Welcome to RenEvo Sign in | Join | Help
in
Home IRC Wiisis C&C FarCry Blogs Forums Photos Downloads

Community Blogs

  • PicLens Support

    RenEvo Home page officially has PicLens support (officially as in it works, not in as we are sponsored by them).

    PicLens 1.6 Tutorial Video

     

    Check it out.

  • Site Updates Coming

    Just letting everyone know (and as a reminder to myself) that during this week I plan on restructuring the top links a bit, as well as adding some "landing pages" for each section.

    The new proposed layout will be:

    • Home
    • Products
      • Game Tools
      • Wiisis
      • Command & Crysis: The Dead Six
      • Archived Projects
    • Community
      • Dashboard
      • Blogs
      • Media
      • Forums
      • Affiliates
    • Downloads
    • About

    Some other site enhancements will be done as well.

    • Add link to RenEvo Dead Six Forums for people to talk about the mod and ask questions (dead6.renevo.com)
    • Enable PicLens support for both RenEvo and Dead Six web sites (home page support)
    • Change the way that the front page displays recent blog posts, changing to display last 5 full posts, instead of 5 summaries.
    • Add an affiliate registration process, so other sites can link-exchange (must be a registered user of this site).
    • Provide banners and image buttons for link-exchange.
    • Add some snazzy graphics on the right side of the home page, instead of static links to sub-sections (dead six, wiisis, etc...)
  • Exciting Team News

    For those of you that might not know just yet, one of our very own RenEvo developers has been hired and relocated to work at Crytek.  If you have been living in a hole for a few years, Crytek is that amazing company that created CryEngine 1 and 2 as well as the games to go with them; FarCry and Crysis.

    I would like to take this time to say how proud I am personally of Kevin "vloktboky" for being able to achieve his dream of working at a game studio, and landing a job at a triple A game studio to boot!

    So everyone congratulate "Cry-Vlok"!

    http://www.crytek.com
    http://www.crymod.com

  • Wiisis Updates & WiiMod

    We have a large update to deliver from WiiLabs today and it is chock full of many goodies for all you modders and players alike. We (finally!) have the release of WiiMod available for download. We also have an update to the WRLib C++ API and the Wiisis modification.

    WiiMod Release
    It took a bit longer than we had expected, but available now for downloading is WiiMod. WiiMod is an asset for mod teams who wish to incorporate the Nintendo Wii Remote and Nunchuk controllers into their own custom modifications, but do not have the means or desire to deal with C++. WiiMod is a pre-compiled custom GameDll and file package that adds support for the Wii Remote and Nunchuk controllers to your custom modification by means of exclusive Flowgraph Nodes and an expandable Lua scripting framework.

    Features of WiiMod include:

    • Over 50 custom Flowgraph Nodes that let you control up to 4 Wii Remotes and get button, motion and sensor input from them.
    • Complete Lua framework that gives you equal power and accessibility of the WRLib C++ API.
    • Customizable Xml file to control basic mod features, including intro videos and starting Singleplayer map.

    WiiMod Demonstration Modification
    Also available is a small mini-mod that utilizes WiiMod and demonstrates its abilities. It comes packaged with a small level with several mini-games that use the Wii Remote. All of these mini-games were made using WiiMod’s custom Flowgraph nodes and Lua framework. One of the puzzles involves “constructing and using a light switch” using the Wii Remote’s motion controls in a style similar to Metroid Prime and Zelda puzzles.

