<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.renevo.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Flowgraph Plugins</title><link>http://www.renevo.com/files/folders/fgp/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Flowgraph Plugin - Xml</title><link>http://www.renevo.com/files/folders/fgp/entry2015.aspx</link><pubDate>Sun, 31 Aug 2008 10:02:38 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:2015</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>&lt;div align="center"&gt;&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" alt="" class="resizeImage" border="0"&gt;&lt;/div&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
This Plugin adds multiple custom nodes that allow you to read from and write to an Xml file via Flowgraph.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
To use this Plugin you will need to have installed the &lt;a href="http://crymod.com/filebase.php?fileid=1861&amp;amp;lim=0" target="_blank"&gt;Flowgraph Plugin System&lt;/a&gt;
into your Crysis mod. Extract the Plugin Dll into your FGPlugins' bin32
and bin64 folders, according to the Dll version. Note that the Plugin's
installer will correctly copy the Plugin Dll files to the right
folders. Once copied, just launch your mod in the Sandbox Editor and
the included nodes will appear in the Flowgraph Editor.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Note that this Plugin requires Version 1.0.0.1 or later of the Flowgraph Plugin System!&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Included Nodes&lt;/b&gt;&lt;/u&gt;
&lt;ul&gt;
&lt;li&gt;Many, many nodes (23 in total!) that let you open and save Xml documents, navigate completely through them, and read/write data.&lt;/li&gt;
&lt;/ul&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=9438" length="322644" type="application/octet-stream" /></item><item><title>Flowgraph Plugin - LookAt</title><link>http://www.renevo.com/files/folders/fgp/entry1973.aspx</link><pubDate>Sat, 26 Jul 2008 20:47:46 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1973</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" alt="" class="resizeImage" border="0"&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
This Plugin adds a custom Flowgraph Node that allows you to orient an
entity to look at another one. This node supports interpolation and
constant updating.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
To use this Plugin you will need to have installed the &lt;a href="http://crymod.com/filebase.php?fileid=1861&amp;amp;lim=0" target="_blank"&gt;Flowgraph Plugin System&lt;/a&gt;
into your Crysis mod. Extract the Plugin Dll into your FGPlugins' bin32
and bin64 folders, according to the Dll version. Note that the Plugin's
installer will correctly copy the Plugin Dll files to the right
folders. Once copied, just launch your mod in the Sandbox Editor and
the included nodes will appear in the Flowgraph Editor.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Included Nodes&lt;/b&gt;&lt;/u&gt;
&lt;ul&gt;
&lt;li&gt;Entity:LookAtEntity&lt;/li&gt;
&lt;/ul&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=8684" length="293563" type="application/octet-stream" /></item><item><title>Flowgraph Plugin - Iterators1</title><link>http://www.renevo.com/files/folders/fgp/entry1972.aspx</link><pubDate>Sat, 26 Jul 2008 20:46:41 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1972</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" alt="" class="resizeImage" border="0"&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
This Plugin adds four (4) custom Flowgraph Nodes that allow you to
iterate through a dynamic list of entities generated at runtime given
some search criteria. Each of the entites found are outputted through
the same line, allowing you to execute the same set of Flowgraph logic
on each returned entity.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
To use this Plugin you will need to have installed the &lt;a href="http://crymod.com/filebase.php?fileid=1861&amp;amp;lim=0" target="_blank"&gt;Flowgraph Plugin System&lt;/a&gt;
into your Crysis mod. Extract the Plugin Dll into your FGPlugins' bin32
and bin64 folders, according to the Dll version. Note that the Plugin's
installer will correctly copy the Plugin Dll files to the right
folders. Once copied, just launch your mod in the Sandbox Editor and
the included nodes will appear in the Flowgraph Editor.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Included Nodes&lt;/b&gt;&lt;/u&gt;
&lt;ul&gt;
&lt;li&gt;Iterator:GetEntitiesInSphere&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;Iterator:GetEntitiesInBox&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;Iterator:GetEntitiesInArea&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;Iterator:GetEntities&lt;/li&gt;
&lt;/ul&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=8683" length="301274" type="application/octet-stream" /></item><item><title>Flowgraph Plugin Source Collection</title><link>http://www.renevo.com/files/folders/fgp/entry1953.aspx</link><pubDate>Sat, 21 Jun 2008 09:42:54 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1953</guid><dc:creator>vloktboky</dc:creator><slash:comments>3</slash:comments><description>&lt;div align="center"&gt;&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" alt="" class="resizeImage" border="0"&gt;&lt;/div&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
This package includes the source code for the Flowgraph Plugin System,
several Plugins developed by Kevin "Cry-Vlok" Kirst, and a template
project for creating your own Flowgraph Plugins.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Contents&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
&lt;b&gt;FGPS_Source.zip&lt;/b&gt; - Source code for the Flowgraph Plugin System&lt;br&gt;
&lt;b&gt;FGP_Template.zip&lt;/b&gt;  - Template project for creating your own Plugin&lt;br&gt;
&lt;b&gt;FGP_EntityScreen_Source.zip&lt;/b&gt; - Source code for EntityScreen Plugin&lt;br&gt;
&lt;b&gt;FGP_GOC_Source.zip&lt;/b&gt; - Source code for GOC Plugin&lt;br&gt;
&lt;b&gt;FGP_Iterator1_Source.zip&lt;/b&gt; - Source code for Iterator1 Plugin&lt;br&gt;
&lt;b&gt;FGP_LookAt_Source.zip&lt;/b&gt; - Source code for LookAt Plugin&lt;br&gt;
&lt;b&gt;FGP_Math1_Source.zip&lt;/b&gt; - Source code for Math1 Plugin&lt;br&gt;
&lt;b&gt;FGP_Signaler_Source.zip&lt;/b&gt; - Source code for Signlar Plugin&lt;br&gt;
&lt;b&gt;FGP_SpawnEntity_Source.zip&lt;/b&gt; - Source code for SpawnEntity Plugin&lt;br&gt;
&lt;b&gt;FGP_StringCombine_Source.zip&lt;/b&gt; - Source code for StringCombine &lt;br&gt;
&lt;b&gt;FGP_Xml_Source.zip&lt;/b&gt; - Source code for Xml Plugin&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Update History&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
&lt;b&gt;August 30, 2008:&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;Included source tree for FGP_Xml&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;Updated source tree for FGPS_Source&lt;br&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;b&gt;July 26, 2008:&lt;/b&gt;
&lt;ul&gt;
&lt;li&gt;Included source tree for FGP_Iterator1&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;Included source tree for FGP_LookAt&lt;br&gt;
&lt;/li&gt;
&lt;li&gt;Updated source tree for Template&lt;/li&gt;
&lt;/ul&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=7961" length="7719962" type="application/octet-stream" /></item><item><title>Flowgraph Plugin - EntityScreen</title><link>http://www.renevo.com/files/folders/fgp/entry1952.aspx</link><pubDate>Sat, 21 Jun 2008 09:35:20 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1952</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" width="600" height="120"&gt;&lt;/p&gt;

