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Ask your questions here!

Last post 05-20-2008, 10:19 AM by kimba23. 42 replies.
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  •  02-06-2008, 10:27 AM 1712 in reply to 1705

    Re: This looks to be an awsome mod!!!

    Sorry for the late response. I was out of town last week and just now got the message.

     

    gorge:
    Im wondering why in the demonstration movie the game was runnin at like 5 fps the whole time.

    This is because of two reasons. First, the version of the SDK we have been given for Crysis modding is of an earlier build, right around the time the MP Beta testing started, around September or October of last year. This version only allows us to work inside an earlier version of the Sanbox level editor. Thus, the version of the game demonstrated in the video does not have a lot of the optimizations the game was given for the final release.

    Secondly, the recording method we used worked by slowing the game down to a set speed, and saving the screenshot to the disk at a set interval. This is a method built directly into the engine, and was easier to use rather than getting Fraps or some other video recording method installed and working on the test machine. The low FPS is caused by the purposely slowing down of the game to get these screenshots saved onto disk at this set interval. It is not an accurate reflection of the game's performance in any way. In hind sight, we should have disabled the display printout before recording, but hey, live and let learn. :)

    Benchmark passes for the game with and without the mod showed no noticeable performance drops.

     

    gorge:
    Also how would you compare the controls (sensitivity/ bounding box size) to games on the wii like MP3 or medal of honor heroes.

    We have put effort to make the default sensitivity controls match the performance games like MP3 have shown on the Wii, and I feel we have matched it, if not very close. But with this being on the PC, we had to give you the advantage of being able to adjust these sensitivity values for yourself. So all of the sensitivity values, button mapping, and game options can be configured from an external file or in-game using the console. If you feel it is all too loose or too tight, you are free to change it to match your liking for yourself. :)

     

    gorge:
    Also will you be able to play with the wiimote and nunchuck in both single player and multiplayer modes?

    Singleplayer definitely.

    As for Multiplayer, we haven't decided yet what support we will put in it. It will most likely be disabled in the first release, but we may come back and tweak it to work nicely in Multiplayer in a future update. I'd like to do this, but due to time constraints, we want to release it first instead of holding the entire mod back for just this one thing.

     

    gorge:
    And one more, How do you navigate through the main menu and choose stuff?

    If you are using the sensor bar, you just point and click on the menu options. If you are not, you can use the analog stick on the Nunchuk to move the mouse cursor over the menu items. Either the Z button on the Nunchuk, or the A button on the Wiimote can be used to confirm a menu item.

    When you're in game, you can open the in-game menu by pointing the Wiimote and Nunchuk at the floor roughly at the same time. The motion is like letting both remotes drop with your arms at your sides. In our testing, it has worked well and hasn't been accidentally "fired" during normal game play or when you didn't want it to come up. The objectives menu is similar, but pointing up at the ceiling instead.

    Things like the Nanosuit menu and the weapon accessories menu are activated by pressing (or holding) the mapped button. 

     

    gorge:
    Once installed, does the game automatically use the wiimote once turned on, or do u have to turn the mod on every time you go in the game. (becase i probably want to play with pc controls too once and awhile.

    The Wiimote controls are activated initially when the game is launched through the mod. While the Wiimote is activated, keyboard and mouse controls are disabled and won't function. So if you have a younger sibling, you don't have to worry about them coming in, grabbing the mouse, and messing you up. :)

    However, you can toggle the Wiimote on/off at any time by pressing the F11 key (configurable). When the Wiimote is turned off, the keyboard and mouse will turn on, and vise versa. 

  •  02-06-2008, 3:23 PM 1714 in reply to 1712

    Re: This looks to be an awsome mod!!!

    No Problem.

    Wow thanks for all the answers. I will be sure to download this once it is out.

     

  •  03-09-2008, 7:19 AM 1750 in reply to 1714

    Re: This looks to be an awsome mod!!!

    When exactly will the mod release? Because here in Germany its already the 9th march and its 13:20 ^^
  •  03-09-2008, 10:42 AM 1751 in reply to 1750

    Re: This looks to be an awsome mod!!!