    Wiisis and WRLib C++ API Update
    One of the top priorities when constructing WiiMod was to correct any major problems that arose after Wiisis’ release. Wiisis is a modification released last month that brings the Wii Remote and Nunchuk controllers into Crysis. The WRLib C++ API is the source code package that adds support for the Wii Remote and Nunchuk controllers to the Crysis C++ Mod SDK.
    These two items have been updated to improve the support and overall functionality. The change log for Wiisis is as followed:

    • [Bug] Fixed bug that caused Nunchuk gestures to not be recognized very well
    • [Bug] Fixed bug that sometimes prevented LED lights from refreshing on start
    • [Bug] Fixed bug that caused the default Windows cursor to be used
    • [Bug] Fixed bug that caused the Wii Remote Manager to think it was in the main menu while playing in Editor mode
    • [Change] Reworked Wii Remote Warning video
    • [Change] Reworked Nano Suit Menu controls to use the IR Sensor cursor instead of the Nunchuk analog stick for selection usage

    Related Links:
    - WiiMod Download
    - WiiMod Demo Download
    - Wiisis Download
    - WRLib C++ API Download
    - RenEvo Website
    - Wiisis Website


    We hope you enjoy these releases and we are looking forward to seeing any mods that add support for the Wii Remote controller.

  • Pretty

    image

     

    Just a random thought, haven't posted in a while.

    I am still alive, one more house warming party to go, them I am free and clear to start my regular life (well, as regular as it gets with a new house) again.

    Hope everyone is groovy!

  • Home Sweet Home

    So, in case some of you did not know, or read any previous blogs, I am in the final process of purchasing a new house and should be getting the keys on Wednesday to move in!

    Here is a picture of my new home, in Orange California.

    DSC00198

    So, needless to say, I do have my Sprint Card for my laptop, but I may be offline for a few days during the move.

  • Get Your Wiisis On!

    Banner

     

    The wait is finally over! Today, RenEvo Software & Designs is proud to present a project that had started out half a year ago as a simple question: could the Wii Remote be used by a PC modding community? We think Wiisis has answered that question. And now, we would like to offer you the opportunity to see for yourself. And for our modding friends, we have a special gift for you as well!

     

     

    Wiisis

    Download: Wiisis 1.2

     

    Available now as a full-featured C++ modification for Crysis, Wiisis will allow you to explore the fun world of Crysis using your Nintendo Wii Remote and Nunchuk controllers. All of the controls in the game have been mapped to your Wii Remote and Nunchuk through buttons and forms of motion. Everything from movement and aiming, to Nano Suit controls and menus, to vehicles including tanks and VTOLs, are fully supported.

     

    Wiisis supports many different gesture controls, including:

    • Jumping by flicking your Wii Nunchuk up
    • Crouch by tilting your Wii Nunchuk down or prone by tilting it even further.
    • Punch or zoom in with your weapon by motioning your Wii Remote forward
    • Pick up objects by lifting your Wii Remote up
    • Throw a grenade by lobbing your Wii Remote over your head

     

    Wiisis supports many other unique features, including use of the Wii Sensor Bar (not required) for higher-precision aiming, utilization of the remote's rumble ability, and extra game features such as Retain View Mode for aim assistance.

     

    With Wiisis, you can experience Crysis in a whole new way.

     

    Note: In order to play Wiisis with your Nintendo Wii Remote and Nunchuk, you will need to have a Bluetooth receiver installed on your computer with an HID profile created for the Remote.

     

     

    WRLib C++ API

    Download: WRLib API 1.0

     

    As a special treat to the wonderful Crysis modding community, we have prepared for you a C++ API complete with documentation, tutorials and a tool which you can use to bring the Nintendo Wii Remote into your own Crysis modification!

     

    This API can be compiled into a custom CryGame.dll, allowing you to receive input from up to four (4) connected Wii Remotes. You can operate the remote’s rumble and LED lights, receive buffered button input, handle motion control, and receive IR input data easily using the Wii Remote Library (WRLib) class set! A complete feature set is included in the API. This library is well documented with a comprehensive tutorial that will guide you through setting up and using the library in your own mod.

     

    Also included is the Wii Remote Sandbox tool. This handy tool will allow you to play around with your Wii Remote to test its many features. It also has a real-time motion chart for the Wii Remote and Nunchuk’s accelerometer to help you plan out gesture controls!

     

    But that’s not all! We have also included for you the source code for Wiisis as an aid for getting a Wii Remote in your own Crysis modification. This source code, along with the library itself, is released under the ZLib license, which is included in the download. Even if you don’t plan on using WRLib in your own project, you may find this code to be a handy learning tool for the Crysis Mod C++ code.