&lt;p&gt;&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
&lt;span class="normalfont"&gt;This Plugin adds three (3) custom Flowgraph
Nodes that will allow you to work with the screen position of an
entity. An entity's screen position is defined as the coordinate on the
screen where the entity is currently visible, where screen coordinate
(0,0) corresponds to the top-left corner of the screen.&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
To use this Plugin you will need to have installed the &lt;a href="http://renevo.com/files/folders/fgp/entry1946.aspx" target="_blank"&gt;Flowgraph Plugin System&lt;/a&gt;
into your Crysis mod. Extract the Plugin Dll into your FGPlugins' bin32
and bin64 folders, according to the Dll version. Note that the Plugin's
installer will correctly copy the Plugin Dll files to the right
folders. Once copied, just launch your mod in the Sandbox Editor and
the included nodes will appear in the Flowgraph Editor.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Included Nodes&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;span class="normalfont"&gt;&lt;li&gt;Entity:EntityScreenPos&lt;br&gt;
&lt;/li&gt;&lt;li&gt;Entity:GetEntityScreenPos&lt;br&gt;
&lt;/li&gt;&lt;li&gt;Entity:EntityScreenText&lt;/li&gt;&lt;/span&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=7940" length="296876" type="application/octet-stream" /></item><item><title>Flowgraph Plugin - GOC</title><link>http://www.renevo.com/files/folders/fgp/entry1951.aspx</link><pubDate>Sat, 21 Jun 2008 09:34:27 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1951</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" width="600" height="120"&gt;&lt;/p&gt;

