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Hey there guys! From the MechWarrior: Living Legends team

Last post 10-04-2007, 12:15 PM by Cypher. 4 replies.
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  •  10-02-2007, 7:42 PM 1497

    Hey there guys! From the MechWarrior: Living Legends team

    Hey there guys!

    I would first like to introduce myself, my name is Sean (Criminal) Tracy and i am the lead developer on a total conversion project entitled "MechWarrior: Living Legends" (MWLL).

    The main reason for perusing this project is that their has not be and updated "MechWarrior" game for at least 6 years and there is a HUGE MechWarrior fan base out there just waiting for a quality product to be released.



    Essentially the main reason for this message is to open up a friendly correspondence with the Command and Crysis devs, administrators and members since we have always felt that being familiar with other mod teams is only good for both teams!



    To give a bit of history we've been working on this project for the better part of 10 months now...essentially it has all been asset gathering and pre-production. We spent quite a bit of time discussing which engine was going to do justice to the BattleTech universe, we initially picked "Enemy Territory: Quake Wars" or more appropriately the "Doom 3" engine. We've been working with the Doom 3 engine, for the better part of six months and have come to the point that we are very tired of having to re-work our design specifications to suit the engine rather than making the engine work with our design specs. Upon much research of not only the Cry1engine engine but as well as the Cry2engine we've really discovered that the Cry2engine is already inherently setup for many things that we have been working 1000's of manhours to program into doom3







    So in summation I just wanted to drop in and say a friendly hello to everyone! I was also curious if you may be interested in a link-exchange between our sites in the forum of an 88X31 button or just a simple link :)

    You can check out our site at http://www.mechlivinglegends.net please feel free to register in our forums to give us constructive criticism or share ideas you may have. Be sure to stop by the gallery as its being updated almost daily with new models and textures. Also be sure to subscribe to our free monthly newsletter and to browse our newsletter archive.

    I truly look forward to getting to know all of you and appreciate you taking the time to read through this very long post ;)

    Regards,

    Sean (Criminal) Tracy
    Lead Developer
    MechWarrior: Living Legends
    http://www.mechlivinglegends.net
    criminal@mechlivinglegends.net
  •  10-02-2007, 10:52 PM 1498 in reply to 1497

    Re: Hey there guys! From the MechWarrior: Living Legends team

    Yeah you guys have a sweet game cooking up there. I'll definitely be following it. I've never played Mech Warrior before, so I'm curious to learn how the game plays out? Is it mainly DM-style or is there some assault styles cooked in?
  •  10-03-2007, 8:58 AM 1499 in reply to 1498

    Re: Hey there guys! From the MechWarrior: Living Legends team

    looks really great guys, and on behalf of the RenEvo team, i say hello :).  It looks like you guys switched to the CE2 engine for the same reasons that we did.

     

    As for the link exchange, I am setting up some additional features to the site, and as soon as i get it going i will get you guys more information, but i will be happy to add you to the http://dead6.renevo.com link list :)

     


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  •  10-03-2007, 1:15 PM 1500 in reply to 1499

    Re: Hey there guys! From the MechWarrior: Living Legends team

    Thank you so much! Great to hear that the renevo team isn't a closed community sounds like you guys are a good bunch of guys! That'll be great to exchange links and when you get the chance to put up the link let me know and i'll drop a link up on our site as well! Look forward to getting to know you guys more.

     

     

  •  10-04-2007, 12:15 PM 1502 in reply to 1500

    Re: Hey there guys! From the MechWarrior: Living Legends team

    Far from it.

    It is our stated goal to create a community of fans, developers, creative minds and artists and share our own ideas with this community.

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