent File open: Entities/missionhint.ent File open: Entities/missionobjective.ent File open: Entities/multipletrigger.ent File open: Entities/musicendtheme.ent File open: Entities/musiclogictrigger.ent File open: Entities/musicmoodselector.ent File open: Entities/musicplaypattern.ent File open: Entities/musicstinger.ent File open: Entities/musicthemeselector.ent File open: Entities/objective.ent File open: Entities/particleeffect.ent File open: Entities/perimeter.ent File open: Entities/playermodelchanger.ent File open: Entities/plover.ent File open: Entities/precachecamera.ent File open: Entities/pressurizedobject.ent File open: Entities/proximitytrigger.ent File | | |
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