&lt;p&gt;&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
&lt;span class="normalfont"&gt;This Plugin adds a custom Flowgraph Nodes that will let you easily turn on and configure the Gears of Crysis feature.&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
To use this Plugin you will need to have installed the &lt;a href="http://renevo.com/files/folders/fgp/entry1946.aspx" target="_blank"&gt;Flowgraph Plugin System&lt;/a&gt;
into your Crysis mod. Extract the Plugin Dll into your FGPlugins' bin32
and bin64 folders, according to the Dll version. Note that the Plugin's
installer will correctly copy the Plugin Dll files to the right
folders. Once copied, just launch your mod in the Sandbox Editor and
the included nodes will appear in the Flowgraph Editor.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Included Nodes&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;

&lt;ul&gt;&lt;li&gt;&lt;span class="normalfont"&gt;Crysis:GOC&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=7947" length="288498" type="application/octet-stream" /></item><item><title>Flowgraph Plugin - Math1</title><link>http://www.renevo.com/files/folders/fgp/entry1950.aspx</link><pubDate>Sat, 21 Jun 2008 09:33:39 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1950</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" width="600" height="120"&gt;&lt;/p&gt;

&lt;p&gt;&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
&lt;span class="normalfont"&gt;This Plugin adds six (6) custom Flowgraph Nodes that add more mathematical operations you can execute from the Flowgraph.&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
To use this Plugin you will need to have installed the &lt;a href="http://renevo.com/files/folders/fgp/entry1946.aspx" target="_blank"&gt;Flowgraph Plugin System&lt;/a&gt;
into your Crysis mod. Extract the Plugin Dll into your FGPlugins' bin32
and bin64 folders, according to the Dll version. Note that the Plugin's
installer will correctly copy the Plugin Dll files to the right
folders. Once copied, just launch your mod in the Sandbox Editor and
the included nodes will appear in the Flowgraph Editor.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Included Nodes&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;span class="normalfont"&gt;&lt;li&gt;Trigonmetry:ArcSinus&lt;br&gt;
&lt;/li&gt;&lt;li&gt;Trigonmetry:ArcCosinus&lt;br&gt;
&lt;/li&gt;&lt;li&gt;Trigonmetry:ArcTangens&lt;br&gt;
&lt;/li&gt;&lt;li&gt;Math:Ceil&lt;br&gt;
&lt;/li&gt;&lt;li&gt;Math:Floor&lt;br&gt;
&lt;/li&gt;&lt;li&gt;Math:Round&lt;/li&gt;&lt;/span&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=7948" length="290476" type="application/octet-stream" /></item><item><title>Flowgraph Plugin - Signaler</title><link>http://www.renevo.com/files/folders/fgp/entry1949.aspx</link><pubDate>Sat, 21 Jun 2008 09:32:54 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1949</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" width="600" height="120"&gt;&lt;/p&gt;