     

     

    Special Thanks

    RenEvo Software & Designs would like to give special thanks to Crytek for allowing them the honor of being one of the exclusive teams to receive the Pre-SDK. Without this, we would not have been able to complete Wiisis and deliver it so soon to this game’s wonderful community!

     

    And of course, we would like to thank the Crysis Modding Community and the Crymod Modding Portal for their continuous support and unquestionable drive to be the best. The amount of amazing and unique content that has been born in such a short period of time has been a great inspiration to us.

     

     

    Related Links:

    Download – Wiisis 1.2

    Download – WRLib C++ API 1.0

     

    Link – Wiisis Website

    Link – Wiisis ModDB

    Link – Wiisis Support Forum

    Link – WRLib C++ API Support Forum

     

     

    Happy Wii-ing from us to you! And please, do make sure that wrist strap is on tight and the area around you is cleared before playing. We don’t want any “remotes through monitor” pictures coming in. ;)

     

    (And now if you’ll excuse us, it’s Super Smash Brothers Brawl time!)

     

    - RenEvo Software & Designs Team
  • Wiisis Release Date Set!

    Release Date: 03/09/08

    RenEvo Software & Designs is happy to announce that Wiisis will be available for download on March 9th, 2008, just a few days away! Be sure to check back here at the RenEvo website or the Wiisis website at some point during that day to download your copy of Wiisis!

    Also available on the same day: something extra special. But we're not revealing what until it is released!

     


    Edit: Mod is now released.

  • Reborn Infantry Beta

    The day everyone has been waiting for has arrived.

    RenEvo Software & Designs would like to announce that the Command & Conquer Reborn: Infantry Beta v.0.8.0.0 is now officially ready for download and into Public Beta!

    Current Supported Features:

    • C&C Multiplayer Mode
    • 14 GDI Characters
    • GDI Ion Cannon Beacons
    • 14 Nod Characters
    • Nod Cluster Missle Beacons
    • 3 Fully Light Mapped Infantry Maps
    • LAN Server Support
    • *WOL Server Support
    • Level Editor Included
    • All 3 maps from the release .lvl files are included


    Download Links

    More Mirrors Coming Soon

    Bug Reports
    Screen Shots
    Server Discussion

    *At the time of writing, WOL still requires a cd-key, this will change in the future, please see the Beta Server Support Forum for more details.
    ** Reborn Testers & Staff please un-install any previous versions of this software before installing the final build.

  • Wiisis Preview Video

     

     

    (Yes, it’s real, and it’s spectacular.)

     

     

    Progress Report

     

    It has been quite some time since we last clued you in on the progress of Wiisis. This has mostly been due to the fact that, well… it’s sort of done. It’s been, like… done for awhile now. In fact, I’m honestly getting sick of seeing it on my desktop.

     

    So why haven’t we released it? As we have stated previously, RenEvo Software & Designs is under a Non-Discloser Agreement with Crytek GmbH as one of the modification teams that received the pre-SDK. This SDK has allowed us to reach the 99% completion point on the modification. Until our NDA is lifted (which will occur at the same time the public SDK is released), Wiisis cannot move into the 100% completion point and be released. Wiisis must be built on and tested with the public SDK to ensure the integrity of the mod and its corresponding API is maintained with the retail version of Crysis, Sandbox 2 and the SDK’s contents. As soon as the Public SDK is made available by Crytek and RenEvo Software & Designs’ NDA is lifted, we will put all effort into getting Wiisis released in its entirety shortly thereafter.

     

    Previously, we released a video to demonstrate Wiisis as best as we could. It’s rather hard to show a mod that revolves around playing with the Nintendo Wii Remote when you do not have a digital camera or camcorder to record one physically playing the mod with the controller. (Doh!) So we opted for the next best thing: bootlegging! And it definitely succeeded in getting the word out. The only problem was: nobody really believed it was real. (Our bad.)