    Check back in about 30 minutes to an hour. I'm in the process of getting everything uploaded and switched over now. I'm GMT -5 and today was DST, so lost an hour. :)
  •  03-09-2008, 11:00 AM 1752 in reply to 1751

    Re: This looks to be an awsome mod!!!

    Thats great i can't wait playing Wiisis ^^
  •  03-09-2008, 1:04 PM 1760 in reply to 1599

    Re: Ask your questions here!

    I've a question.

    Can I play Wiisis online with people who don't have Wiisis?

     

    For example the Retain View is like a AimBot, so can I get kicked because of cheating?

     

    Hope for answer. 

  •  03-09-2008, 1:25 PM 1761 in reply to 1760

    Re: Ask your questions here!

    Due to the nature of how Crysis handles mods, you can only join servers and play with others who are also running the mod.
  •  03-09-2008, 7:40 PM 1775 in reply to 1761

    Re: Ask your questions here!

    I installed the mod and the game became so slow. I have a Intel E6600 and a Geforce 8800 GTS, 2 GB. When I disable the mod, the game gets normal. Please, help me!

  •  03-10-2008, 12:55 AM 1780 in reply to 1599

    Re: Ask your questions here!

    Hi, I am not happy, I expected wiisis with impatient, but I had already spotted a few errors in positioning button in the latest video.
    I do not know if you test my glovepie script, but I have done in 1 month, and I find it easier to handle than wiisis.
    Crouch if we can not turn the camera is zero, skip if it does not work it's zero (flicking nunchuk = view or lower ), switch combination without moving is zero, tour with the roll wiimote it is zero, zoom mode horrible.
    Me on my script I maximize buttons with the buttons C nunchuk, it may be zero but with a time of adaptation there is no dead time, and no accident.
    More on my script is the pointer wiimote moves the camera (much more rapid and precise a roll or pitch wiimote) 1 minute this is a long time back.
    Regrettable to be critical but I expected a lot of your work.
    The only advantage which I am jealous vibrations is adapted to the wiimote and made that the wiimote and truly integrated in the game.
    Good sorry I still do not know anything programming, otherwise I would have dived in your work to change it, but I prefer to hone my script glovepie that for me and much more manageable.
    Otherwise nice job anyway.
     
    If you want to test on site of glovepie script http://wiidows.fr for recent game and inescapable.
     
  •  03-10-2008, 6:53 AM 1781 in reply to 1775

    Re: Ask your questions here!

    cesar.rew:

    I installed the mod and the game became so slow. I have a Intel E6600 and a Geforce 8800 GTS, 2 GB. When I disable the mod, the game gets normal. Please, help me!

    I think I've got the same problem, but actually the game's not really slower in terms of performance but it kind of freezes every 1-2 seconds or so.  

  •  03-11-2008, 6:18 PM 1798 in reply to 1599

    Re: Ask your questions here!

    Sorry to put nervous I did not read the readme file view. The trackIR works well and arms and tear reponde well to the movement of wiimote bravo, but I remain sceptical about the configuration of buttons and the lock really well, but in combat I can not imagine being used.
    Thank you for your work.
  •  03-17-2008, 7:40 AM 1814 in reply to 1599

    Re: Ask your questions here!

    HELP! Snail 

    I am no programmer but I am interested in how did wiisis team detached the cross-hair from center of the screen and made it follow Wiimote's red dot.How do I make crosshair follow the MOUSE POINTER?Can Wiisis API help me with this or I can do it within sandbox too?I want to check if on-rail shooter like 'Resident Evil Umbrella Chronicles' is possible within Crysis.Again I am no programmer Crying and only utilize existing functions such as flowgraphs and Wiisis API.

  •  03-19-2008, 2:01 AM 1822 in reply to 1814

    Re: Ask your questions here!

    Ya,, I do have the same idea as yours.. and also not a programmer..Crying

    PLease can anyone help him>>??? 

  •  03-19-2008, 2:04 AM 1823 in reply to 1822

    Re: Ask your questions here!

    OH YA.. BTW... Where can I edit the controls??
  •  04-01-2008, 11:19 AM 1841 in reply to 1599

    Re: Ask your questions here!

    Hi, first of all thank you for this great mod. I was just wondering if there is any way to make the red IR dot smaller?
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