&lt;p&gt;&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
&lt;span class="normalfont"&gt;This Plugin adds two (2) custom Flowgraph
Nodes that allow you to transmit signals and data through the fabrics
of space and time in your Flowgraphs. One node acts as a sending port,
letting you specify the name of the signal and which data should
accompany it. The other acts as a receiving point, listening for a
specific signal and responding when one is picked up, extracting the
data that was passed along with it.&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
To use this Plugin you will need to have installed the &lt;a href="http://renevo.com/files/folders/fgp/entry1946.aspx" target="_blank"&gt;Flowgraph Plugin System&lt;/a&gt;
into your Crysis mod. Extract the Plugin Dll into your FGPlugins' bin32
and bin64 folders, according to the Dll version. Note that the Plugin's
installer will correctly copy the Plugin Dll files to the right
folders. Once copied, just launch your mod in the Sandbox Editor and
the included nodes will appear in the Flowgraph Editor.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Included Nodes&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;span class="normalfont"&gt;&lt;li&gt;Signal:Send&lt;br&gt;
&lt;/li&gt;&lt;li&gt;Signal:Recv&lt;/li&gt;&lt;/span&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=7949" length="294695" type="application/octet-stream" /></item><item><title>Flowgraph Plugin - SpawnEntity</title><link>http://www.renevo.com/files/folders/fgp/entry1948.aspx</link><pubDate>Sat, 21 Jun 2008 09:31:45 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1948</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" width="600" height="120"&gt;&lt;/p&gt;

&lt;p&gt;&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
&lt;span class="normalfont"&gt;This Plugin adds two (2) custom Flowgraph
Nodes that will allow you to spawn an entity or an archetype entity
dynamically from the Flowgraph. You can also give the new entity a
unique name and define its initial starting position and orientation.&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
To use this Plugin you will need to have installed the &lt;a href="http://renevo.com/files/folders/fgp/entry1946.aspx" target="_blank"&gt;Flowgraph Plugin System&lt;/a&gt;
into your Crysis mod. Extract the Plugin Dll into your FGPlugins' bin32
and bin64 folders, according to the Dll version. Note that the Plugin's
installer will correctly copy the Plugin Dll files to the right
folders. Once copied, just launch your mod in the Sandbox Editor and
the included nodes will appear in the Flowgraph Editor.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Included Nodes&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;&lt;ul&gt;&lt;span class="normalfont"&gt;&lt;li&gt;Entity:Spawn&lt;br&gt;
&lt;/li&gt;&lt;li&gt;Entity:SpawnArchetype&lt;/li&gt;&lt;/span&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=7954" length="293850" type="application/octet-stream" /></item><item><title>Flowgraph Plugin - StringCombine</title><link>http://www.renevo.com/files/folders/fgp/entry1947.aspx</link><pubDate>Sat, 21 Jun 2008 09:29:54 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1947</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>
&lt;p&gt;&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" width="600" height="120"&gt;&lt;/p&gt;