     

    Well this just simply will not do! And so after finally getting a little extra free time, I have crafted for you a new 13 minute video composed entirely of myself actually playing the darn thing. If anyone still wants to insist it is a fake … well, I suppose the only thing I can really do then is just cry. I really don’t think anyone wants to see me cry. So I beg of you, please believe it is real for all of our sakes.

     

     

    Wiisis Preview Video

     

    And so, without further a due, I present to you the Wiisis Preview Video! You will find that the video is broken down into multiple chapters, each which details a particular set of controls. Each chapter will witness me playing the mod while I narrate what is going on. If you have any questions or comments on the video or the mod, as always, please direct them to our Wiisis Support Forum.

     

    Click here to view the video.

     

    In addition, you can also view each chapter individually from our Stage6 Channel.

     

     

    What’s Next?

     

    I don’t plan on making another video for Wiisis in the future, because quite frankly, with the SDK not too far away, the mod will be released to the public and that will be that. So the only thing I have to say for what is “next” is the release of the mod! Just keep your eye out on the Wiisis site for the announcement when it comes.

     

    And don’t forget, with the release of Wiisis will also come the Wii Remote API and the source code for the mod, so you can have a valid resource for C++ coding with the Crysis SDK and the ability to integrate the Wii Remote into your own Crysis modification!

     

     

    Related Links:

     

    - Video Wiisis Preview
    - Video Wiisis Demonstration (Old)

     

    - Link Stage6 Wiisis Channel
    - Link Wiisis Website
    - Link Wiisis Support Forum
    - Link Wiisis ModDB Entry

     

    Thank you for your time and I hope you enjoyed this update!

     

    - Renevo Software & Designs Team

     

    If you would like to comment on this announcement, please post your thoughts in this topic.

  • Weekend Updates

    Well, just to post a quick update.

    Our bid got accepted for the house we want to buy!  We start Escrow tomorrow morning and should close Escrow around the 10th of March.

    Also, this weekend I worked on the Reborn Installer a bit, it looks like we just need to do some internal testing on the install, then move it to the beta testers, then we can release, which finally will hit the planned schedule for the mod.  The current installer is for the game, editor, and WOL components, for the infantry beta I will probably just include the FDS with the game and not standalone, although it will be a bit bigger, but not a huge amount.  Once we release the vehicle beta, I will definitely tear down the always.dat and .mix files to create a smaller FDS.  Right now though the install media is about 220mb, which isn't bad, although it seems very large to me, so I need to find out why (did someone sneak in a crap load of TGA files, that's my guess, or huge MP3 files).

    Anyway, will keep everyone updated.

  • Update about me

    Just to let everyone know, I am going through the process of buying a house right now, so my focus is really on making that process as smooth as possible right now.  If you need to contact me, I am checking my messages daily and will respond, but it might be a few.

    Reborn is still on track, and looking good to make our goal, Dead Six is celebrating some very big news that I will be sharing soon, Wiisis is also doing very well with some accuracy updates that make it very precise.

    Have a good weekend!

  • Kane's Wraith = Helmet Head

    Uhmm, Can someone tell me either of the following?

    • Why is Kane wearing a dorky helmet in the teaser trailer for Kane's Wraith?
    • Why did EA skimp on creating cybernetic prosthetics?

    Seriously, this has to be about the worst head prosthetic known to man, half his face is supposed to be gone, and instead we get a cool looking helmet that is way too big for Joe Kucan's head.  I mean honestly, am I supposed to buy this crappy make up job?

     KaneHelmet

    Lets hope they got a bit more higher budget to create the FMV's.

  • New Reborn Wallpaper

    With the recent release of the Reborn Logo to the public, fan art is already pouring in.  Below is a very nice wallpaper made by one of the community members: EvilGoodGuy.

    Download it now

  • Burn Week

    Just to let everyone know, I am currently in a software burn with work, so excuse my absences.

More Posts Next page »
Powered by Community Server, by Telligent Systems