
The wait is finally over! Today, RenEvo Software & Designs is proud to present a project that had started
out half a year ago as a simple question: could the Wii Remote be used by a PC
modding community? We think Wiisis has answered that question. And now, we would
like to offer you the opportunity to see for yourself. And for our modding
friends, we have a special gift for you as well!
Wiisis
Download: Wiisis 1.2
Available now as a full-featured C++ modification for
Crysis, Wiisis will allow you to
explore the fun world of Crysis using your Nintendo Wii Remote and Nunchuk
controllers. All of the controls in the game have been mapped to your Wii
Remote and Nunchuk through buttons and forms of motion. Everything from
movement and aiming, to Nano Suit controls and menus, to vehicles including
tanks and VTOLs, are fully supported.
Wiisis supports many different gesture controls, including:
- Jumping by flicking your Wii Nunchuk up
- Crouch by tilting your Wii Nunchuk down or prone by
tilting it even further.
- Punch or zoom in with your weapon by motioning your Wii
Remote forward
- Pick up objects by lifting your Wii Remote up
- Throw a grenade by lobbing your Wii Remote over your head
Wiisis supports many other unique features, including use of
the Wii Sensor Bar (not required)
for higher-precision aiming, utilization of the remote's rumble ability, and
extra game features such as Retain View Mode for aim assistance.
With Wiisis, you can experience Crysis in a whole new way.
Note: In order to
play Wiisis with your Nintendo Wii Remote and Nunchuk, you will need to have a
Bluetooth receiver installed on your computer with an HID profile created for the Remote.
WRLib C++ API
Download: WRLib API 1.0
As a special treat to the wonderful Crysis modding
community, we have prepared for you a C++
API complete with documentation, tutorials and a tool which you can use to bring the Nintendo Wii Remote into your own
Crysis modification!
This API can be compiled into a custom CryGame.dll, allowing
you to receive input from up to four (4) connected Wii Remotes. You can operate
the remote’s rumble and LED lights, receive buffered button input, handle
motion control, and receive IR input data easily using the Wii Remote Library
(WRLib) class set! A complete feature set is included in the API. This library
is well documented with a comprehensive tutorial that will guide you through
setting up and using the library in your own mod.
Also included is the Wii
Remote Sandbox tool. This handy tool will allow you to play around with
your Wii Remote to test its many features. It also has a real-time motion chart
for the Wii Remote and Nunchuk’s accelerometer to help you plan out gesture
controls!
But that’s not all! We have also included for you the source code for Wiisis as an aid
for getting a Wii Remote in your own Crysis modification. This source code,
along with the library itself, is released under the ZLib license, which is
included in the download. Even if you don’t plan on using WRLib in your own
project, you may find this code to be a handy learning tool for the Crysis Mod
C++ code.
Special Thanks
RenEvo Software & Designs would like to give special
thanks to Crytek for allowing them the honor of being one of the exclusive
teams to receive the Pre-SDK. Without this, we would not have been able to
complete Wiisis and deliver it so soon to this game’s wonderful community!
And of course, we would like to thank the Crysis Modding
Community and the Crymod Modding Portal for their continuous support and
unquestionable drive to be the best. The amount of amazing and unique content
that has been born in such a short period of time has been a great inspiration
to us.
Related Links:
Download – Wiisis 1.2
Download – WRLib C++ API 1.0
Link – Wiisis Website
Link – Wiisis ModDB
Link – Wiisis Support Forum
Link – WRLib C++ API Support Forum
Happy Wii-ing from us to you! And please, do make sure that
wrist strap is on tight and the area around you is cleared before playing. We
don’t want any “remotes through monitor” pictures coming in. ;)
(And now if you’ll excuse us, it’s Super Smash Brothers
Brawl time!)
- RenEvo Software & Designs Team