&lt;p&gt;&lt;u&gt;&lt;b&gt;About&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
This Plugin adds a simple node that can be used to combine two strings.
It works with a similar interface to that of the Math nodes.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Usage&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
To use this Plugin you will need to have installed the &lt;a href="http://renevo.com/files/folders/fgp/entry1946.aspx" target="_blank"&gt;Flowgraph Plugin System&lt;/a&gt;
into your Crysis mod. Extract the Plugin Dll into your FGPlugins' bin32
and bin64 folders, according to the Dll version. Note that the Plugin's
installer will correctly copy the Plugin Dll files to the right
folders. Once copied, just launch your mod in the Sandbox Editor and
the included nodes will appear in the Flowgraph Editor.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Included Nodes&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;String:Combine&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><enclosure url="http://crymod.com/filebase_redirect.php?fid=7951" length="289719" type="application/octet-stream" /></item><item><title>Flowgraph Plugin System</title><link>http://www.renevo.com/files/folders/fgp/entry1946.aspx</link><pubDate>Sat, 21 Jun 2008 09:08:34 GMT</pubDate><guid isPermaLink="false">a8ef4eea-64fd-4ef8-98da-84783c31fc63:1946</guid><dc:creator>vloktboky</dc:creator><slash:comments>0</slash:comments><description>&lt;span class="normalfont"&gt;&lt;div align="center"&gt;&lt;img src="http://www.crymod.com/uploads/mediapool/banner_fgplugins.jpg" alt="" class="resizeImage" border="0"&gt;&lt;/div&gt;&lt;br&gt;
&lt;br&gt;
Perhaps it is just this humble person’s opinion, but it seems safe to
say these days that 9/10ths of Crysis modding is based at least in part
on flowgraphs. It’s amazing to see the creative works the modding
community has managed to do successfully with this system. Everything
from new weapons and AI logic, to entire new gameplay formats (such as
RTS mode) have been crafted using the available tools provided by the
flowgraph system in its present state. Now imagine what the community
could do if they were given even more tools to work with in their
flowgraphs.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;The Problem&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
The modding community has already taken on the initiative to provide
more tools for everyone to use. This is evident in the Big Flowgraph
Node Request Topic. The problem is, getting these newer tools to the
community has proven to be quite a pain. With forum members such as
Jameszhao00 and ins taking on roles to help aid the community in
utilizing these new tools, progress has been made. But still the pain
relies on getting everyone all of the custom flowgraph nodes (said
tools) so they can use them in their own custom maps and mods.
Currently, a custom Mod Dll must be built that contains all these new
nodes, and this mod must be distributed to each community member who
wishes to use the new nodes. Adding on new nodes or making changes to
existing nodes would mean everyone would have to get the new custom Mod
Dll again. What a pain!&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;The Solution&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
The Flowgraph Plugin System aims to relieve this pain by separating the
new custom flowgraph nodes being developed by the community into
separate, individual files. Effectively, instead of trying to merge all
these different flowgraph nodes into one single Mod Dll, they have now
been separated into their own, lightweight Dll file, known as a plugin.
These plugins are then detected and loaded by the system automatically,
merging its contents of flowgraph nodes into the main system.&lt;br&gt;
&lt;br&gt;
From an end user's point-of-view, you only have to copy and paste the
Dlls containing the flowgraph nodes you want into a special folder, and
launch the game or Sandbox editor. Like magic, all of the flowgraph
nodes appear in the Flowgraph editor. You can mix and match as many
plugins as you want to control the amount of modding power you wish to
have at your disposal.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Installation and How to Redistribute with your Mod&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
The Flowgraph Plugin System lies inside of a special Mod Dll. To gain
advantage of this system, all you have to do is set up a mod and use
this Mod Dll with it.Then, you can copy and paste all of the plugins
you want to work with in a specialfolder included in your Mod
directory. To redistribute, you just have to packageup the mod like
normal and give it away. Everyone who then loads up the mod andplays
your level will have the custom flowgraph nodes contained in the
pluginsas well.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Other Features&lt;/b&gt;&lt;/u&gt;

&lt;ul&gt;
&lt;li&gt;To aid you in polishing up your custom mod and levels, the Settings.xml
file allows you to force all intro and splash videos on/off. You can
also define the starting Singleplayer level that should be loaded when
the player goes to start a new Singleplayer campaign in the game.&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;Take advantage of the new &lt;b&gt;Module System&lt;/b&gt; which allows you to easily reuse Flowgraphs in multiple locations and throughout multiple levels in your mod!&lt;br&gt;
&lt;/li&gt;

&lt;li&gt;Many Plugins which add an insane amount of modding power to your arsenal.&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Where to find Flowgraph Plugins&lt;/b&gt;&lt;/u&gt;&lt;br&gt;

&lt;ul&gt;
&lt;li&gt;&lt;u&gt;&lt;a href="http://renevo.com/files/folders/fgp/default.aspx" target="_blank"&gt;RenEvo Software &amp;amp; Designs Downloads&lt;/a&gt;&lt;br&gt;
&lt;/u&gt;&lt;/li&gt;

&lt;li&gt;&lt;u&gt;&lt;a href="http://crymod.com/filebase.php?cat=47" target="_blank"&gt;CryMod Download Database&lt;/a&gt;&lt;/u&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;Update History&lt;/b&gt;&lt;/u&gt;&lt;br&gt;
August 30, 2008 - Update to Version 1.0.0.1
&lt;ul&gt;
&lt;li&gt;Removed dependancy on Info.xml&lt;br&gt;&lt;/li&gt;

&lt;li&gt;Implemented new Module System.&lt;/li&gt;
&lt;/ul&gt;
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