Sorry for the late response. I was out of town last week and just now got the message.
gorge:Im wondering why in the demonstration movie the game was runnin at like 5 fps the whole time.
This is because of two reasons. First, the version of the SDK we have been given for Crysis modding is of an earlier build, right around the time the MP Beta testing started, around September or October of last year. This version only allows us to work inside an earlier version of the Sanbox level editor. Thus, the version of the game demonstrated in the video does not have a lot of the optimizations the game was given for the final release.
Secondly, the recording method we used worked by slowing the game down to a set speed, and saving the screenshot to the disk at a set interval. This is a method built directly into the engine, and was easier to use rather than getting Fraps or some other video recording method installed and working on the test machine. The low FPS is caused by the purposely slowing down of the game to get these screenshots saved onto disk at this set interval. It is not an accurate reflection of the game's performance in any way. In hind sight, we should have disabled the display printout before recording, but hey, live and let learn. :)
Benchmark passes for the game with and without the mod showed no noticeable performance drops.
gorge:Also how would you compare the controls (sensitivity/ bounding box size) to games on the wii like MP3 or medal of honor heroes.
We have put effort to make the default sensitivity controls match the performance games like MP3 have shown on the Wii, and I feel we have matched it, if not very close. But with this being on the PC, we had to give you the advantage of being able to adjust these sensitivity values for yourself. So all of the sensitivity values, button mapping, and game options can be configured from an external file or in-game using the console. If you feel it is all too loose or too tight, you are free to change it to match your liking for yourself. :)
gorge:Also will you be able to play with the wiimote and nunchuck in both single player and multiplayer modes?
Singleplayer definitely.
As for Multiplayer, we haven't decided yet what support we will put in it. It will most likely be disabled in the first release, but we may come back and tweak it to work nicely in Multiplayer in a future update. I'd like to do this, but due to time constraints, we want to release it first instead of holding the entire mod back for just this one thing.
gorge:And one more, How do you navigate through the main menu and choose stuff?
If you are using the sensor bar, you just point and click on the menu options. If you are not, you can use the analog stick on the Nunchuk to move the mouse cursor over the menu items. Either the Z button on the Nunchuk, or the A button on the Wiimote can be used to confirm a menu item.
When you're in game, you can open the in-game menu by pointing the Wiimote and Nunchuk at the floor roughly at the same time. The motion is like letting both remotes drop with your arms at your sides. In our testing, it has worked well and hasn't been accidentally "fired" during normal game play or when you didn't want it to come up. The objectives menu is similar, but pointing up at the ceiling instead.
Things like the Nanosuit menu and the weapon accessories menu are activated by pressing (or holding) the mapped button.
gorge:Once installed, does the game automatically use the wiimote once turned on, or do u have to turn the mod on every time you go in the game. (becase i probably want to play with pc controls too once and awhile.
The Wiimote controls are activated initially when the game is launched through the mod. While the Wiimote is activated, keyboard and mouse controls are disabled and won't function. So if you have a younger sibling, you don't have to worry about them coming in, grabbing the mouse, and messing you up. :)
However, you can toggle the Wiimote on/off at any time by pressing the F11 key (configurable). When the Wiimote is turned off, the keyboard and mouse will turn on, and vise versa.